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order / chaos / order #つぶやきGLSL
vec2 u=(FC.xy-.5*r)/r.x;for(int i=0;++i<17;)u=vec2(u.x,-u.y)/dot(u,u)+.4*u*rotate2D(t*.5);o+=(u.x+u.y)*9.;
twigl.app?ol=true&ss=-NZMqH3…
what a live performance! making midi-controlled shader rendering pipeline on Wayland not crash for 30 min straight!
visuals by me, neural CA by @algroznykh, music by Cotton Rust
Replying to @algroznykh
Batumi sunset timelapse, 3d numpy array manipulating, inspiration taken from vimeo.com/701474465
don't sleep in the forest
Replying to @memoakten
Major update: multi-cargo, multi-colony, different 'scenarios' (race straight, across, tug of war etc.)
Myrmecophobia warning :)
Two ant colonies carrying human-shaped food home :P
(orange ants -> orange food, blue ants -> blue food).
There’s no global coordinator. Each ant only senses & acts on local cues: pheromones guide toward home & food; once attached, they sense contact forces & movement.
The human-shaped food are completely passive. They’re not animated and only move because of physics simulation, ants pushing & pulling on their articulated limbs, collisions etc. (i.e. they’re ragdolls with stiffness & springiness in the joints).















