Snipeslow (@snipeslow) header
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Snipeslow, a robo-snail-fox on the internet. Remember to recycle. GitHub: https://nitter.cf/t.co/K3znZMU8j0 Ko-Fi: https://nitter.cf/t.co/Kyz3Wfoljd

Texas, USA
Joined February 2019
Photo by Snipeslow (@snipeslow)Photo by Snipeslow (@snipeslow)Photo by Snipeslow (@snipeslow)Photo by Snipeslow (@snipeslow)Photo by Snipeslow (@snipeslow)Photo by Snipeslow (@snipeslow)Photo by Snipeslow (@snipeslow)Photo by Snipeslow (@snipeslow)Photo by Snipeslow (@snipeslow)
Hello friends! I want to announce that I am doing weapon model commissions, DM me on discord as long you are a friend, or referred by a mutual friend on discord! Price range: 30-50 USD! In addition, I would like suggestions for what you guys want made to put on my Gumroad!
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Also @GoFluffYaself, there is an angry Chihuahua waiting for you next FFA. It will terminate all sprouts.
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It is my birthday, forgot to mention that today.
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I also accept commissions for making outfits for the following bases: MDG's Operator-29, jingo1016's Selestia, Torinyan's Toribase or Runa, My NNB4/5 Base (WIP), and Kita's Kita'vali. Base avatar meshes NOT included, only outfit meshes will be provided!
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Example models of what I have done for outfits and weapons.
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Just released a new version of Combat Link, my avatar based HUD system. Changes include: 2 new HUDs inspired by Destiny 2 and Star Wars: Republic Commando, and a fix for Avatar projects due to a typo in code! Download: github.com/snipeslow/Combat-… Main Page: github.com/snipeslow/Combat-…
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CombatLink got an update to add better compatibility with non-UDONSharp projects, you can now use the supplied wrapper prefab! Still requires UDONSharp to function, but you no longer need to directly touch U#! You can find the latest release here: github.com/snipeslow/Combat-…
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In addition, I am currently working on writing a documentation site (by hand) to help people create assets, worlds and avatars using CombatLink. At the moment, most instructions are very basic!
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Thank you @GoFluffYaself for accidently stumbling upon the issues related to this! For those curious, it was the result of how U# compiles properties, which for Graph, does not count as a program variable! So I made a simple optional wrapper that can be set by non-U# graphs!
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Your streams are better to be loud than quiet. You have no idea how many times I couldn't hear a stream after maxing out the volume
🚨STREAMERS IS YOUR AUDIO TOO LOW?🚨
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Image prediction: lumbermill Confidence: 45.97% Submission by @.MuffinAshii
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So I have been working on world to avatar HUD system standard. That way avatars can have working HUDs that do more than tell where you are! Game world creators, I would love it if you implement this so that avatars that have the system can actually work! github.com/snipeslow/Combat-…
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Make sure to fill out bug reports and requests in the github!
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Very basic documentation has been added to the GitHub's wiki, will work on it later to make it more verbose!
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Finally published my first Gumroad, a weird humanoid alien thing! Any questions or concerns, make sure to contact me. Thank you friends that helped me test and debug the avatar! snipeslow.gumroad.com/l/aidi…
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Also thanks to a friend of mine in VRC being the pose model for these screenshots. I have no idea what their handle is.
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Snipeslow retweeted
I mentioned a couple years ago that I was remaking a boss from Donkey Kong 64 for VRChat. I am working with new teammates and progress is actively being made. Here are some peeks at the progress, for those who are interested.
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