
Loves to read books. Merges code with passion for design. Loves Soundtracks and makes stuff. Currently working on @novelcrafter - she/her
/dev/eth0
Joined September 2011
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After struggling with Astra+Opus for really complex tasks these past two weeks, Argon is quite a surprise with how different it is. For some reason it has to do a ton of upfront thinking (sometimes like 20-30 mins...), but once it gets going, it's ideas are a breath of fresh air.
In January we started using the Effect 4 beta on the backend. Last week, we fully switched from a mix of Fastify + zod + tRPC + Sentry integration to one merged Effect Http router + native @sentry support. Halved our p50 response time and less memory leaks. Next up: the frontend!
Genuinely perplexed: I've wanted Opus 5's help on technical designs and it kind of failed... miserably? It did not grasp the concepts + forgot important details. While writing tests, it started to mess up tool calls, repeated answers and even wrote hex CSS colors like `#67bparty`
Does anyone know why larger repositories take ages to spin up their deployment build with @vercel ? the actual build step doesn't even start until 15-20 minutes in....
Obscure bug of the week: Users were unable to upload to S3 in Firefox.
Turns out, the FormData boundary had a different ID between the header and the body and S3 reported "truncated data".
The fix? Upgrading to v4.46.2 of rollup: github.com/rollup/rollup/pul… (4.46.1 seems broken?)
Ever had the query builder's chunk() method skipping rows when you used where-clauses while the callback is updating your model?
Add this little macro and replace "chunk" with "chunkSimple":
gist.github.com/spaceemotion…
#laravel #laracon #eloquent
This was my first time participating in a game jam, was lots of fun! nitter.cf/spaceemotion/status/85…
Against The Void: TD + Shoot 'em Up with an expandable area in Space!
ldjam.com/events/ludum-dare/…
#gamedev #unity3d #LD38 #screenshotsaturday
Against The Void: TD + Shoot 'em Up with an expandable area in Space!
ldjam.com/events/ludum-dare/…
#gamedev #unity3d #LD38 #screenshotsaturday
Had this on my whishlist for quite a while, glad I got it. Can't wait to try it out :) Good luck with your game #BeeBeeQ! nitter.cf/popupAsylum/status/851…
Whoo! Just got lucky and won EasyEditor by @eGnareStudio at the @DevdogUnity #UnityChristmas calendar. Thank y'all, have a nice christmas :)
A tool I wrote is now available in the @UnityAssetStore: BulkRename, the swiss army knife of asset renamers #madewithunity #Unity3d #gamedev nitter.cf/dyonity/status/8001093…
Ever wondered why Unity only allows single object renaming? Well, we did - and created BulkRename! u3d.as/AJn #Unity3d #gamedev
Join the @DevdogUnity #UnityChristmas event christmas.devdog.io to win from $15.000 #unity3d #AssetStore #gamedev Christmas presents!
To everybody not really liking the Pinterest UI changes & having Stylish addon, here's a userstyle for "classic UI": gist.github.com/spaceemotion…
I've just released my first OSS project Modular (github.com/mountainblade/mod…) on maven central - Lightweight module system with integrated DI
New sounds! spacewalk soundcloud.com/spaceemotion/… on #SoundCloud







