Erik (@sweriko) header
Erik (@sweriko) profile picture

indie dev

Joined October 2021
Photo by Erik (@sweriko)Photo by Erik (@sweriko)Photo by Erik (@sweriko)Photo by Erik (@sweriko)Photo by Erik (@sweriko)Photo by Erik (@sweriko)Photo by Erik (@sweriko)Photo by Erik (@sweriko)Photo by Erik (@sweriko)Photo by Erik (@sweriko)
trying to recreate DMM (Digital Molecular Matter) from 2008 using lots of triangles and shaders
Replying to @sweriko @SXR123
“Noooooo! You’re supposed to make a hyper realistic model with 80 billion polygons and shaders! Each grain of wood should have its own cellular structure and influence on the destruction model!”
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same technique, this wall is a single flat quad
kinda nuts that these walls are completely flat and I'm just using parallax to fake the depth
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gpu driven CDLOD quadtree with dynamic "hotspots" that render breaking waves at full resolution from any distance. all inside threejs webgpu btw
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surfers when they hear a hurricane is coming
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Here is my #vibejam submission, its a chill surfing game :)
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I recommend only playing on desktop: onelast.surf/?ref=vibejam
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Neural motion synthesis in Threejs/WebGPU, even runs on my 7y old Iphone! try it here: motionsynth.sweriko.com sauce: github.com/sweriko/ai4anim-w…
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This is a partial port from ai4animationpy by @blacksquirrel__ & @ps_starke github.com/facebookresearch/…
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gonna make a surfing game for this year's #vibejam a breaking/barrel wave is impossible with traditional ocean shaders alone, so it took me a few days to get this (breakdown below)
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some early explorations (claudes interpretation of how kelly slaters pro surfer ps2 game used to make waves, 2d shallow water sim and 3D flip fluid sim)
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The solution is to just keep it as a single unbroken surface, the vertices just deform into a lip that sits on the water surface instead of actually breaking through or beeing a seperate mesh, we will later cover this up with some vfx. a basic water material and skybox will do for now...
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~2ms volumetric clouds in threejs/webgpu, we even got some shooting stars :)
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early prototype of a procedural active ragdoll in javascript
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a Threejs portal to Narnia? The experience includes getting yeeted off the skilift and run over by other players and uh, thats it. snow.sweriko.com
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games in javascript could close this gap
But why are people not interested in learning game development?
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simulating half a million people in javascript. no 3D models, bones, LOD or VATs
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a few basic interaction features:
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