Steffan Glynn (@steffanglynn) header
Steffan Glynn (@steffanglynn) profile picture

Making moving machines for tappable screens @idlefriday. π˜Όπ™π™π™Šπ™ˆπ˜Όπ™π™Šπ™”π™Ž α΄α΄œα΄› ɴᴏᴑ! βš‡ βš‡ βš‡

UK
Joined September 2011
Photo by Steffan Glynn (@steffanglynn)Photo by Steffan Glynn (@steffanglynn)Photo by Steffan Glynn (@steffanglynn)Photo by Steffan Glynn (@steffanglynn)Photo by Steffan Glynn (@steffanglynn)Photo by Steffan Glynn (@steffanglynn)Photo by Steffan Glynn (@steffanglynn)Photo by Steffan Glynn (@steffanglynn)Photo by Steffan Glynn (@steffanglynn)Photo by Steffan Glynn (@steffanglynn)
Every time I open Blender
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Before all this debate about generative AI began, I'd never realised just how many people don't have eyes
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why do they need it though
They are ants solving a geometric problem and it is great in color.
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rolling > scrolling
ζ–°δ½œγ€€γ‚Ήγƒžγƒ›γ‚±γƒΌγ‚Ή
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Steffan Glynn retweeted
πŸ“¦πŸŽ„
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picoCAD is out on Steam today! πŸ“ Build tiny models! πŸ–ΌοΈ Texture with pixel art! πŸ“½οΈ Export spinning gifs! (and OBJ/MTL) Get it πŸ‘‰ bit.ly/picoCAD (15% off) #gamedev #pixelart #lowpoly #pico8
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my next design project will be less time consuming, like a house, or a small bridge
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Steffan Glynn retweeted
New levels are live πŸš€
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Made some new machines to tap on your tappy machine
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soon anybody will be able to make a game that nobody plays 🫨
Google DeepMind just dropped 'Genie', an AI that can generate interactive video games. This is a huge deal. Genie is trained on 200,000 hours of unsupervised public internet gaming videos and can generate video games from a single prompt or image. But here's what's insane: Despite not being trained on action or text annotations, the foundation model can determine who the main character is and enable a user to control that character in the generated world. It does this through its Latent Action Model, Video Tokenizer, and Dynamics Model (will go more in-depth on this in tomorrow's newsletter for those interested). And for those asking, yes, it's research-only and not publicly available (here come the Google memes), and it does come with some limitations, like only currently creating games at 1FPS. But this is the worst AI will ever be. Anyone will be able to create their own entirely imagined virtual worlds soon, and that's a wild sentence to say out loud.
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Steffan Glynn retweeted
Whaaat. This #GeometryDash creator made a level inspired by Automatoys 🀯😍
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the wave function collapse demo by @marian42_ is like playing escape from National Trust
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πŸ„GUBBINS IS OUT NOW!πŸ„ (it’s a word game) πŸ’Make cool words! ✏️Return daily to collect your Gub and play the daily level! πŸ”’Build and share deranged postcards with your pals! Free to play, once a day on iOS & Android RIGHT NOW!
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We're looking for a developer (any engine) to help with an exciting short term project. Work would be remote, ideally on UK time. If this is you please get in touch with your portfolio via our contact page: stateofplaygames.com/contact #unity3d #ue5 #godot #gamedev #IndieGameDev
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Steffan Glynn retweeted
Hey it's composer and sound designer for Automatoys @submergedtapes talking about making music in games 🎺πŸͺ•πŸŽ»
spoti.fi/3OCAHCm New IGI episode w/ @submergedtapes to discuss #sounddesign & #gameaudio & Automatoys by @idlefriday! Thanks for joining IGI! More links below πŸ‘‡πŸ½ #indiegamedev #indiegamedeveloper #sounddesigner #indiegamepodcast #gamedevpodcast #gamedevadvice #gamedev
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Taking this phone offline to auction it in 30 years
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mobile games get straight to the point
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𝑽𝑬𝑹𝒀 happy with how this "first look" video turned that I had to make quickly ✷ ✢ ➾ banger music by @Titouan_Millet !!
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old level doodles
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