
#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS.
UK
Joined July 2009
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- Following196
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Sebastiano Mandalà retweeted
I cannot even 😂😂😂
Human (guy with shoe on head) trolls AI Karen Bot in an interview for a minimum wage job at Burger King.
Absolute Perfection. 🤣🤣
Humans for the WIN!
Sebastiano Mandalà retweeted
Unity Interactive Stocking Pulling😊
Fanbox:sakura-rabbit.fanbox.cc/post…
Patreon:patreon.com/SakuraRabbit/pos…
Want the full project? Subscribe to my Fanbox or Patreon to download it!
#Unity #VFX #shader #realtime
Sebastiano Mandalà retweeted
たまに流れてくるけど『ほーん』くらいであんまやらないやつ。Metaに申請するだけでダウンロードできて商用可――
SAM3.1 & SAM 3D Body
Opusに相談丸投げで環境構築も簡単だし、なにより指関節まで綺麗に取れる
商用3Dモーションに困ってるひとはみんなやったっていいなと思いました。あと複数人のモーション個別割り当ても余裕なの神
・動画生成:MiniMax-H3(pikah3LoRAのシンプル6STEP i2v)
・人の追跡:SAM 3.1
・3Dの体の推定:SAM 3D Body
・アンリアルエンジン5.8
Sebastiano Mandalà retweeted
Breaking news from @ianmking: Nvidia CEO Jensen Huang admits to extramarital affair and the company board is now investigating him being targeted by a Chinese espionage plot. He remains CEO for now. bloomberg.com/news/articles/…
Sebastiano Mandalà retweeted
腾讯游戏里的动作资产,被用来训练AI动作模型了,
港科大、腾讯游戏Motus等团队做的Möbius,不光能根据文字生成3D人体动作,
还能理解、补全,再按指令修改动作,
作者确认用了许多腾讯游戏的动作资产,发布还需要申请审批,目前代码仍在内部审核。
希望腾讯会同意吧!
Sebastiano Mandalà retweeted
Another experiment for my game, featuring the Katamari creature smashing through procedurally destructible walls using Box3D!
I'm working on moving as much of the destruction simulation as possible to the GPU while keeping it independent of Unreal Engine.
If you enjoy what I'm building, I'd really appreciate it if you could add DEFECT and Ad-Metallum to your Steam wishlist.
Every wishlist makes a difference for an indie developer, and your support means a lot! ❤️ There's plenty more destruction coming!
#GameDev #UnrealEngine #GPUProgramming #ProceduralDestruction #indiegame
Sebastiano Mandalà retweeted
PETAFAB just released on Steam at $9.99:
store.steampowered.com/app/5…
PC, Mac and Steam Deck/Machine. 90Hz on Steam Deck OLED. Up to 540Hz + 8000Hz late-latch mouse on high end PC for ultra-low latency.
Let's see if you can beat my high scores :D
Sebastiano Mandalà retweeted
MuJoCo 4.0 from Google DeepMind is the first major version of the physics engine since 3.0, three years ago. Its headline feature, speculative contacts, keeps thin and fast objects from passing through each other, which allows much larger timesteps.
The problem
• Collision detection checks geom poses only at discrete timesteps. A thin or fast object can move further than its own thickness in one step and tunnel through, so the usual fixes are a smaller timestep or an inflated margin.
How it works
• Speculative contacts: each fast-moving geom is swept forward through the step to find when it would hit something. The solver gets a contact like any other that stops the motion at the surface, with no sub-stepping.
• Deformables are now solved implicitly together with rigid bodies, joints and tendons, which keeps cables, cloth and shells stable at 5-10x larger timesteps. New are penetration-free cloth and elastic rods with bending and twist.
• Plasticity: wires, clay, folded paper and metal foil now keep their dents and creases.
Does it pay off?
• In the team's tests, an arm catches a 0.7 mm playing card falling at over 2 m/s with a 16 ms timestep every time, where discrete collision detection misses it above 8 ms.
• Humanoid stair climbing and thin-object grasping run 6 to 9 times faster, because they can use larger timesteps.
Also in 4.0
• MuJoCo Studio, a new viewer SDK with physically based rendering. The same tools run in a browser tab with nothing to install.
• MuJoCo Playground 1.0 ships alongside.
Caveats
• The speedups and timestep factors are the team's own measurements, without benchmark details in the announcement.
• Speculative contacts predict motion from pre-step velocities, so a slow geom pushed across an obstacle within one step can still tunnel. They cover convex primitives and meshes on CPU. Heightfields, SDFs, flexes, MJX and MuJoCo Warp are listed as coming next.
• Breaking changes: composite bodies, the cable and shell plugins and flexvert equalities are removed, Python 3.10 is dropped, and 3.x installs need a pip uninstall first.
By @yuvaltassa and the Google DeepMind Robotics Simulation Team.
MuJoCo 4 is released!
github.com/google-deepmind/m…
Sebastiano Mandalà retweeted
🚨 Palantir entered the NHS for £1 during Covid.
Then it became a £23.5mn contract.
Then a £330mn contract.
Now ministers admit it is so deeply embedded that removing it would be too disruptive.
Whatever the original intention, this is textbook vendor lock-in: the customer becomes dependent upon the supplier, and dependency becomes the supplier’s greatest protection.
The proposed two-year extension must therefore be treated as an emergency extraction period, not another comfortable renewal.
During that time, the government must require:
• complete data portability and open standards;
• independent access to the system architecture;
• transfer of knowledge and skills to the NHS;
• a tested migration plan with firm deadlines;
• government step-in rights; and
• a procurement process that is not designed around Palantir’s existing product.
Palantir must not be allowed to shape the problem, define the requirements and then win again because only Palantir can satisfy them.
And calling the replacement “British” is meaningless unless Britain controls its intellectual property, technology and future development.
A £1 foothold has become national dependency.
That is not sovereignty and it is precisely why sovereignty is now necessary.
Sebastiano Mandalà retweeted
🚨 NEW: Andy Burnham has announced employers will be legally required to publish salaries on job adverts
"You should know what a job pays before spending your time and effort applying for it"
Sebastiano Mandalà retweeted
The full Quixel Megascans library is going free. Fab listings will update between now & Nov 12, so check back if an asset you want isn’t free yet.
We’ve updated terms for all Quixel assets so you can train AI models on Megascans & Megaplants.
Learn more: epic.gm/quixel-megascans-goi…
🚨THE LARGEST SINGLE-DAY WIPEOUT EVER!
🇺🇸 $2,800,000,000,000 has been wiped out from the US stock market today, marking the largest single-day loss in history.
The previous record was $2,690,000,000,000 during the COVID-19 market crash.
Sebastiano Mandalà retweeted
Replying to @sebify
The renderer is there in 6.7 a lumen like indirect GI but only for difuse. I tested it for the client project. It is not bad.
Sebastiano Mandalà retweeted
We asked GPT-6 Astra to edit Qwen3.5-0.8B weights to improve math.
It directly changed only 0.016% of weights, fixing 0.8B's reasoning loops & improving math up to 6x and even instruction following 3x, without gradients or training.
We call this Weight-Space Programming: frontier LLMs can now natively read/write neural network weights! 🧵
Blog: rikiyat.github.io/blog/weigh…
Readers added context they thought people might want to know
LLM was given weights explicitly as text in prompt and used code/forward passes (per authors' logs) to ablate Qwen looping direction, a known thinking-mode issue per model card. Primarily fixed repetition in that mode, not general 'natively' improving weights/math.
rikiyat.github.io/blog/weight-sp…
github.com/RikiyaT/lm_und…
huggingface.co/Qwen/Qwen3.5-0…
huggingface.co/RikiyaT/Qwen3.…
Sebastiano Mandalà retweeted
Quadrupeds rigging coming to Unbound Loop. The user (or the agent) only have to fit one view and the rest is taken care of, automagically 🧙♀️
Simply not true. I recently optimized a mid sized data center. Their performances went up by more than 600% (around 830% on ppts and 480% on throughput) on just few iterations. Data centers at their current stage are wasting the most DRAM in the world…
sam: local inference is a terrible allocation of scarce resources
“a lot of people want local inference, and somehow they assume that the problem is solved now because we have open-source models, we're going to be able to run them on our computers, and so we're not going to need all the stuff in the data centre
but from a global allocation perspective, actually it's quite terrible to have everybody, like, have a bunch of the world's limited supply of DRAM sitting in their own computer and being used five percent of the time
you want maximum utilisation in the cloud if you're trying to deal with this very supply-constrained environment
somehow many people's intuition is the opposite of that”






























