Multi-disciplinary creative. Digital art lover. AI tinkerer. Wannabe thinker. Co-creating @psychonot_x.
Joined April 2024
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One of the things I did to spice things up in this series is create subtle variations for some of the body effects when they are in specific environments. For example, in the solar environment, the breathe and the flame effects appear as shadows behind the walker, which is unique to this environment.
rg_ser retweeted
The Walker by @PSYCHONOT_X
Synth - observed here in the Void, onchain currently in Darkness. Enjoy changing states below
Legend - thank you!
Honestly, the responses to The Walker project I did for @PSYCHONOT_X have been amazing and motivating.
Needed to step away from art focus for a while for a number of reasons. One of them was that I felt like there was a disconnect between my creativity and my voice and dynamics of being part of the crypto market.
I needed some space to clear my head and find a project that pulled me in. That I was compelled to work on not because of any financial expectation but because I thought it was fun and awesome.
The Walker was that and it’s exactly why I wanted to give away 13/14 pieces and I’m grateful for the hands they landed in and how people are resonating with the work. I’m also grateful for any of the sats that were sent purely out of generosity!!
I also need to make sure not to set any expectations for the future. The reason this project landed was because it called me to work on it and I found meaning in it and in the process.
Thanks to all for the support and love so far! ✌️🧡
rg_ser retweeted
Thank you @PSYCHONOT_X for this beautiful gift.
I’ve been sitting with my Walker, watching it walk through changing worlds as each new Bitcoin block arrives. New environments, new states, the same quiet figure moving through it all. Not a loop m, a journey that keeps unfolding.
Grateful to have this one. 🙏🎀
Let's talk trees.
To make the trees in the "Forest" environment in The Walker I started with an illustrated tree image generation.
In Photoshop I simplified it to a 3-4 color grayscale image and used AI to recreate a code version of that (later simplified to 2 colors).
Added a black gradient to the base of each stump and subtle shading to the parallax layers for depth perception (and different scroll speeds) and a layer of digital film grain.
Voilà!
rg_ser retweeted
Many thanks to the legend @PSYCHONOT_X for creating this generative art masterpiece. The Walker changes with each block, the gift that keeps on giving. Thanks brother🙏
rg_ser retweeted
Honored to add Ember Walker to my collection.
As I said, I think it’s a really great generative art debut! It shows that we’re living in a time when the old frontiers no longer exist.
Can’t wait to see where this new journey takes you!
This was one of my favorite environments to create. When you look at the moon for a while, it feels like you're tripping.
The moon will either blink or look down at a random intervals with a 1-30sec delay between.
No image or video files in the final art. 100% code.
rg_ser retweeted
The wheel has spoken. Winners have until Sunday morning to respond to my DM/Discord messages and confirm, then I pick backups. Must be a PSYCHONØT holder to claim.
Okay, so since I found the technical glitch, edge case of blocks with a negative timestamp produced a blank state, I burned. But I didn't just want to re-inscribe it fixed. So I actually spent quite a lot of time over the past 24 hours adding this one additional environment to the art called "poem" They removed the poem from menu panel. This was based on an idea @AsmbldPcs had and I think it came out great and improved the work!
Yes, congrats to Artifishal but also congrats to @sanjfomojis for building more dope tech to support artists and Ordinals eco. No VCs, no BS, just passion and grinding. Big ups!
Big congrats to @artifishalart and everyone who bid on fish gospel auction!
Airdrops incoming soon!
Can see what your getting on droop in the meantime 🫡
Here's how I made the figure in "The Walker" out of code...
Step 1: I generated an image of the walking figure in an image model.
Step 2: I turned it into a looping video by feeding WAN 3.0 the same start/end frame.
Step 3: I edited the video into a solid white/black version with simplified shadows.
Step 4: I converted it into a looping webp file with 27 frames in 20fps.
Step 5: I used AI to recreate each of the 27 frames in all-code pixel by pixel.
Step 6: I added a subtle digital film grain (via code) and all the various body effects that appear in the work.
I spent the better part of all my free time in the past 3 weeks working on this. It took many different turns from where I first started and I'm really happy with how it came out. There is a lot of symbolism and meaning behind this work.
Please check out some of the pieces on-chain and watch them over a few blocks to see how the art evolves.
I did this one for the love of the game, and I'm going to be raffling off thirteen of the fourteen pieces for a "pay what you want" price, which can be 0 if you're low on sats.