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Sherane (@sherane0) profile picture

end of the world. - keep walking? https://nitter.cf/t.co/WcqOuoAzf9 https://nitter.cf/t.co/to0w6l4TpT https://nitter.cf/t.co/thEFVlTOXm https://nitter.cf/t.co/BaFtRFYHD9

Joined December 2020
Photo by Sherane (@sherane0)Photo by Sherane (@sherane0)Photo by Sherane (@sherane0)Photo by Sherane (@sherane0)Photo by Sherane (@sherane0)Photo by Sherane (@sherane0)Photo by Sherane (@sherane0)Photo by Sherane (@sherane0)Photo by Sherane (@sherane0)Photo by Sherane (@sherane0)
V1 Vs Kasane Teto Based on the War #Teto cover made by ExactlySandwich #ultrakill #animation
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Character modeling and animation doodles
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Girls fighting!1!1!! // Alternatively known as Claudia Vs Mirai Battle with @grey20454 for an event Made in 3 weeks (Claudia is the red one) #animation
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созерцание
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Thaaank youu
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Wandering in labyrinths
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Doodles The last one with @grey20454
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And this one did not fit in the post Based on an old RHG battle with my friend
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Sherane retweeted
os fan art for this legend @sherane0 #artwork
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I love it
fan oc art for @sherane0 x Kasane Teto #teto
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Sherane retweeted
found full, old joint with @sherane0 #animation
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teehee
Because two people asked for it, here is a voiceless version of the scene if you wanna make your own dubs. Have fun
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I think the reason for why people often prefer lower fps in animation is that it is closer to our natural processing limitations. While we are not limited by fps biologically, our vision doesn't capture the whole picture at once and extrapolates some motion instead
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Though I am speculating a good bit there, correct me if I am missing something
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Different fps also seems to give very different impressions depending on how loaded a given scenery is. I assume it stops mattering when visuals already bring us to limits of how much we can percieve (games btw). High fps seems alienating mostly within calmer scenes
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A joint doodle with @victim_3211
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test test test test test test test test Music by @MEGA_CHEB (the P-3 Crisis one) #ultrakill
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(it won't be finished, it is but a practice animation)
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