Sinan Ata (@sinanata) profile picture

Founder & CEO @exceptionly by day Indie Game Developer by night. Solo developing Leap of Legends and Geometry TD

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Joined November 2008
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last week's performance reports for my xplatform/multiplayer/free-to-play: "Leap of Legends" - $0 ad spend - continuous improvement based on user feedback - windows, mac and iOS got ranked matches update last week on Oct 29th. Android still review pending by platform - game got a new website at leapoflegends[dot]com - 100% steam deck compatibility achieved in the ver 0.2.002 release, we'll see if it helps my observations: - 1v1, 2v2, 3v3 ranked matches and UI update bumped D1 retention from 3.9% to 7.9%. a long way to go, we'll push it over 30% - players kept coming back for quick ranked matches and rewards - a staggering 436% chest opening increase as ranked matches are highly rewarding - i might start doing some serious media planning once D1 reaches over 20% - i might add countries angle and publish some competition results on website to spice things up a bit as the volume of matches grow - i might give each character a name, a backstory and imperfections (eyepatches, prosthetic limbs etc.) Available on iOS, Android, MacOS and Windows. #gamedev #unity #buildinpublic #indiedev
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Most of our players in Leap of Legends are under 12. Life isn’t perfect, and kids know that better than anyone. They’re still beautiful exactly as they are. We're doubling our characters from 90 to 180, and making sure no kid gets left behind. These new ones are coming soon, and every single one of them belongs. #steam #gamedev #indiegame
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I’d sacrifice blueprints, nodes, cables and drag/drop to purposefully-written, well-documented code every single day. #UnrealEngine #indiegame
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This guy is highly underappreciated in X. Get your shit together and start following if you are an indie game developer. #indiedev #gamedev #UnrealEngine5
youtu.be/X1V_VeR0h4E New video up! Active ragdoll system ideas and improvements
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Apple: 1.5 hours. Google Play: 4+ days and counting. Android players of my game are literally stuck on the old version. @GooglePlay this is embarrassing. Fix your review times. I don’t want to lose touch with my android players. #IndieDev #GameDev #BuildInPublic
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My free-to-play's website just got support for 30 languages. Do you speak any other language than English? Drop me a line if you see any issues leapoflegends[dot]com #indiedev #solodev #buildinpublic #unity #gamedev
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Leap of Legends just got a brand new website celebrating its new version. See it live: leapoflegends dot com #buildinpublic #unity #indiedev #gamedev
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My animal crew is pure chaos 🌙 PvP menaces by day ⚔️ Hardest-working Sanctuary employees by night ✨ Woke up to a mountain of shiny chests. Peak crew behavior. Still building the free-to-play multiplayer that actually works for kids and grownups worldwide. Leap of Legends just dropped a massive update on Steam. Mobile update is in review. Who’s playing from Japan, Korea, Singapore, Hong Kong or China? Drop your flag 👇 #BuildInPublic #mobilegame #f2p #indiegame #gamedev
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Figma-style canvas for refactoring UI Toolkit UIs in Unity. Is this a thing? Or did I just build something only I need? I made a capture → A/B → feedback tool while redesigning the UI for Leap of Legends (my first Unity game). Version 0.2.000 drops Rocket League-style ranked matches + the full UI overhaul. Windows & Mac should be live today/tomorrow, mobile in ~7 days. The redesign is fully dogfooding my open-source Unity UI Toolkit Design System (including the shading system it outgrew the game with). Built it for myself, but if this would actually save you time, I’ll open-source it. Would you use it? #unity #gamedev #indiedev #buildinpublic
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Game: leapoflegends.com Open source UI Toolkit Design System: github.com/sinanata/unity-ui…
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IL2CPP is magic. Rocket League-style ranked matchmaking server for my cross-platform F2P game (Leap of Legends) is just 124MB. Sleeps when idle, wakes on demand, and auto-scales stupidly easily. Solo dev win. 🚀 #Unity #GameDev #IndieGame #SoloDev #BuildInPublic
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🚀 GeometryTD Steam NextFest Recap Completely blown away by the response for its one week old page: • 54,353 impressions • 1,896 visits • 91 wishlists • 745 demo downloads • 62 demo players • 13 min average playtime (demo hard-stops at 15!) People are sticking around and almost finishing the full demo — that means a lot. Huge thank you to everyone who jumped in and left a wishlist. Demo is still up if you missed it. Go give it a shot and tell me what you think of the towers 👀 #unity #indiedev #gamedev #buildinpublic
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Good, but far from being enough. Game Developers should disclose their parents' social security numbers and a clear description of what kind of the household they grew up in.
Steam should require developers to disclose if they used Windows during development. It was trained on the unauthorized scraping of CP/M, Xerox PARC, Mac OS, VMS, and BSD UNIX without the creators' consent.
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Last week's performance reports for my xplatform/multiplayer/free-to-play: Leap of Legends - $0 ad spend - continuous improvement based on user feedback My observations: - An expected drop in player activity as NextFest kicked in and this game is not a part of it - A major update coming this week with 1v1 2v2 3v3 ranked matches, ELO system and a UI/UX overhaul Available on iOS, Android, MacOS and Windows. #gamedev #unity #buildinpublic #indiedev
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Here are last week's stats: Enjoy Leap of Legends with your friends and kids! Desktops: store.steampowered.com/app/2… iOS: apps.apple.com/us/app/leap-o… Android: play.google.com/store/apps/d…
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Steam Next Fest reality check for my 2nd game, Geometry TD: • 55.7k Impressions • 1,762 Visits (3.1% CTR) • 80 Wishlists (4.5% WL rate) Not thrilled with the conversion, so it's back to the drawing board on the store page and demo. Be honest: is this a volume problem or a conversion problem? Drop your Next Fest stats below so we can compare notes. #gamedev #indiedev #unity #nextfest #solodev
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Wild how getting positive interaction on Reddit requires giving away free assets or open-source tools, otherwise you're just fighting for your life in the comments. On X, you can actually just share your game and build in public. Shoutout to the late-night #indiedev/#gamedev crew on here. I’m cooking a new UI for my f2p, xplatform, multiplayer game: Leap of Legends. What are you all working on tonight?
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okay a week is over… what did you ship this week? I’m starting to see lots of excuses around. Let’s get your shit together and keep building. I go first: - ranked matches and ELO system for Leap of Legends - pill-sized linux cpp matchmaking and match servers (100-150mb) for faster deployment for Leap of Legends - complete UI/UX overhaul of Leap of Legends leveraging new UI shading features of my open source ui design system at github/unity-ui-toolkit-design-system. - steam overlay integration for seamless wishlist call to action for Geometry TD - crew member ID and face generator for Geometry TD - crew animation polish for Geometry TD - a cinematic trailer for Geometry TD - performance optimizations for over 15k ID carrying/vehicle driving/home owning/job performing citizens in my upcoming city game - first person mode and animations for my upcoming game - from gas stations to sushi restaurants, over a 100 legal job/work stations and animations for my upcoming game - scooter, skateboard, rollerblades, bicycle and motorcycle driving animation fixes for my upcoming game - some uncommited improvements to my open source umg design system for unreal. low level stuff and more icons and icon functionality. it is available at github/unreal-umg-design-system #indiedev #gamedev #solodev #unity #unreal
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