The first thing Iโve done in months and itโs my oc I never talk about anywhere
[Iโve redesigned her since her first post and settled on this pale thing, rather than the meat, bones and fur type of body horror]
I adore this stupid creature
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Cover art I made for the Italian edition of Between Two Fires. Available to pre-order from Mercurio Books
I dont post often, I put all my works into a wip hell but I still want something of me to be here
Itโs kinda hilarious, each post is different in quality from the previous one
Anyways, wips
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I've seen enough horror/thriller/ghost stories to know beyond a shadow of a doubt this will produce a haunted tree. And I want in. Put my ghost in the tree please.
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"From the hands that created Coraline."
Human art. It's a beautiful thing. #Wildwood
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Given that Nolanโs โOdysseyโ looks like garbage, I once again maintain that the only active director capable of seamlessly blending historical authenticity, mythology, and good visuals is Robert Eggers.
The man is absolutely dedicated to the periods he covers.
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It would be fair to say that there was a fairly big disconnect between the game I wanted to make and the game EA Marketing wanted me to make when we were developing Madness Returns.
The marketing team felt strongly that a Hard M title focused on gore, horror, and featuring a "psychotic" Alice was what audiences would respond to best.
I did NOT want portray Alice as a psycho, cover her in blood, or "make things more sexy" (yes, that was a request). Famously, I pasted dildos onto the head of a giant snail in response to the "sexy" request and emailed that to the Marketing team.
They stopped making those requests ๐
That I was even able to say "no" to any of this was a function of the finance deal that underpinned the project. It wasn't EA that funded the project - it was a bank in Los Angeles. And the deal was structured as film production deals are structured, via something called bond finance.
This meant that so long as we stayed on schedule and budget, we maintained complete autonomy in relation to the design, story, and production. We had to stick to the original design and script that we submitted after the end of pre-production.
And we did. For the entire project, we never missed a milestone. And as a result, we could say "no" to any and all requests or demands from EA.
This setup was fantastic until it wasn't. When we got to end of the project, I knew we needed another 30-60 days for polishing (the game felt overly long in some places - editing was needed).
EA, probably a bit out of spite, said, "no." Fair play.
And so, we delivered the game precisely on budget and schedule without interface from EA. But also without the ability to request and receive a final month or two of editing.
We made history in relation to all this. Madness Returns wasn't just the first AAA game fully developed by a Chinese team. It was also the first ever game to be bond financed in China. We were also the first team ever to tell EA gyf and (kinda) get away with it ๐
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So tired of people portraying Hastur as that unredeemable evil or giving him traits that he never had in original stories. King in Yellow is a poetic god, artistic, but yet, now people seeing him as someone who gives infinite knowledge and talking like Lich from AT. Not my King.
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I don't think any other analog horror series has EVER had a frame this dread-inducing
Immediate stomach-dropping chills
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The shepherd
Ig I might be onto something but Iโm not quite sure yet
#thekinginyellow
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"i draw sometimes"
"i draw i guess"
"i like to draw"
well damn how else do i tell people that i draw?
๐๐ฒ๐ท๐ฎ๐ผ ๐ฎ๐ถ๐ฎ๐ป๐ฐ๐ฎ ๐ฏ๐ป๐ธ๐ถ ๐ฝ๐ฑ๐ฎ ๐ฟ๐ธ๐ฒ๐ญ, ๐ฐ๐พ๐ฒ๐ญ๐ฎ๐ญ ๐ซ๐ ๐ช ๐ฑ๐ช๐ท๐ญ ๐ฝ๐ฑ๐ช๐ฝ ๐ด๐ท๐ธ๐๐ผ ๐ท๐ธ๐ฝ ๐๐ฑ๐. ??
This quoted post is unavailable.
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THE KING IN YELLOW DOES NOT SHOVE INFORMATION INTO YOUR BRAIN. THE KIY MAKES YOU HYPERAWARE OF YOUR OWN MORTALITY AND THE NATURE OF DECAY.
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How do I explain that I genuinely feel like a moving corpse instead of an actual human being







































