
Making moving machines for tappable screens @idlefriday. πΌπππππΌππππ α΄α΄α΄ Ι΄α΄α΄‘! β β β
UK
Joined September 2011
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Before all this debate about generative AI began, I'd never realised just how many people don't have eyes
Steffan Glynn retweeted
picoCAD is out on Steam today!
π Build tiny models!
πΌοΈ Texture with pixel art!
π½οΈ Export spinning gifs! (and OBJ/MTL)
Get it π bit.ly/picoCAD (15% off)
#gamedev #pixelart #lowpoly #pico8
soon anybody will be able to make a game that nobody plays π«¨
Google DeepMind just dropped 'Genie', an AI that can generate interactive video games.
This is a huge deal.
Genie is trained on 200,000 hours of unsupervised public internet gaming videos and can generate video games from a single prompt or image.
But here's what's insane:
Despite not being trained on action or text annotations, the foundation model can determine who the main character is and enable a user to control that character in the generated world.
It does this through its Latent Action Model, Video Tokenizer, and Dynamics Model (will go more in-depth on this in tomorrow's newsletter for those interested).
And for those asking, yes, it's research-only and not publicly available (here come the Google memes), and it does come with some limitations, like only currently creating games at 1FPS.
But this is the worst AI will ever be.
Anyone will be able to create their own entirely imagined virtual worlds soon, and that's a wild sentence to say out loud.
Steffan Glynn retweeted
Whaaat. This #GeometryDash creator made a level inspired by Automatoys π€―π
the wave function collapse demo by @marian42_ is like playing escape from National Trust
Steffan Glynn retweeted
πGUBBINS IS OUT NOW!π
(itβs a word game)
πMake cool words!
βοΈReturn daily to collect your Gub and play the daily level!
πBuild and share deranged postcards with your pals!
Free to play, once a day on iOS & Android RIGHT NOW!
I spoke to Apple about the making of Automatoys, for the Behind the Design series this year ο£ΏβοΈ
developer.apple.com/news/?idβ¦
Steffan Glynn retweeted
We're looking for a developer (any engine) to help with an exciting short term project.
Work would be remote, ideally on UK time. If this is you please get in touch with your portfolio via our contact page: stateofplaygames.com/contact
#unity3d #ue5 #godot #gamedev #IndieGameDev
Steffan Glynn retweeted
Hey it's composer and sound designer for Automatoys @submergedtapes talking about making music in games πΊπͺπ»
spoti.fi/3OCAHCm
New IGI episode w/ @submergedtapes to discuss #sounddesign & #gameaudio & Automatoys by @idlefriday!
Thanks for joining IGI!
More links below ππ½
#indiegamedev #indiegamedeveloper #sounddesigner #indiegamepodcast #gamedevpodcast #gamedevadvice #gamedev
Steffan Glynn retweeted
π½π¬πΉπ happy with how this "first look" video turned that I had to make quickly β· βΆ
βΎ banger music by @Titouan_Millet !!



















