
Alive to play, playing to stay alive. Creator @gameconfguide, co-founder @svkgda, doing business IndieBI
Zagreb, Croatia
Joined July 2009
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Massive congrats on the release! Demo was a blast.
Underkeep is out! ⚔️💪
A huge thank you to everyone who helped bring #Underkeep to life. Our talented freelancers, testers, translators, and, of course, the amazing community that kept us going throughout development.
See you in the dungeon!
Underkeep on Steam: store.steampowered.com/app/2…
Underkeep on GOG: gog.com/en/game/underkeep
#dungeoncrawler #RPG #indiegame
Pavol Buday retweeted
Matej Hudák, Head of publishing spoločnosti @GrindstoneGroup , na poslednom meetupe herných vývojárov ohlásil uverejnenie novej wiki, zameranej na nezávislých vývojrov The Hard Way.
sgda.sk/indie-guide/
Pavol Buday retweeted
Even though Inversion Day is our priority now, @Freeek323 and I have been working on a new idea for some time. Here is a sneak peak of our new mouse / keyboard controlled rhythm game. Song is “Get Up” by awesome @BoomKittyMusic.
Pavol Buday retweeted
📣 Announcing the Point-and-Click Showcase 🎉
Together @Amanita_Design and @rustylakecom are hosting a showcase packed with new game trailers, a dedicated Steam sale, and much more to be revealed. 👀
🔗 Apply NOW: forms.gle/z6e1QQFP9xwTKekR8
Follow us for future updates! 🖱️
Pavol Buday retweeted
if you're an indie dev flying into Köln who'll be pitching all week at gamescom:
I'll be sitting down around the corkonian for most of the day (from like 1030-11ish to 17ish, with a curry wurst break at some point) to chat or do some deck reviews or answer some questions!
Pavol Buday retweeted
i made a game where you literally have to find a needle in a haystack
the catch is there are 5,000,000 pieces of hay and only 1 needle
Pavol Buday retweeted
This is a quick test that I did exactly 4 years ago while searching for rendering solutions for BFS in UnrealEngine. You see millions of Nanite meshes, with their transformations injected directly into GPUSceneInstanceSceneData. You could do rigid animations on that buffer too with all culling being performed.
At some point we completely removed triangulated preprocessed meshes, so Nanite and Lumen and finally Niagara had to be disabled.
In the end we ended with using a mixture of raymarching inside rasterized BBoxes and global voxel grid for destructive world. @SebAaltonen being a huge inspriration here
Pavol Buday retweeted
I can't believe it's finally happening!🥹
Scarlet Deer Inn, our dark medieval folk tale with physical embroidery, releases July 21!
Retweets appreciated. Thank you! ❤️
Last year, there have seen 134 showcases offering more than 200 hours of world premieres and trailers.
This June there are 27 of them so far.
Get all the times, dates and direct links here: gameconfguide.com/#showcase
Pavol Buday retweeted
To explain what is happening here ... During last 8 years we were developing a multiplayer game that runs completely on GPU. It means that everything you see including physics and the whole gameplay parallelizes on thousands of cores. Completely dynamic worlds can finally be played together.
Pavol Buday retweeted
Phonopolis is out NOW on Steam, GOG, and Epic Games Store 📣
We hope you have fun playing with the cardboard city!
Pavol Buday retweeted
Join us on May 17, 19:00 CEST for an online premiere of Constructing Phonopolis, a 50-minute dev documentary about our latest game!
Here's just a little teaser 🏗️ Link to the premiere below.
Pavol Buday retweeted
📣 ATTENTION! 📣
The Leader is looking for press and creators to spread his broadcast.
If you work in media or create content and are interested in covering Phonopolis, please use the form below to request a Steam key.
So I just got an email to start preparing for networking at GDC 2025. WTF? Did anyone else received this?



















