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Builder. Demo or it didn’t happen.

Canada
Joined September 2024
Photo by Ryan Fitzpatrick (@rfitzpatrick_io)Photo by Ryan Fitzpatrick (@rfitzpatrick_io)Photo by Ryan Fitzpatrick (@rfitzpatrick_io)Photo by Ryan Fitzpatrick (@rfitzpatrick_io)Photo by Ryan Fitzpatrick (@rfitzpatrick_io)Photo by Ryan Fitzpatrick (@rfitzpatrick_io)Photo by Ryan Fitzpatrick (@rfitzpatrick_io)Photo by Ryan Fitzpatrick (@rfitzpatrick_io)Photo by Ryan Fitzpatrick (@rfitzpatrick_io)Photo by Ryan Fitzpatrick (@rfitzpatrick_io)
Opus 5.5 blocks out the level. Tripo CLI fills it with detail. I've been sponsored officially by Tripo! and it's the perfect time to refine my workflows. 3 core unlocks recently: * Opus 5.5 + Astra excels at spatial contextual awareness * Tripo P2.0 and H3.1 segmentation through CLI accessed by agent skill * ECS system to respond to hot reloads while building out the level, maintains state across reloads and streams in the agent changes for iteration boost. I can tell my agent things like “increase the detail of this area with 10 appropriate Tripo props” and it generates and places them. Tripo handles the production meshes so topology and kit stay consistent across the CoD-style map.
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Go make your dream CoD map! use Tripo assets to get you there faster: Invite link: studio.tripo3d.ai/cli?invite… Invite code: 05FFSD
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Judge Dredd Necropolis as horde shooter, please whoever owns the 2000 AD IP now days, I beg of you...
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Ryan Fitzpatrick retweeted
Left 4 Dead set the bar for satisfying zombie kills. I'm trying to beat it even though I still have work to do. #gamedev #indiedev
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Storytelling and world building with three.js
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Tried to add as much weight as possible to the movement. Using threejs and blender mcp.
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Day 3 building racing sim with threejs, box3d. CPU players work on all tracks now, optimized up to 16 cars. Next is things like a driver, mirrors, weather, web transport multiplayer, increase car factory velocity to fill catalog. Also no idea what to name this project.
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Refactored the renderer to webgpu, and all 59 open source tracks have had their visuals updated. Based on the texture and placement, I scripted it to either do a replace or enhance surface, object or whatever it is.
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Cars are completely componentized as well.
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New LLM benchmark, build cars with code and threejs, takes a couple passes to add all the detail, Gemini 4 Argon seems to be the best at it, Opus 5.5 and Sol 6.1 next best. Credit to the open source project Speed Dreams for tracks, can't generate anything this nice with LLMs.
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