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Which beast do you root for? Vote closes 16:00 ET #AKCB #TraitWars
0%Shopping Bag
100%Heavy Chain
5 votes • 4 hours
11
🤖 Made with AI
Prompt Share 🚨 God Mode: Unlocked. @goodvibesclub Prompt 👇 Create a hyper-cinematic image of the uploaded reference character at the exact moment GOD MODE erupts through its body. Preserve the character exactly: proportions, eye shape and spacing, silhouette, facial structure, anatomy, materials, colors, clothing, and design language. Do not humanize or redesign. The character is crouched low in a violent asymmetrical pose, one fist or equivalent limb slammed into the ground. The impact fractures the earth outward in a wide spiderweb pattern and triggers a concentrated energy explosion, throwing up chunks of scorched ground, dust, sparks, and debris. The opposite arm is pulled backward under tension, torso twisted, head lowered slightly, body caught mid-transformation. God Mode must feel like an evolution of the existing character: some areas remain in the original state while others are already transforming, with existing seams, markings, armor divisions, fabric edges, mechanical joints, or surface patterns separating and glowing from internal pressure. No generic monster anatomy or random superhero features. Background & Ambience Place the character in a vast desolate post-apocalyptic wasteland. The environment is scorched and lifeless, with cracked earth, broken remnants of civilization, collapsed structures, scattered debris, distant ruined silhouettes, and vast empty terrain fading into atmospheric haze. The entire environment is submerged in a dark turquoise ambient tone, giving the wasteland a cold, alien, end-of-world atmosphere. The sky is ethereal and oppressive, filled with layered turquoise-black cloud formations, drifting haze, and faint atmospheric texture. In the far distance, place two completely different colossal monster silhouettes, each reaching high into the sky. They remain very distant and partially obscured by haze, ominous but secondary to the character. Lighting The dominant light is a violent aggressive orange light striking the character from one side and slightly from behind. This orange light should feel intense, almost furnace-like: strong orange highlights across the transforming body sharp orange reflections on flying debris warm illumination inside cracks in the ground glowing dust and smoke near the impact zone hard directional shadow structure On the opposite edge of the character, add a soft cool blue rim light for separation. The lighting balance should read clearly as: aggressive orange key light + soft blue rim + dark turquoise ambient world Keep the orange concentrated and directional, not washing the entire scene. The blue rim should remain subtle and elegant. Deep shadows stay heavy. No flat fill. Camera Low-angle 24mm wide-lens shot, camera positioned close to the broken ground. The cracked impact zone dominates the immediate foreground. The character rises strongly above it, slightly off-center. Use slight horizon instability and near-lens flying debris for extra depth. The distant monsters remain small enough to preserve massive environmental scale. Depth Primary focus on the character’s eyes, transforming torso, and ground-contact point. Foreground debris becomes partially blurred. Mid-ground character remains sharp. Ruins and colossal monsters progressively dissolve into atmospheric haze. No full-frame sharpness. Analog Film Look Render the image like a dark late-1970s or early-1980s apocalyptic sci-fi film captured on 35mm analog stock: pronounced organic film grain, slight optical softness, warm halation around orange highlights, subtle blue bloom around rim light, mild chromatic fringing, crushed shadow detail, imperfect exposure, faint dust and micro-scratches, slightly faded color reproduction, no modern HDR clarity. The final image should feel like the wasteland is already dead, and something far more dangerous has just awakened inside it. ar 4:5
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Let’s Go!! BeastMode unlocked!! Another captivating fun prompt by the imaginative @edizkan_ i love his prompts and energy! Huge heart for all communities💞✨ #AKCB #BeastMode#B4L
🤖 Made with AI
Prompt Share 🚨 God Mode: Unlocked. @goodvibesclub Prompt 👇 Create a hyper-cinematic image of the uploaded reference character at the exact moment GOD MODE erupts through its body. Preserve the character exactly: proportions, eye shape and spacing, silhouette, facial structure, anatomy, materials, colors, clothing, and design language. Do not humanize or redesign. The character is crouched low in a violent asymmetrical pose, one fist or equivalent limb slammed into the ground. The impact fractures the earth outward in a wide spiderweb pattern and triggers a concentrated energy explosion, throwing up chunks of scorched ground, dust, sparks, and debris. The opposite arm is pulled backward under tension, torso twisted, head lowered slightly, body caught mid-transformation. God Mode must feel like an evolution of the existing character: some areas remain in the original state while others are already transforming, with existing seams, markings, armor divisions, fabric edges, mechanical joints, or surface patterns separating and glowing from internal pressure. No generic monster anatomy or random superhero features. Background & Ambience Place the character in a vast desolate post-apocalyptic wasteland. The environment is scorched and lifeless, with cracked earth, broken remnants of civilization, collapsed structures, scattered debris, distant ruined silhouettes, and vast empty terrain fading into atmospheric haze. The entire environment is submerged in a dark turquoise ambient tone, giving the wasteland a cold, alien, end-of-world atmosphere. The sky is ethereal and oppressive, filled with layered turquoise-black cloud formations, drifting haze, and faint atmospheric texture. In the far distance, place two completely different colossal monster silhouettes, each reaching high into the sky. They remain very distant and partially obscured by haze, ominous but secondary to the character. Lighting The dominant light is a violent aggressive orange light striking the character from one side and slightly from behind. This orange light should feel intense, almost furnace-like: strong orange highlights across the transforming body sharp orange reflections on flying debris warm illumination inside cracks in the ground glowing dust and smoke near the impact zone hard directional shadow structure On the opposite edge of the character, add a soft cool blue rim light for separation. The lighting balance should read clearly as: aggressive orange key light + soft blue rim + dark turquoise ambient world Keep the orange concentrated and directional, not washing the entire scene. The blue rim should remain subtle and elegant. Deep shadows stay heavy. No flat fill. Camera Low-angle 24mm wide-lens shot, camera positioned close to the broken ground. The cracked impact zone dominates the immediate foreground. The character rises strongly above it, slightly off-center. Use slight horizon instability and near-lens flying debris for extra depth. The distant monsters remain small enough to preserve massive environmental scale. Depth Primary focus on the character’s eyes, transforming torso, and ground-contact point. Foreground debris becomes partially blurred. Mid-ground character remains sharp. Ruins and colossal monsters progressively dissolve into atmospheric haze. No full-frame sharpness. Analog Film Look Render the image like a dark late-1970s or early-1980s apocalyptic sci-fi film captured on 35mm analog stock: pronounced organic film grain, slight optical softness, warm halation around orange highlights, subtle blue bloom around rim light, mild chromatic fringing, crushed shadow detail, imperfect exposure, faint dust and micro-scratches, slightly faded color reproduction, no modern HDR clarity. The final image should feel like the wasteland is already dead, and something far more dangerous has just awakened inside it. ar 4:5
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Until you get your toss right every pizza or pie you make will be basic. Tossing helps push gas outward, naturally forming a thicker rim while keeping the base thin. I teach technique in my class… we are not the same! 👩🏾‍🍳 “Rosalee” #AKCB
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GMGM busy day T.G.I.F #AKCB ❤️‍🔥
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the Hood Adventures Continue ... Written & Directed by @CynKllr13 Co-starring @Feliana_eth Casting call for cameo appearances and extras currently open for 'Part 3' ... coming soon! @akidcalledbeast #AKCB
Adventures in the Hood ... the Journey Begins @akidcalledbeast #AKCB
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🌸GM🌸 Friday vibes let’s Go!!💃 (music on 🎶) #AKCB #BeastBabes @akidcalledbeast
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3 more days of Summer… 🌞 I am a beast ⁽(Θ Θ)⁾ @akidcalledbeast #AKCB 📻
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Replying to @Margoose5171
G’morning 🌞 #AKCB
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Happy Friday Wax on an wax off brush off all the negativity today an bring on the positivity much love blessings 🤘#AKCB 🩷
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Prompt Share 🚨 Upload your character and let the prompt create 9 different head trait variations.. @akidcalledbeast #AKCB Prompt 👇 Create a minimal premium 3D character head collection sheet using the uploaded reference character or characters. Show only floating heads, cropped cleanly at the base of the neck or natural lower head boundary. No torso, shoulders, body, hands, or environmental elements. Likeness Integrity, highest priority Preserve each uploaded character’s exact identity: exact head shape and proportions exact eye shape, spacing, direction, and stylization exact facial structure exact hair, helmet, mask, ears, horns, headwear, or other existing head features exact original color palette and recognizable design language Do not humanize stylized characters. Do not invent a nose, mouth, ears, hair, facial anatomy, or accessories that are absent from the reference. Do not alter the silhouette to fit the style. If the source character is 2D, translate it into a believable tactile 3D collectible while preserving its original geometry and stylization exactly. Render Style High-end miniature collectible head render with: softly rounded, simplified geometry smooth semi-matte vinyl, resin, soft plastic, or clay-like material behavior depending on the original character subtle surface softness without plastic over-smoothing gentle micro-texture only where appropriate restrained realistic material response tiny controlled specular highlights soft ambient occlusion around overlapping shapes clean, polished sculptural finish charming but not chibi unless the reference itself is chibi Maintain a stylized 3D toy aesthetic rather than photoreal human skin. Variation System For a single uploaded character, create 9 head variations arranged in a loose 3 × 3 collection, keeping the underlying head and face completely identical while exploring different head-focused traits inspired by the character’s own visual universe. Possible variations may include intelligently adapted: hairstyles hats helmets eyewear crowns masks head ornaments subtle material or color variants Every variation must still read instantly as the exact same base character. For multiple uploaded characters, give each character one clean head render and distribute them evenly across the page instead of duplicating them unnecessarily. Accessories must never cover or distort the defining eyes or core facial identity unless the original design naturally requires it. Composition Minimal editorial character-sheet presentation. Floating heads arranged with generous breathing room. Slight natural variation in vertical position and orientation, avoiding a mechanically rigid grid. Mostly frontal or subtle three-quarter views. Each head approximately equal visual scale. No head touches another. Large areas of clean negative space around the collection. Camera 85mm studio product-photography feel. Very mild perspective compression. Camera approximately level with the heads. Each head remains crisp and structurally readable. No fisheye distortion, dramatic perspective, or extreme depth blur. Lighting Soft sculptural studio lighting from upper-left/front. Gentle opposing fill from the other side. Very subtle rim separation where useful. Soft contact-like shadowing beneath hair, hats, eyewear, and layered forms. Highlights remain broad and controlled. No harsh cinematic beams or dramatic darkness. Background A completely clean, warm off-white to very pale grey seamless background. No horizon line. No floor. No frames. No panels. No borders. No graphic decorations. No symbols. No captions. No typography of any kind. The result should feel like a beautifully art-directed collectible head-trait exploration page, with the character identities doing all the visual work. ar 1:1
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Prompt Share 🚨 Upload your character and let the prompt create 9 different head trait variations.. @akidcalledbeast #AKCB Prompt 👇 Create a minimal premium 3D character head collection sheet using the uploaded reference character or characters. Show only floating heads, cropped cleanly at the base of the neck or natural lower head boundary. No torso, shoulders, body, hands, or environmental elements. Likeness Integrity, highest priority Preserve each uploaded character’s exact identity: exact head shape and proportions exact eye shape, spacing, direction, and stylization exact facial structure exact hair, helmet, mask, ears, horns, headwear, or other existing head features exact original color palette and recognizable design language Do not humanize stylized characters. Do not invent a nose, mouth, ears, hair, facial anatomy, or accessories that are absent from the reference. Do not alter the silhouette to fit the style. If the source character is 2D, translate it into a believable tactile 3D collectible while preserving its original geometry and stylization exactly. Render Style High-end miniature collectible head render with: softly rounded, simplified geometry smooth semi-matte vinyl, resin, soft plastic, or clay-like material behavior depending on the original character subtle surface softness without plastic over-smoothing gentle micro-texture only where appropriate restrained realistic material response tiny controlled specular highlights soft ambient occlusion around overlapping shapes clean, polished sculptural finish charming but not chibi unless the reference itself is chibi Maintain a stylized 3D toy aesthetic rather than photoreal human skin. Variation System For a single uploaded character, create 9 head variations arranged in a loose 3 × 3 collection, keeping the underlying head and face completely identical while exploring different head-focused traits inspired by the character’s own visual universe. Possible variations may include intelligently adapted: hairstyles hats helmets eyewear crowns masks head ornaments subtle material or color variants Every variation must still read instantly as the exact same base character. For multiple uploaded characters, give each character one clean head render and distribute them evenly across the page instead of duplicating them unnecessarily. Accessories must never cover or distort the defining eyes or core facial identity unless the original design naturally requires it. Composition Minimal editorial character-sheet presentation. Floating heads arranged with generous breathing room. Slight natural variation in vertical position and orientation, avoiding a mechanically rigid grid. Mostly frontal or subtle three-quarter views. Each head approximately equal visual scale. No head touches another. Large areas of clean negative space around the collection. Camera 85mm studio product-photography feel. Very mild perspective compression. Camera approximately level with the heads. Each head remains crisp and structurally readable. No fisheye distortion, dramatic perspective, or extreme depth blur. Lighting Soft sculptural studio lighting from upper-left/front. Gentle opposing fill from the other side. Very subtle rim separation where useful. Soft contact-like shadowing beneath hair, hats, eyewear, and layered forms. Highlights remain broad and controlled. No harsh cinematic beams or dramatic darkness. Background A completely clean, warm off-white to very pale grey seamless background. No horizon line. No floor. No frames. No panels. No borders. No graphic decorations. No symbols. No captions. No typography of any kind. The result should feel like a beautifully art-directed collectible head-trait exploration page, with the character identities doing all the visual work. ar 1:1
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Once again @edizkan_ brings the heat 🔥 such a fun prompt!! Love it!!! Thank you Edizkan 💞 #AKCB
🤖 Made with AI
Prompt Share 🚨 Upload your character and let the prompt create 9 different head trait variations.. @akidcalledbeast #AKCB Prompt 👇 Create a minimal premium 3D character head collection sheet using the uploaded reference character or characters. Show only floating heads, cropped cleanly at the base of the neck or natural lower head boundary. No torso, shoulders, body, hands, or environmental elements. Likeness Integrity, highest priority Preserve each uploaded character’s exact identity: exact head shape and proportions exact eye shape, spacing, direction, and stylization exact facial structure exact hair, helmet, mask, ears, horns, headwear, or other existing head features exact original color palette and recognizable design language Do not humanize stylized characters. Do not invent a nose, mouth, ears, hair, facial anatomy, or accessories that are absent from the reference. Do not alter the silhouette to fit the style. If the source character is 2D, translate it into a believable tactile 3D collectible while preserving its original geometry and stylization exactly. Render Style High-end miniature collectible head render with: softly rounded, simplified geometry smooth semi-matte vinyl, resin, soft plastic, or clay-like material behavior depending on the original character subtle surface softness without plastic over-smoothing gentle micro-texture only where appropriate restrained realistic material response tiny controlled specular highlights soft ambient occlusion around overlapping shapes clean, polished sculptural finish charming but not chibi unless the reference itself is chibi Maintain a stylized 3D toy aesthetic rather than photoreal human skin. Variation System For a single uploaded character, create 9 head variations arranged in a loose 3 × 3 collection, keeping the underlying head and face completely identical while exploring different head-focused traits inspired by the character’s own visual universe. Possible variations may include intelligently adapted: hairstyles hats helmets eyewear crowns masks head ornaments subtle material or color variants Every variation must still read instantly as the exact same base character. For multiple uploaded characters, give each character one clean head render and distribute them evenly across the page instead of duplicating them unnecessarily. Accessories must never cover or distort the defining eyes or core facial identity unless the original design naturally requires it. Composition Minimal editorial character-sheet presentation. Floating heads arranged with generous breathing room. Slight natural variation in vertical position and orientation, avoiding a mechanically rigid grid. Mostly frontal or subtle three-quarter views. Each head approximately equal visual scale. No head touches another. Large areas of clean negative space around the collection. Camera 85mm studio product-photography feel. Very mild perspective compression. Camera approximately level with the heads. Each head remains crisp and structurally readable. No fisheye distortion, dramatic perspective, or extreme depth blur. Lighting Soft sculptural studio lighting from upper-left/front. Gentle opposing fill from the other side. Very subtle rim separation where useful. Soft contact-like shadowing beneath hair, hats, eyewear, and layered forms. Highlights remain broad and controlled. No harsh cinematic beams or dramatic darkness. Background A completely clean, warm off-white to very pale grey seamless background. No horizon line. No floor. No frames. No panels. No borders. No graphic decorations. No symbols. No captions. No typography of any kind. The result should feel like a beautifully art-directed collectible head-trait exploration page, with the character identities doing all the visual work. ar 1:1
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Tik tok tik tok Time is precious Tik Tok 🙏@edizkan_ @midjourney #akidcalledbeast #akcb @akidcalledbeast @capcutapp @ChatGPT – at Manhattan, NY
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Same two step with a little twist. 🤞 #AKCB
🤖 Made with AI
A KID CALLED TIME - ok wait that is me! Fashion forward ideas for me! love these ideas! Thank you @edizkan_ for the prompt!
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How many Beasts do you see? BAGMI… 🎰💵💰 #BEAST #AKCB @akidcalledbeast
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Prompt Shared by @edizkan_ 👇 🔥 Upload your character and let the prompt create 9 different head trait variations.. @akidcalledbeast #AKCB
Prompt Share 🚨 Upload your character and let the prompt create 9 different head trait variations.. @akidcalledbeast #AKCB Prompt 👇 Create a minimal premium 3D character head collection sheet using the uploaded reference character or characters. Show only floating heads, cropped cleanly at the base of the neck or natural lower head boundary. No torso, shoulders, body, hands, or environmental elements. Likeness Integrity, highest priority Preserve each uploaded character’s exact identity: exact head shape and proportions exact eye shape, spacing, direction, and stylization exact facial structure exact hair, helmet, mask, ears, horns, headwear, or other existing head features exact original color palette and recognizable design language Do not humanize stylized characters. Do not invent a nose, mouth, ears, hair, facial anatomy, or accessories that are absent from the reference. Do not alter the silhouette to fit the style. If the source character is 2D, translate it into a believable tactile 3D collectible while preserving its original geometry and stylization exactly. Render Style High-end miniature collectible head render with: softly rounded, simplified geometry smooth semi-matte vinyl, resin, soft plastic, or clay-like material behavior depending on the original character subtle surface softness without plastic over-smoothing gentle micro-texture only where appropriate restrained realistic material response tiny controlled specular highlights soft ambient occlusion around overlapping shapes clean, polished sculptural finish charming but not chibi unless the reference itself is chibi Maintain a stylized 3D toy aesthetic rather than photoreal human skin. Variation System For a single uploaded character, create 9 head variations arranged in a loose 3 × 3 collection, keeping the underlying head and face completely identical while exploring different head-focused traits inspired by the character’s own visual universe. Possible variations may include intelligently adapted: hairstyles hats helmets eyewear crowns masks head ornaments subtle material or color variants Every variation must still read instantly as the exact same base character. For multiple uploaded characters, give each character one clean head render and distribute them evenly across the page instead of duplicating them unnecessarily. Accessories must never cover or distort the defining eyes or core facial identity unless the original design naturally requires it. Composition Minimal editorial character-sheet presentation. Floating heads arranged with generous breathing room. Slight natural variation in vertical position and orientation, avoiding a mechanically rigid grid. Mostly frontal or subtle three-quarter views. Each head approximately equal visual scale. No head touches another. Large areas of clean negative space around the collection. Camera 85mm studio product-photography feel. Very mild perspective compression. Camera approximately level with the heads. Each head remains crisp and structurally readable. No fisheye distortion, dramatic perspective, or extreme depth blur. Lighting Soft sculptural studio lighting from upper-left/front. Gentle opposing fill from the other side. Very subtle rim separation where useful. Soft contact-like shadowing beneath hair, hats, eyewear, and layered forms. Highlights remain broad and controlled. No harsh cinematic beams or dramatic darkness. Background A completely clean, warm off-white to very pale grey seamless background. No horizon line. No floor. No frames. No panels. No borders. No graphic decorations. No symbols. No captions. No typography of any kind. The result should feel like a beautifully art-directed collectible head-trait exploration page, with the character identities doing all the visual work. ar 1:1
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