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tweeting hand-coded visuals · my nickname is procedurally generated

Joined November 2016
Photo by sleeping (@speginel)Photo by sleeping (@speginel)Photo by sleeping (@speginel)Photo by sleeping (@speginel)Photo by sleeping (@speginel)Photo by sleeping (@speginel)Photo by sleeping (@speginel)Photo by sleeping (@speginel)Photo by sleeping (@speginel)Photo by sleeping (@speginel)
order / chaos / order #つぶやきGLSL vec2 u=(FC.xy-.5*r)/r.x;for(int i=0;++i<17;)u=vec2(u.x,-u.y)/dot(u,u)+.4*u*rotate2D(t*.5);o+=(u.x+u.y)*9.; twigl.app?ol=true&ss=-NZMqH3…
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what a live performance! making midi-controlled shader rendering pipeline on Wayland not crash for 30 min straight! visuals by me, neural CA by @algroznykh, music by Cotton Rust
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zurückbleiben bitte
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slit-scanned water looks pretty much like normal water
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don't sleep in the forest
Replying to @memoakten
Major update: multi-cargo, multi-colony, different 'scenarios' (race straight, across, tug of war etc.) Myrmecophobia warning :) Two ant colonies carrying human-shaped food home :P (orange ants -> orange food, blue ants -> blue food). There’s no global coordinator. Each ant only senses & acts on local cues: pheromones guide toward home & food; once attached, they sense contact forces & movement. The human-shaped food are completely passive. They’re not animated and only move because of physics simulation, ants pushing & pulling on their articulated limbs, collisions etc. (i.e. they’re ragdolls with stiffness & springiness in the joints).
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the sky moves sideways
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Tempelhof
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live flow field explorer #glsl
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when applied to a photograph
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and that's the whole code actually
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this shape is so unexpected
funny attractors found in a random flow field #glsl
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funny attractors found in a random flow field #glsl
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earlier variations
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a typo in the formula lead to this (:
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one way to increase the perceived value of LLM slop is to generate it locally, wasting your own limited compute
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