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Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation.
Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map.
With @eric_dexheimer*, @AjdDavison (*Equal Contribution)
Riku Murai retweeted
🚀 Excited to share CausNVS: Autoregressive Multi-view Diffusion for Flexible 3D Novel View Synthesis!
Let’s recon 3D world generatively. CausNVS handles any number of input views, synthesizes novel views autoregressively, enables interactive streaming and flexible N-to-M NVS.
Riku Murai retweeted
Well done to Riku and @eric_dexheimer on Best Demo Honourable Mention for MASt3R-SLAM at #CVPR2025. That's 3 best demo awards in the past 2 years at CVPR from our lab! (Gaussian Splatting SLAM won Best Demo in 2024 and SuperPrimitive got Honourable Mention). #DemosNotTables
We (with @eric_dexheimer) will be demoing MASt3R-SLAM @CVPR today 16:00-18:00, ExHall B, 9
Come and see the limits of our real-time monocular dense SLAM!
We’ll also be presenting our poster #83 on Sat 14th from 17:00-19:00.
See you soon!
Happy that our work is featured in CVPR Daily!
CVPR Daily magazine for today, Saturday.
Live from CVPR 2025 in Nashville.
Enjoy!
rsipvision.com/CVPR2025-Satu…
#CVPR2025 #CVPR #CVPR25
We (with @eric_dexheimer) will be demoing MASt3R-SLAM @CVPR today 16:00-18:00, ExHall B, 9
Come and see the limits of our real-time monocular dense SLAM!
We’ll also be presenting our poster #83 on Sat 14th from 17:00-19:00.
See you soon!
Riku Murai retweeted
Visual SLAM has made major success in static scenes — now let’s explore the dynamic world we live in!
At #CVPR2025, we introduce 4DTAM, 4D Tracking & Mapping using dynamic surface Gaussians optimized through diff. rendering.
muskie82.github.io/4dtam/
w/ @BaeGwangbin @AjdDavison
Riku Murai retweeted
We’ve had fun testing the limits of MASt3R-SLAM on in-the-wild videos. Here’s the drone video of a Minnesota bowling alley that we’ve always wanted to reconstruct! Different scene scales, dynamic objects, specular surfaces, and fast motion.
MASt3R-SLAM code release!
github.com/rmurai0610/MASt3R…
Try it out on videos or with a live camera
Work with @eric_dexheimer*, @AjdDavison (*Equal Contribution)
MASt3R-SLAM code release!
github.com/rmurai0610/MASt3R…
Try it out on videos or with a live camera
Work with @eric_dexheimer*, @AjdDavison (*Equal Contribution)
Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation.
Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map.
With @eric_dexheimer*, @AjdDavison (*Equal Contribution)
For robustness, MASt3R-SLAM performs relocalisation allowing it to handle the kidnapped robot problem.
As a purely monocular SLAM, it loses track when the camera’s view is obstructed, but as soon as the view is unblocked, it immediately relocalises and resumes mapping.
For more please visit:
Website: edexheim.github.io/mast3r-sl…
Video: youtu.be/wozt71NBFTQ
We'll be presenting "Distributed Simultaneous Localisation and Auto-Calibration using GBP" at #IROS2024
We show that distributed GBP can be effectively used to localise and auto-calibrate many robots.
Please come to our presentation (Wed 17:30 Room 11) if you're around!
Collaboration with: @alzugarayign @paulhjkelly @AjdDavison
Paper: arxiv.org/abs/2401.15036
Project Page: rmurai.co.uk/projects/GBP-Au…
Riku Murai retweeted
We are presenting Hyperion at #ECCV2024 TODAY! Come by the poster 199. Continuous-time SLAM + Guassian Belief Propagation, with applications to multi-agents. A collaboration with David Hug and @MargaritaChli. High performance code open sourced github.com/VIS4ROB-lab/hyper…
Riku Murai retweeted
COMO will be presented as an 𝐨𝐫𝐚𝐥 at #ECCV2024!
Also come see the 𝐥𝐢𝐯𝐞 𝐝𝐞𝐦𝐨 of our compact 3D representation for real-time monocular SLAM
Oral: Session 2C at 1:40 PM on Tue 1 Oct
Poster: #181 at 4:30-6:30 PM on Tue 1 Oct
Demo: Thurs 3 Oct AM
edexheim.github.io/como/
How can we infer 3D-consistent poses and dense geometry in real-time given only RGB images?
𝗖𝗢𝗠𝗢 decodes dense geometry from a compact and optimizable set of 3D anchor points to enforce 3D consistency.
Project page: edexheim.github.io/como/
Work with @AjdDavison
1/n
Riku Murai retweeted
Excited to be at ICML! I'll be presenting a poster on GBP Learning — our approach to train deep networks using Gaussian belief propagation. With @markvanderwilk and @AjdDavison. Poster #1606 between 11:30-1pm today.
I've passed my PhD viva!
Thank you to my examiners @lucacarlone1 and Christos for all the great discussion, and to my supervisors @AjdDavison and @paulhjkelly for making my PhD journey fun and exciting!
Riku Murai retweeted
We won Best Demo at #CVPR2024 for Gaussian Splatting SLAM (@HideMatsu82 + @rmurai0610). Also: Best Demo Honourable Mention for SuperPrimitives (@makezur + @BaeGwangbin)! Proud of our whole group at @ICComputing. Demos make big impact, and are also fun! cvpr.thecvf.com/Conferences/…
Riku Murai retweeted
Here is the presentation schedule for 𝗗𝗦𝗜𝗡𝗘 (#CVPR2024)
See you tomorrow!
Riku Murai retweeted
Realtime, live interaction is what we enjoy most for SLAM research🙂
Check out Gaussian Splatting SLAM (Highlight) demo and poster in #CVPR!
We (w/ @rmurai0610) show challenging monocular setup, and of course stereo/rgbd too.
Thu, Arch 4
Demo: 10:30~17:00 (CDE #12),
Poster: 17:15~ (A-E #332)
rmurai.co.uk/projects/Gaussi…
Our CVPR paper "Gaussian Splatting SLAM" is selected as a highlight!
We just released the speed-up version of the code.
github.com/muskie82/MonoGS/t…
This week we (@rmurai0610, @AjdDavison) are in ICRA for a live demo (EXPO) and a spotlight talk (@robo_nerf) of the method.
See you!

















