end of the world.
- keep walking?
https://nitter.cf/t.co/WcqOuoAzf9
https://nitter.cf/t.co/to0w6l4TpT
https://nitter.cf/t.co/thEFVlTOXm
https://nitter.cf/t.co/BaFtRFYHD9
Girls fighting!1!1!! // Alternatively known as Claudia Vs Mirai
Battle with @grey20454 for an event
Made in 3 weeks
(Claudia is the red one)
#animation
I think the reason for why people often prefer lower fps in animation is that it is closer to our natural processing limitations. While we are not limited by fps biologically, our vision doesn't capture the whole picture at once and extrapolates some motion instead
Different fps also seems to give very different impressions depending on how loaded a given scenery is. I assume it stops mattering when visuals already bring us to limits of how much we can percieve (games btw). High fps seems alienating mostly within calmer scenes