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Welcome to sillyyzombie. Stick around if you want to learn a thing or two about the law. But, be warned. We don't always do things by the books. 🤐
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Fortnite Hotfix:
Lil Uzi Vert Arrives in his Stronghold -> Lil Uzi Vert Arrives in Their Stronghold
sillyyzombie retweeted
I’d like to present to you, the beautiful artwork of 9 year old me #GTAV
Thats good to know thanks fortnite I am not lifting the curse I placed on Tim Sweeney though because he's so incredibly annoying
You asked for info on drop rates, so here’s how it works:
The new treasure this season is found in chests just like other items. Treasure drop rates from chests are constant since season launch and don’t vary throughout the day, except during Treasure Hours. Other than Gizmos, you can’t get the same treasure twice.
Every time you open a chest in a normal match, here’s how likely you are to find the treasures:
• 1:1,562,500 - Weekly Gold Outfit
• 1:137,500 - Pirate Shop Access
• 1:7,813 - Weekly Vehicle & Decal
• 1:568 - Weekly Pickaxe or Backbling
• 1:391 - Weekly Jam Track
• 1:272 - Weekly Loading Screen
• 1:127 - Gizmo (any)
During Treasure Hours, including the one earlier today, these treasures have a boosted rate:
• Pirate Shop Access: 1.5x
• Weekly Gold Outfit: 7.5x
• Weekly Vehicle & Decal: 10x
These rates may be higher in future Treasure Hours. If so, we’ll let you know. For instance, during tonight’s 9-11pm ET Treasure Hour, Pirate Shop Access will be boosted to 2.0x and Weekly Gold Outfit to 10.0x.
Hello @TimSweeneyEpic I curse you! I curse you! I curse you! I curse you! I curse you! I have placed a real curse on you!
sillyyzombie retweeted
Completely unrelated but Oda be killing tf outta characters when it’s a flashback. Like buddy whole top off
Fortnite players are demanding Epic reveal the odds of finding the ultra-rare Pirate Shop Access reward after days of opening chests
Rumors claim it could be as rare as 1 in 700,000 chests, with a hidden system called “Clover” allegedly controlling the odds
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ADDING MORE FROM THE GAME FILES ON HOW TREASURE HUNT PRIZES ACTUALLY WORK
Prize table is DT_DelilahTreasureHunt_Prizes (build 43.00). 16 prizes total
Pirate Shop Access is the only one set to PreRollOnly. All other 15 are AttemptPreRoll
This means the Pirate Shop token is the only prize determined exclusively before the chest opens. The other 15 can be considered during the pre-roll but aren’t restricted to that phase
Other prizes
- 10 cosmetics (Major/Supreme): 2 gold outfits, pickaxe, back bling, 2 jam tracks, 2 loading screens, 2 gold car decals. One-time only. They drop from Treasure Hunt chests and get added to your account through a quest reward.
- 5 Sprite Gizmos (Standard): Lucky Locator, Relic Finder, smuggler’s key, etc. Can be won multiple times, go straight into match inventory.
Roll behavior
- Prize roll is requested the first time a player tries to open a Treasure Hunt chest (or if destroyed before opening).
- Roll finishes first, then the chest opens and drops normal loot.
- Gold chest animation is skipped for Standard tier prizes.
- No per-match limit in the files (PerMatchMaxAmount: -1).
Server pools
- Prizes come from pools with start/end times + StartingInventory / RemainingInventory.
- Each week has separate RegularPrizes and PowerHourPrizes lists.
#Fortnite | Thank you @dballen21
ADDING ONTO THE CLOVER SYSTEM CLAIM
The screenshots show the original classes were named DelilahTreasureHuntCloverControllerBase (later renamed to drop “Clover”). “Delilah” is the internal codename for the Treasure Hunters event.
They also show a live backend service called clover with endpoints for /prize-reservation and /prize-reservation/claim that run on the actual Fortnite servers.
When a chest is opened, the game contacts this Clover service to decide and hand out the prize. That’s why the odds never exist in the client files.
#Fortnite | Thank you @Egyptian_Leaker




































