Seth A. Robinson (@rtsoft) header
Seth A. Robinson (@rtsoft) profile picture

Indie dev! Legend Of the Red Dragon, Dink Smallwood, Growtopia, UGT, HoloVCS, Patchy - Runs @c2kyoto - https://nitter.cf/t.co/qvvnRT4AGg - https://nitter.cf/t.co/coYEiUhY8n

Kyoto, Japan
Joined March 2009
If you just want to race your Mario Kart Live cars around with your kid at full speed, did you know you can use a Steamdeck and skip a lot of BS?
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Updated for Patchy 1.10 and PhotoCraft 0.70: rtsoft.com/testy/2026-10-12
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I present: the ultimate free photoshop alternative PSD compatibility test! Comparing Patchy, Gimp, Krita, Affinity, PhotoDemon, Photopea & PhotoCraft: rtsoft.com/testy/2026-10-09
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Replying to @mattbarton
if they decline, some other possible sponsorship ideas...
馃 Made with AI
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Big thanks to Eduardo ( @martiano ) for giving a micro-talk on his Try Omarchy project at our rl monthly meetup in Kyoto last night. but also... sharing that he's played Growtopia since he was 11 and some various uh, technical tricks he did with it
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Trying to put my (literal) finger on why Wolverine's controls feel so mushy. I think part of it is it can randomly take up to a SECOND to actually run after pushing the run button!
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Very early engine test of a new game I'm working on! By the way, did you know the best thing about being indie is being able to put yourself (and actual building) into the game? I mean, they say to make what you know... (unnamed, but will be psychological horror)
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Astra's visual understanding is next level. bought four dog lights and THREE already have broken clasps. From images (and a few measurements) it was able to create a working 3d printable replacement
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I'm steaming now! Help me test out gamebot, an all local AI that tries to beat infocom games. (it listens to chat for help, I'm sure that won't turn out badly) twitch.tv/rtsoft Planning to leave it on a few days
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3ds support (using a modified Azahar) coming to HoloVCS's github soon! (runs on Looking Glass 'holographic' displays) - I've introduced a new "mode 2" especially for this, it's pixel accurate, works much better than the 'diorama' method I used for virtual boy/nes
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