Ryan Keable retweeted
We don’t really use X. But our Release trailer came out the other day. 16th October release for Penguin Colony
youtu.be/7YT3AM70BE8
Ryan Keable retweeted
In case you missed it: I just launched my 2nd solo dev project, Normal Golf Game.
⛳ You are trapped on a giant golf course
⛳ You are $100k in debt (to me)
⛳ Don’t worry about it
‘One of the most inspired sports games since Nintendo’s Wii Sports’ - Patrick Klepek
Out now!!
Ryan Keable retweeted
What we learnt at ALT:GAMES
Wishlist: store.steampowered.com/app/3…
#PenguinColonyGame #TheThing #PenguinHorror #Cthulhu #HPLovecraft #Lovecraftian #AtTheMountainsOfMadness #EldritchHorror #Antarctica #Isolation #SurvivalHorror #CosmicTerror
Ryan Keable retweeted
The Southern Fisheries Penal Colony is looking for new Expatriates!
🦀Crabmeat is Out Now on Steam 🦀
❄️Explore, Get big hauls, Defend your ship from attackers
🧪Blend of First Person and Point and Click gameplay
🕑Short 2-3 hour experience
Store Link ⬇️
Ryan Keable retweeted
Everyone - Jeff’s work is exceptional! Worth a look, I’m a regular viewer as I still don’t get Ruck craft, but explains it clearly, unlike other Rucks in my circle !!
Great work Jeff ( #34 )
Replying to @JeffWhite34
@davidking34 I heard about this morning haha thanks fellow 34. Little ruckwork homework 👆🏼 😉
Ryan Keable retweeted
I've had a side project going this summer to solve (optimal team/trades) the 2025 #aflfantasy season retrospectively.
The project: tinyurl.com/fantasyopt
The 2025 solution (59k points for season): tinyurl.com/fantasyoptsol
A discussion on the outcomes: tinyurl.com/fantasyoptdisc
Ryan Keable retweeted
I did a quick and dirty port of some python Asteroids code to adapt it to my USB->HP bridge, and here it is displaying on the HP1345 vector monitor!
Ryan Keable retweeted
Just over one day left to get this!
.
@WildfireGame is 70% off (SEVENTY! PERCENT!!) in the Steam Spring Sale! This is the cheapest the game has ever been. Burn the world with a friend in our stealth platformer. Link in reply!
Ryan Keable retweeted
Opening Round #AFLFantasy Market Share Round Up
Team Points:
SYD - 1340
HAW -1458
GWS - 1560
COL - 1370
A low scoring affair across the first two games!
1/6
Ryan Keable retweeted
Anxiety is a background process that occasionally eats 100 percent of your CPU.
Ryan Keable retweeted
I just found out about recency bias, and I’d have to say that out of all the biases, it’s my favourite.
Ryan Keable retweeted
The Best Darn Grid Shader (Yet)
medium.com/@bgolus/the-best-…
Ryan Keable retweeted
I've been messing around with separable convolution filters using SVD, thanks to @BartWronsk (bartwronski.com/2020/02/03/s…) Made a shadertoy demo with JWST diffraction spikes. Works well, although 8 rank approximations might not be sufficient for this one. shadertoy.com/view/clBSzm
Ryan Keable retweeted
I had been trying to verbalize this sentiment for years — when I witnessed siblings speaking on each other’s experiences
Ryan Keable retweeted
I always write my own lighting solutions. I've had some really naive ad hoc color bleeding in my (very fake) GI before, but this is my first decent attempt to actually have the light *bounce*
Ryan Keable retweeted
Only 37 days until Technically Games 2022!
Get your tickets for the crunchiest deep dives around here:
eventbrite.com.au/e/technica…
#gamedev #indiedev
Ryan Keable retweeted
WILD! Working to achieve my goals! Lot's of test effort today.
Stable Diffusion in VR + touchdesigner = realtime immersive latent space. This proof of concept is the FUTURE!
#aiart #vr #stablediffusion #touchdesigner #deforum
Ryan Keable retweeted
So proud of the work our team has been doing, and really excited for the new challenges to solve and opportunities we will have from this 🙂
keywordsstudios.com/keywords…
Ryan Keable retweeted
Our wellbeing-focused game studio @lumiinteractive is now hiring a Quality Assurance role!
⭐ Remote friendly
⭐ ESOP available
⭐ Trialling a 4 day work week
⭐ Lovely team and player community
👀 jobs.polymer.co/lumiinteract…
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