Opus 5.5 blocks out the level. Tripo CLI fills it with detail. I've been sponsored officially by Tripo! and it's the perfect time to refine my workflows.
3 core unlocks recently:
* Opus 5.5 + Astra excels at spatial contextual awareness
* Tripo P2.0 and H3.1 segmentation through CLI accessed by agent skill
* ECS system to respond to hot reloads while building out the level, maintains state across reloads and streams in the agent changes for iteration boost.
I can tell my agent things like “increase the detail of this area with 10 appropriate Tripo props” and it generates and places them.
Tripo handles the production meshes so topology and kit stay consistent across the CoD-style map.
Go make your dream CoD map! use Tripo assets to get you there faster:
Invite link: studio.tripo3d.ai/cli?invite…
Invite code: 05FFSD
Judge Dredd Necropolis as horde shooter, please whoever owns the 2000 AD IP now days, I beg of you...
Trying some different frameworks, this was built using Babylonjs. Backgrounds are generated 360 panorama made with chatgpt image turned into a splat.
Three.js Tower - Patch 2 is live on Wavedash!
wavedash.com/games/tower-179…
Play Slipstream in the X timeline, made using three.js
cars.ryanfitzpatrick.io/?mul…
Refactored the renderer to webgpu, and all 59 open source tracks have had their visuals updated. Based on the texture and placement, I scripted it to either do a replace or enhance surface, object or whatever it is.
Threejs Tower is live.
See how high you can build up your tower, balance property value, walking distance, service proximity.
Leader board will be up soon.
Play on @wavedash



