Florian Hoenig (@rianflo) header
Florian Hoenig (@rianflo) profile picture

Building a real-time SDF+AI creative tools @unbound_io with @andreintg. 🇺🇸🇦🇹🦘- @speedrun SR004 -If you feel any nihilism wrt gamedev: stop it. get to work!

San Francisco, CA
Joined January 2009
Photo by Florian Hoenig (@rianflo)Photo by Florian Hoenig (@rianflo)Photo by Florian Hoenig (@rianflo)Photo by Florian Hoenig (@rianflo)Photo by Florian Hoenig (@rianflo)Photo by Florian Hoenig (@rianflo)Photo by Florian Hoenig (@rianflo)Photo by Florian Hoenig (@rianflo)Photo by Florian Hoenig (@rianflo)Photo by Florian Hoenig (@rianflo)
The desire for monopoly is totally out of control.
OpenAI CEO Sam Altman believes people owning RAM is wasteful, and that it belongs in data centers instead. "From a global allocation perspective, actually, it’s quite terrible to have everyone have a bunch of the world’s limited supply of DRAM sitting in their own computer."
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Conjuring up a whole esoteric game engine only to express your desire to travel though the Alps to Bosnia is now a reality. Our dear medium has evolved. It's a good thing. stop giving shit to @TimSweeneyEpic for f**k sake! :-)
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The medium of real time interactive stuff that only a bunch of us nerds had access before is now here for real and for everyone. This is a really good thing. Celebrate the medium. Not the technique.
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How about giving the creators of content on digital stores a bit more surface to showcase who they are? For customers who care? We totally lost this in Spotify, Netflix etc. Free form perhaps? Show your process, you office, your team? Concept art? In essence: the CD booklet
Replying to @cmuratori @rfleury
See the reply threads to my recent posts; a substantial number of users would love to have mandatory political opinion disclosures for developers, with several saying they take it upon themselves to surface this info in reviews since it’s not disclosed on product pages.
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Florian Hoenig retweeted
Replying to @AugustRaven
Developers have always had the option of creating their own engine. Now it’s going to get a lot easier, especially for games with simpler needs. There are also permissively licensed alternatives like Godot. Everyone should do whatever is best for their particular game.
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Cool emergent thing from "wobble-man" mode is that he's trying to hold on to trees if you hit it at the right angle.
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Yes, this is real. Macy isn't over-promising here.
speedrun founders land Customers most startups wait years for. Here’s how our GTM team gives you that unfair market advantage. Trust me, watching this 3 min video can get you over $10M+ in credits, but you gotta apply to @speedrun too: speedrun.a16z.com/apply.
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Real-time augmented SDF sculpting for game assets. It was a pleasure to work with the @tripoai team to get this done at launch. You can try it in loop.unbound.io today!
EdenLive is now powering @unbound_io's AI-augmented sculpting workflow. Bring real-time generative rendering directly into your 3D creation loop. Sculpt models, watch AI refine them instantly, and export game-ready assets with Tripo. Generated with Tripo. Rendered in real-time with EdenLive and Unbound.
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An initial wave of competent OG programmers are on it at this very moment. And it’s not even all of them yet. Respect to you Gabriel, but you certainly gonna get more than one ;-)
the world deserves a new game engine
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We have collectively put a lot of effort into having our culture develop acceptance for moments in our lives where your friend John is now Johanna. Cool. Why is it so hard to accept that your friend who was passionately writing machine code since they were 7 years old now vibe codes like a motherfucker? 🤷‍♂️
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Another great example of what's coming to the modding scene. Pantelis is an extremely competent engineer but probably would not have had the time to pull this off a year ago. Now it can be a casual hobby.
Bloodborne VR is out now :) The whole game has been redone to play and feel like a native vr game. Get it here: github.com/bldbrne-vr/bldbrn…
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Florian Hoenig retweeted
Replying to @MrCollison
here is more, in case you are into modern dance. :/)
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Ok, capsule is gone. Questionable whether this is an improvement. 🧐
Distant forests always look a bit like "Thanks for rubbing your LOD into my eyes." A bit of contour smudging seems to resolve this problem and things look a bit more like you actually wanna go explore. (no AA present yet)
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Arrived at the Istria 🇭🇷 biome. Took 15min at jet speed mostly held up by evaluating the ONNX terrain model.
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Auffe gehts!
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Distant forests always look a bit like "Thanks for rubbing your LOD into my eyes." A bit of contour smudging seems to resolve this problem and things look a bit more like you actually wanna go explore. (no AA present yet)
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It's absolutely hilarious how often the best coding agent messes up cascaded shadow maps. Anthropomorphizing say: "I feel you little buddy". Reality: there must be a lot of crap implementations in the training set and reasoning oversees it. nobody ever enjoyed implementing it.
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Florian Hoenig retweeted
Experimenting with low-fi asset gen in Unbound Loop. Mostly focusing on semantic parts splitting done at generation time, because 3D gen segmentation sucks. Would anyone be interested in giving this a try? 🤔
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Florian Hoenig retweeted
Esto ya se salió de control. 😂👌
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