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AI content creator | builder DMs always open

Joined July 2026
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THIS IS F*CKING GOLDMINE 10 GitHub repos with 542K+ combined stars to build your own solo motion design studio one resource per step, from the first storyboard to the final MP4 (1/10) Excalidraw turn the brief into a storyboard with a clear hook, scene order, and transitions ▸github.com/excalidraw/excali… (2/10) Penpot design the style frames, layout, colors, and reusable components ▸github.com/penpot/penpot (3/10) Fontsource bring in the fonts and set the type hierarchy for every scene ▸github.com/fontsource/fontso… (4/10) Lucide build a consistent set of icons for the visuals ▸github.com/lucide-icons/luci… (5/10) SVGO clean up the SVG assets while preserving the elements you need to animate ▸github.com/svg/svgo (6/10) GSAP choreograph the movement, easing, timing, and transitions ▸github.com/greensock/GSAP (7/10) Three.js build the 3D scenes, camera moves, lighting, and depth ▸github.com/mrdoob/three.js (8/10) Audacity edit the music and sound effects, then balance the mix ▸github.com/audacity/audacity (9/10) Remotion assemble the scenes and audio into one video ▸github.com/remotion-dev/remo… (10/10) FFmpeg encode the final delivery file and inspect its video and audio streams ▸github.com/FFmpeg/FFmpeg the loop: brief → storyboard → visual system → typography → assets → motion → 3D → sound → assembly → export then create your own motion design studio, which will be run by your AI employee ↓
Opus 5.5 can run a whole motion design studio Sell a 20-second launch clip built from real product screens Copy the motion engineering prompts and delivery process Build your offer before the next product launch ↓
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Anthropic engineer: “Anthropic hired me at $250K–$850K because I build projects in Claude without writing code. I use /harness + Opus 5.5 In this 30-minute workshop, I show the workflow that takes a project from a blank chat to a working build.” step 1 → set the rules once: “no preamble. use artifacts. you’re a react expert.” every response follows the same instructions step 2 → give Claude the documentation and a plain-English explanation of the API. sometimes a human-written Medium article makes the concepts easier to understand than the reference docs alone step 3 → put your request inside XML tags and tell Claude to ask questions first. answer five questions to lock down the scope before it creates a file step 4 → start the loop: screenshot what’s broken, show Claude, let it fix the UI, then repeat. each pass gets closer to the result you want step 5 → push the project to GitHub and share the repo link. each new iteration builds on working code, not a pile of chat history That’s how the workflow goes from 0% to 100% without hand-writing the code 99% people restart the conversation every time. This approach makes every iteration count Bookmark and watch it Then read the full Opus 5.5 harness engineering guide below ↓
Opus 5.5 can run a whole motion design studio Sell a 20-second launch clip built from real product screens Copy the motion engineering prompts and delivery process Build your offer before the next product launch ↓
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this Apple's paper is f*cking goldmine... Apple trained 849 AI models to find out what actually makes AI agents better at using tools the result: as training data grows, giving agents more tools and more varied situations can matter more than adding extra tasks to the same tools Apple built SynthAPI to test this across 458,752 synthetic tasks. it creates small apps with working APIs, database states and checks that verify whether a task was completed here's how to use the idea when preparing training data for your own agent ↓ step 1 → pick a real workflow, like finding an order and processing a return step 2 → build a test environment with tools that can read and change state: search_orders, get_order and create_return step 3 → run the same goal against different starting data: multiple orders, similar products and different order statuses step 4 → add new tool sets and apps as your dataset grows, so the agent learns to navigate unfamiliar interfaces step 5 → check the final state in code. did it create the return for the right order without changing anything else? step 6 → keep verified successful trajectories for training, then evaluate on separate tools and tasks the model hasn't seen save this, then read my article below about an AI employee that saves me a ton of time every day ↓
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Anthropic and OpenAI pay $600,000+ a year for people who truly understand harness engineering for agentic systems This FREE course teaches you how to build an AI agent harness from scratch This is agent-harness-course. Loop, tools, context, memory, subagents, safety, and evals. Pure Python 01 The full course github.com/justxor/agent-har… 02 Week-by-week plan github.com/justxor/agent-har… 03 The harness code github.com/justxor/agent-har… 04 Examples github.com/justxor/agent-har… 05 Safety github.com/justxor/agent-har… 06 LearnHarness case study github.com/justxor/agent-har… 07 Debugging guide github.com/justxor/agent-har… 08 Project ideas github.com/justxor/agent-har… 09 Glossary github.com/justxor/agent-har… 10 The full path. Free. github.com/justxor/agent-har… You either open this now or keep collecting random playlists for another year. Save this ↓
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THIS IS F*CKING INSANE ex-Anthropic motion designer shared a toolkit of ready-made assets for Opus 5.5, saying it could take over more of their work it covers the full pipeline: 3D scenes → characters → VFX → sound → music your next motion studio may be just 17 links away: 01 Poly Haven → HDRIs for studio lighting polyhaven.com 02 ambientCG → realistic PBR materials ambientcg.com 03 Poly Pizza → low-poly 3D props poly.pizza 04 Quaternius → rigged characters quaternius.com 05 Mixamo → motion-capture animations mixamo.com 06 Spline Community → 3D scenes you can remix community.spline.design 07 Kenney Particle Pack → particle sprites kenney.nl/assets/particle-pa… 08 ActionVFX → fire, smoke, and explosions actionvfx.com/products 09 Texturelabs → grain, grunge, and overlays texturelabs.org 10 LottieFiles → ready-made vector animations lottiefiles.com/free-animati… 11 Rive Marketplace → interactive animation assets rive.app/marketplace 12 unDraw → editable SVG illustrations undraw.co/illustrations 13 Lucide → consistent SVG icons lucide.dev 14 Google Fonts → typography for your titles fonts.google.com 15 Freesound → Foley and ambient audio freesound.org 16 Sonniss GDC → sound-effects bundles sonniss.com/gameaudiogdc 17 Mixkit → music for the final cut mixkit.co/free-stock-music Collect the assets, give Claude the files and a shot list, then have it write the scene and animation code. Collect → stage → animate → mix → render. Save this list before your next video. Then build something worth watching. ↓
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HOLY F*CK, THIS IS F*CKING INSANE my motion studio now runs on 7 open-source tools. i’ve stopped using After Effects. Opus 5.5 handles the thinking + these tools take a project from the first frame to the final export: 01. Remotion: build videos with code github.com/remotion-dev/remo… 02. Motion Canvas: animate your scenes github.com/motion-canvas/mot… 03. Blender: create in 3D github.com/blender/blender 04. Natron: composite your visuals github.com/NatronGitHub/Natr… 05. ComfyUI: build generative workflows github.com/Comfy-Org/ComfyUI 06. Kokoro: add a voice github.com/hexgrad/kokoro 07. FFmpeg: finish and export github.com/FFmpeg/FFmpeg idea to scenes. scenes to effects. effects to final cut. save this toolkit for your next video ↓
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this is probably the best work from Anthropic on AI agents Anthropic put the agent-building playbook on YouTube 45 minutes. a 402-line agent. tools, skills and subagents taken apart live i paired the workshop with Anthropic’s new single-agent-loop kit and mapped a setup you can adapt: → one main agent keeps the goal, plan and working context → skills load the procedures needed for the current task → tools read sources, edit files, run checks and return results → subagents take bounded work that benefits from a separate context → architecture changes get measured on the same end-to-end tasks my applied example goes from a product brief + competitor URLs to a local prototype, sourced research and launch drafts. the atlas shows where each piece belongs, what goes in and what must come back. also included: an implementation worksheet + editable build brief. the official kit has templates and a 19-task offline smoke check. no API key for that check; live evals use tokens save this, then read my article below about an AI employee that saves me a ton of time every day ↓
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HOLY F*CK, THIS IS F*CKING INSANE my motion studio now runs on 7 open-source tools. i’ve stopped using After Effects. Opus 5.5 handles the thinking + these tools take a project from the first frame to the final export: 01. Remotion: build videos with code github.com/remotion-dev/remo… 02. Motion Canvas: animate your scenes github.com/motion-canvas/mot… 03. Blender: create in 3D github.com/blender/blender 04. Natron: composite your visuals github.com/NatronGitHub/Natr… 05. ComfyUI: build generative workflows github.com/Comfy-Org/ComfyUI 06. Kokoro: add a voice github.com/hexgrad/kokoro 07. FFmpeg: finish and export github.com/FFmpeg/FFmpeg idea to scenes. scenes to effects. effects to final cut. save this toolkit for your next video ↓
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switching AI agents shouldn't mean pasting your entire backstory again Fulcra gives connected agents a shared context backend for your files, notes and agent work → a research agent leaves its findings → a build agent picks up the relevant context → you can change tools and keep the work you've already accumulated you can inspect updates, trace what changed and revoke an agent's access for a launch workflow, I'd keep the brief, research and decisions together, then let each authorized agent contribute back. the next agent gets a useful starting point, and you still have a record you can review that handoff is what interests me here. better models are useful; having to rebuild the brief for every tool gets old connect through Fulcra's MCP server or supported agent skills. the connections and permissions still need setting up 5 GB free to start ↓
🤝 Paid partnership
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THIS IS F*CKING GOLDMINE Opus 5.5 + Blender + Remotion = your own character animation studio that you can use to earn $$$ tiny worlds. expressive characters. cinematic camera moves. character idea → editable 3D scene → animated film steal the full stack ↓ 01 give Claude a director’s brief one character. one setting. one visual joke specify the shots, expressions, camera moves and final pose before building the scene 02 connect Claude Code to Blender MCP for Blender lets Claude inspect the scene and write Blender Python with Blender + uv installed: - `claude mcp add blender uvx mcp-for-blender` - `uvx mcp-for-blender install-addon` enable the addon in Blender and start its server ▸MCP for Blender github.com/ahujasid/mcp-for-… 03 build + animate Blender handles the scene, rigging, keyframes and character animation block the keyboard and character first. then add the walk, eye movements, glass and close-ups ▸Blender animation tools blender.org/features/animati… 04 light the world Poly Haven supplies CC0 HDRIs, textures and models give the glass something to reflect. keep the character readable against the background ▸Poly Haven polyhaven.com/license 05 finish the film Remotion assembles the rendered footage, titles and audio into a reusable composition add the official agent guidance inside your video project: `npx skills add remotion-dev/skills` ▸Remotion Skills remotion.dev/docs/ai/skills 06 export + check FFmpeg for the delivery file watch the actual MP4, check the sound and keep the editable scene + project ▸FFmpeg ffmpeg.org/ffmpeg.html the loop: brief → scene → character → materials → light → camera → preview → render → edit → export the clip is the visual reference. the animated console breaks down a workflow for building this kind of scene save this, then read the full guide for Opus 5.5 Motion Engineering ↓
Opus 5.5 can run a whole motion design studio Sell a 20-second launch clip built from real product screens Copy the motion engineering prompts and delivery process Build your offer before the next product launch ↓
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THIS IS F*CKING GOLDMINE Opus 5.5 + Blender + Remotion = your own character animation studio that you can use to earn $$$ tiny worlds. expressive characters. cinematic camera moves. character idea → editable 3D scene → animated film steal the full stack ↓ 01 give Claude a director’s brief one character. one setting. one visual joke specify the shots, expressions, camera moves and final pose before building the scene 02 connect Claude Code to Blender MCP for Blender lets Claude inspect the scene and write Blender Python with Blender + uv installed: - `claude mcp add blender uvx mcp-for-blender` - `uvx mcp-for-blender install-addon` enable the addon in Blender and start its server ▸MCP for Blender github.com/ahujasid/mcp-for-… 03 build + animate Blender handles the scene, rigging, keyframes and character animation block the keyboard and character first. then add the walk, eye movements, glass and close-ups ▸Blender animation tools blender.org/features/animati… 04 light the world Poly Haven supplies CC0 HDRIs, textures and models give the glass something to reflect. keep the character readable against the background ▸Poly Haven polyhaven.com/license 05 finish the film Remotion assembles the rendered footage, titles and audio into a reusable composition add the official agent guidance inside your video project: `npx skills add remotion-dev/skills` ▸Remotion Skills remotion.dev/docs/ai/skills 06 export + check FFmpeg for the delivery file watch the actual MP4, check the sound and keep the editable scene + project ▸FFmpeg ffmpeg.org/ffmpeg.html the loop: brief → scene → character → materials → light → camera → preview → render → edit → export the clip is the visual reference. the animated console breaks down a workflow for building this kind of scene save this, then read the full guide for Opus 5.5 Motion Engineering ↓
Opus 5.5 can run a whole motion design studio Sell a 20-second launch clip built from real product screens Copy the motion engineering prompts and delivery process Build your offer before the next product launch ↓
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Anthropic engineer: “95% of our engineers are using self-improving harnesses + Opus 5.5. Now everyone is building agentic systems around them.” In 1–2 months, we’ll all be building harnesses to orchestrate self-improving agents. No more raw prompting. In a 35-minute lecture, Anthropic engineer shows how to build a self-improving agent harness from scratch with Opus 5.5. Worth more than a $1500 agentic course. Watch it Then read the full Opus 5.5 harness engineering guide below ↓
Stop letting unfinished Opus 5.5 runs eat your budget Set up the harness before your next long task Save progress, verify results, reuse the workflow The full 7-layer setup below ↓
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THIS IS F*CKING INSANE Opus 5.5 just replaced Pixar It's f*cking insane… Drop the PDF below into Opus 5.5, thank me later Then read the full guide on motion design in the article below ↓
Opus 5.5 can run a whole motion design studio Sell a 20-second launch clip built from real product screens Copy the motion engineering prompts and delivery process Build your offer before the next product launch ↓
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Anthropic just released new agent guide: make every subagent earn its own context steal this 18-role blueprint for turning Opus 5.5 into an entire engineering team PLAN → TOOLS → RESULTS → REVISE one main loop keeps the goal, plan and evidence → procedures become skills → API actions become tools → reference material loads when needed keep separate workers for fresh parallel research, independent verification or a measured context/tool boundary merge roles that repeatedly share data. compare each fold on the same end-to-end tasks and inspect what breaks official migration kit: > git clone github.com/anthropics/single… copy its skill/ folder to .claude/skills/single-agent-loop/ then in Claude Code: Run the single-agent-loop skill 18 roles in the map. evidence decides which ones need their own loop save this, then read the full guide for Opus 5.5 Harness Engineering ↓
Stop letting unfinished Opus 5.5 runs eat your budget Set up the harness before your next long task Save progress, verify results, reuse the workflow The full 7-layer setup below ↓
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this is pure f*cking treasure I used this prompt to reduce my token usage by 20-30%:
Introducing Fompt Feed to answer the burning question, what do I do with these agents? Steal the billionaire’s Fo prompts, give your self-help books an execute button or copy your impressive(?) friends. - for the curious, @vkhosla’s life hacks. - for entrepreneurs and small businesses, @tferriss's delegation playbook, @JamesClear's habits. - for job seekers @AliAbdaal's strategies. - for parents, Emily Oyster and @GoodInside's hacks - your friends's funny fompts, - your mom's "i can't believe you did this" fompt. Meet the Fo feed. You’ve spent enough time watching other people have their shit together. Your turn to become a frompter ↓ (the top creator earns $10k this week)
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THIS IS F*CKING GOLDMINE motion studio in 20 repos. 20 open-source skills for Opus 5.5. Animation. Physics. 3D. Sound. Delivery. send this to your Opus 5.5, thank me later ↓ 01 \ Remotion → React video engine github.com/remotion-dev/remo… 02 \ HyperFrames → HTML-to-video renderer github.com/heygen-com/hyperf… 03 \ Anime.js → Timeline choreography github.com/juliangarnier/ani… 04 \ React Spring → Spring animation github.com/pmndrs/react-spri… 05 \ PixiJS → GPU-powered 2D graphics github.com/pixijs/pixijs 06 \ p5.js → Generative visuals github.com/processing/p5.js 07 \ Paper.js → Vector paths github.com/paperjs/paper.js 08 \ Matter.js → 2D physics github.com/liabru/matter-js 09 \ Three.js → 3D scenes github.com/mrdoob/three.js 10 \ Rapier → 3D collisions github.com/dimforge/rapier 11 \ OGL → Custom shaders github.com/oframe/ogl 12 \ tsParticles → Particle effects github.com/tsparticles/tspar… 13 \ glTF Transform → 3D asset optimization github.com/donmccurdy/glTF-T… 14 \ GL Transitions → Shader transitions github.com/gl-transitions/gl… 15 \ OBS Studio → Screen capture github.com/obsproject/obs-st… 16 \ Chatterbox → Voiceovers github.com/resemble-ai/chatt… 17 \ Tone.js → Synths and sound effects github.com/Tonejs/Tone.js 18 \ faster-whisper → Caption transcription github.com/SYSTRAN/faster-wh… 19 \ OpenCut → Timeline editing github.com/OpenCut-app/OpenC… 20 \ FFmpeg → Encoding and delivery github.com/FFmpeg/FFmpeg Brief → prototype → animate → render → ship. Bookmark this, then read the article below ↓
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Stop saving random AI playlists. I’ve put together the best things I’ve come across this year for you This is the actual free path that gets you from zero to being able to build and interview for real AI roles 01 Mathematics for Machine Learning mml-book.github.io/ 02 Probabilistic Machine Learning (Murphy) probml.github.io/pml-book/ 03 Deep Learning Book (Goodfellow) deeplearningbook.org/ 04 Stanford CS229 Machine Learning youtube.com/playlist?list=PL… 05 MIT 6.S191 Introduction to Deep Learning youtube.com/playlist?list=PL… 06 Stanford CS231n Computer Vision cs231n.stanford.edu/ 07 Stanford CS224n Natural Language Processing web.stanford.edu/class/cs224… 08 Stanford CS336 Language Modeling from Scratch cs336.stanford.edu/ 09 Berkeley CS285 Deep Reinforcement Learning rail.eecs.berkeley.edu/deepr… 10 Understanding Deep Learning (Prince) udlbook.github.io/udlbook/ 11 OpenAI Spinning Up (Deep RL) spinningup.openai.com/ 12 Stanford CS25 Transformers United web.stanford.edu/class/cs25/ 13 Full Stack Deep Learning fullstackdeeplearning.com/ 14 Dive into Deep Learning d2l.ai/ 15 The full path. Free. Most people will keep collecting. A few will actually walk this Save this ⭣
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your browser tabs could be an AI team's workspace @strawberry puts agents inside the browser, where your research, tools and team context already live → delegate web research and repetitive tasks → run sub-agents in parallel, each in its own isolated tab → share skills and agents across your team → capture meeting notes and build shared context the part that matters: a useful workflow doesn't have to stay with the person who built it. your team can reuse it think competitor research: split the websites across agents, compare what they find, then turn the process into a shared skill that's the pitch: browser automation that becomes a repeatable team workflow FREE to try on Mac and Windows ↓
🤝 Paid partnership
Delete Chrome Delete Granola Delete Claude Strawberry 1.0 is here, the AI browser that saves your team >100h/week
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Holy sh*t, Opus 5.5 just f*cking killed the jobs of all motion designers It's f*cking insane… Drop the PDF below into Opus 5.5, thank me later Then read the full guide on Motion Engineering with Opus 5.5 in the article below ↓
Opus 5.5 can run a whole motion design studio Sell a 20-second launch clip built from real product screens Copy the motion engineering prompts and delivery process Build your offer before the next product launch ↓
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