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Such a cool feeling to be working at illuvium with friends and Family, My brother @VincentBelbari , Rocking plenty of great designs, and I get to animate it 🙏
Chucco retweeted
I am happy to share the results of my first serious attempt at training a model based on the insane Marigold V2 by @AntonObukhov1 and his team!
AI generated depth of field has been historically unusable, lacking detail and temporal coherence.
MarigoldV2 solved the detail part and I set out to solve the coherence.
Through a series of targeted training passes focusing on large scale morphing and flicker first, I then moved to boundary and edge detection before finally squeezing back in the detail using Marigold V2s Sink Loss technique
The end result speaks for itself and while still not perfect, I have learned tons and have set out to expand my personal library of high quality CGI, photoreal scenes so I can do a much larger training run in future.
Training was completed over 400 H200 Hours.
New Gameplay recording from the Ow, plenty more to come and will only get better from here.
Among other cool things, we are working on upgrading all of the Ranger locomotion animations and transitions at the moment. 🖥️🔥
youtube.com/watch?v=wf9ejYxY…
Currently adding the runs and sprints, it should definitely make the game more punchy to watch. They will also be used in overworld obviously.
Chucco retweeted
🔥 Witness the Magic Behind Illuvium! 🔥
Discover the extraordinary journey of Chucco, our beloved Tier 1, Stage 1 of the Drop Bear line. 🐨✨
A quick look behind the scenes, unveiling the meticulous craftsmanship that goes into each Illuvial.
Every detail is handcrafted with passion and dedication, from art to animation to grooming. No shortcuts, no AI tricks – just pure artistic brilliance that makes Illuvium stand out from the crowd. 💎🎮
#Illuvium #BehindTheScenes #HandcraftedArtistry
With iIlluvium : beyond coming march 7th ! pick your questions for a chance to win some Disks 🙏❤️.
I can't wait to hear from @seeforus
COMMENT below your questions for your chance to win a standard disk.
RETWEET and go into the draw to win five $sILV2
nitter.cf/i/spaces/1YpKkgdkpZoKj
Busy on the Overworld movement updates coming to Public Beta.
- Sliding downhill + curving sideways
- Gliding down
- Sliding recovery landing.
- Grappling Hook
Tiktaalik's lining up in unreal5 for QC pass.
( When anims are all completed, all Illuvials go through that , before handing the files to Devs )
Cant wait to show you guys the new Overworld locomotion , it will get pushed with the next Release.. Consider this one a V2 Locomotion, much better than the old V1. And then Andrei and I will get started on V3 for Public release, adding plenty of cool secondary animations.
One of my favourite 😂. You will notice that this one looks about as smart as a chicken.
Tier 0 Fliish Animated by Lakshmi !
Almost as smart as @fliich.
After Concept and Modelling, 150+ Illuvials and Hero Characters going through the process of Rigging, ( Skeleton, Controllers, Facial Rig ), Only then to be sent to the Animators. And finally get exported to Unreal for FX, lighting, SFX, etc ... + Fixing millions of bugs. 😱
Thanks for the Boost guys 😂
I feel like when I got Power Leveled in Diablo 2. Killed Baal in Hell with a lvl 3 Sorceress and no stuff.
Now i just need to leak more stuff until lvl99.
Carried by the EthLizards army & @KieranWarwick @VetemorILV @fliich @Rogiervdbeek @FrobeiF
This is Stage 2 Tiktaalik ( Fludd ), with its shape changing based on HP, it represents quite a technical challenge, cant wait to show you this guy in game ! @illuviumio











