Shaderism | Arttu (@shaderism) header
Shaderism | Arttu (@shaderism) profile picture

Algorithmic Artist | Audiovisual Explorer | WebGL Developer

Europe
Joined February 2020
Photo by Shaderism | Arttu (@shaderism)Photo by Shaderism | Arttu (@shaderism)Photo by Shaderism | Arttu (@shaderism)Photo by Shaderism | Arttu (@shaderism)Photo by Shaderism | Arttu (@shaderism)Photo by Shaderism | Arttu (@shaderism)Photo by Shaderism | Arttu (@shaderism)Photo by Shaderism | Arttu (@shaderism)Photo by Shaderism | Arttu (@shaderism)Photo by Shaderism | Arttu (@shaderism)
This is algorithmic art. This is responsive art. This is interactive art. #creativecoding #particles
36
140
12
1,335
49,956
Shaderism | Arttu retweeted
I love making art. Day and night, I love it. I accept all of it, the good and the bad.
7
19
224
5,113
Gotta admit. 3DGS is a lot of fun with Radix 👏
Made a fun splat lighting demo in Radix. PBR Gaussian splats: each splat stores base color, roughness, metalness and a normal from the source mesh, so they can be lit in real time.
2
1
29
1,221
Shaderism | Arttu retweeted
Latest WebGPU and WGSL experiment from last night. I wanted to play with the classic box physics and simple packing. All the physics are working entirely on the GPU end instead of CPU too. 🎲✨ Check it out on dice.bizar.ro.
15
11
1
225
10,266
Shaderism | Arttu retweeted
Got a cheap embroidery machine off amazon for $300 where the biggest complaint is the mandatory $12/mo app that you’re forced to use. Had ChatGPT create its own app that communicates with the machine. Generative art patches incoming!
137
136
47
4,872
271,912
Shaderism | Arttu retweeted
Drawing clouds in the sky
58
126
20
2,557
100,979
Shaderism | Arttu retweeted
We used to buy things made one at a time. Mass production made products cheaper and more accessible, but largely identical. What if the future takes us back to a world where everything is one-of-one? Autumn Moon is a limited drop in collaboration with @kelin_online & @angelaloh09 built on that idea. Shape your lamp at joshpuckett.me/autumn-moon
60
34
17
563
64,280
Shaderism | Arttu retweeted
Made the live Libraries website react when a magnet is nearby.
142
200
77
4,038
199,375
Shaderism | Arttu retweeted
11
87
6
858
13,051
Shaderism | Arttu retweeted
Hope the compression treats this kindly...
20
49
4
606
20,383
Shaderism | Arttu retweeted
want to see how the whole Paper Mono launch video was made? everything is code but I didn't touch any of it here we go 🔥
127
195
128
2,793
226,958
Shaderism | Arttu retweeted
doodling with #threejs #webgpu
24
124
8
1,552
140,606
Shaderism | Arttu retweeted
a sneak peek at my recent global illumination work color bleeding, light bounces... love spending an obscene amount of time on these effects :), they are so satisfying to get right r3f.maximeheckel.com/global-…
26
37
2
763
23,032
Shaderism | Arttu retweeted
300 frames
17
63
2
371
8,447
Shaderism | Arttu retweeted
We are releasing → classcad.ai today: AI driven embeddable CAD. If you ever enjoyed my OSS projects (zustand, react-spring, r3f, pmndrs), these all came out of CC. 🍻 A small 🇨🇭 team has been working on CAD for so many years, release seemed always out of reach. This is a huge milestone for us and i'd appreciate a RT. 🙏
59
200
28
1,326
276,699
Shaderism | Arttu retweeted
Testing out crab-based inverse kinematics with closed-chain-ik-js 🦀 #threejs #gamedev
33
74
10
1,042
41,380
Shaderism | Arttu retweeted
✨ Glyph v0.1.0 coming out party ✨ The typography engine for the web. Finally, text that looks like it came from a native app in your web pipeline. → gpu-first with batched drawing and incremental updates → bitmap, mtsdf and slug in one engine → correct multilingual text, shaping, bidi, cjk, ligatures, font fallback → paragraphs that wrap, justify, flow around shapes and 3d objects → one font pipeline for three.js, R3F, typegpu or your own renderer github.com/pmndrs/glyph
14
72
12
861
72,192
Shaderism | Arttu retweeted
I built a little sandboard in @threejs and webgpu to play with, and yes, on mobile multitouch is supported still a first draft, but i really like the feel of it You can play at: sand.scottsun.io Source: github.com/scottstts/Sandboa…
35
39
6
666
30,532
Finally feeling like I’ve landed back from Three.js Conf 🥳 First things first, gave the time it deserves to properly experience the first chapter of Oracles of the New Wilderness by my amazing girlfriend! Into scifi graphic novels? Check it out on IG or patreon.com/cw/OraclesoftheN…
2
278
Shaderism | Arttu retweeted
I've been reflecting on why @threejsconf felt so special... ​Leaving aside my obvious bias, I think it comes down to this: it happened organically. It grew out of the community, rather than being imposed onto it. 🧵
19
42
1
491
22,058