spaceemotion (@spaceemotion) header
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Loves to read books. Merges code with passion for design. Loves Soundtracks and makes stuff. Currently working on @novelcrafter - she/her

/dev/eth0
Joined September 2011
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After struggling with Astra+Opus for really complex tasks these past two weeks, Argon is quite a surprise with how different it is. For some reason it has to do a ton of upfront thinking (sometimes like 20-30 mins...), but once it gets going, it's ideas are a breath of fresh air.
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In January we started using the Effect 4 beta on the backend. Last week, we fully switched from a mix of Fastify + zod + tRPC + Sentry integration to one merged Effect Http router + native @sentry support. Halved our p50 response time and less memory leaks. Next up: the frontend!
Effect v4 is here. One ecosystem. Zero dependencies. The next chapter of Effect and the foundation for building reliable software and AI agents in TypeScript.
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Genuinely perplexed: I've wanted Opus 5's help on technical designs and it kind of failed... miserably? It did not grasp the concepts + forgot important details. While writing tests, it started to mess up tool calls, repeated answers and even wrote hex CSS colors like `#67bparty`
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I really don't know how it got the benchmark scores Anthropic claims it has gotten - it's almost unusable for the kinds of tasks I would like it do so some serious architectural research for me?
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Does anyone know why larger repositories take ages to spin up their deployment build with @vercel ? the actual build step doesn't even start until 15-20 minutes in....
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uhh.... early release?
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Obscure bug of the week: Users were unable to upload to S3 in Firefox. Turns out, the FormData boundary had a different ID between the header and the body and S3 reported "truncated data". The fix? Upgrading to v4.46.2 of rollup: github.com/rollup/rollup/pul… (4.46.1 seems broken?)
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To us, this once again showed the importance of true Cross-Browser E2E testing as none of our existing tests caught this. We're already in the process of adding more systems to prevent 3rd party dependencies breaking final build, but this was a tough one!
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A bit of a PSA; but for anyone using @vercel to host their site, and has customers reporting white, blank pages: so far it's only ever been people that were using @NordVPN. Once the VPN was turned off, the sites were available again.
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Ever had the query builder's chunk() method skipping rows when you used where-clauses while the callback is updating your model? Add this little macro and replace "chunk" with "chunkSimple": gist.github.com/spaceemotion… #laravel #laracon #eloquent
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#unity3d Editor Extension Assetdev here: Should we still support Unity 4? What's a reasonable minimum version to support? #gamedev
This was my first time participating in a game jam, was lots of fun! nitter.cf/spaceemotion/status/85…
Against The Void: TD + Shoot 'em Up with an expandable area in Space! ldjam.com/events/ludum-dare/… #gamedev #unity3d #LD38 #screenshotsaturday
Against The Void: TD + Shoot 'em Up with an expandable area in Space! ldjam.com/events/ludum-dare/… #gamedev #unity3d #LD38 #screenshotsaturday
Had this on my whishlist for quite a while, glad I got it. Can't wait to try it out :) Good luck with your game #BeeBeeQ! nitter.cf/popupAsylum/status/851…
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Whoo! Just got lucky and won EasyEditor by @eGnareStudio at the @DevdogUnity #UnityChristmas calendar. Thank y'all, have a nice christmas :)
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A tool I wrote is now available in the @UnityAssetStore: BulkRename, the swiss army knife of asset renamers #madewithunity #Unity3d #gamedev nitter.cf/dyonity/status/8001093…
Ever wondered why Unity only allows single object renaming? Well, we did - and created BulkRename! u3d.as/AJn #Unity3d #gamedev
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Join the @DevdogUnity #UnityChristmas event christmas.devdog.io to win from $15.000 #unity3d #AssetStore #gamedev Christmas presents!
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