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Wrapping up my summer project with a website update for SubjectiveZero!
Making a harness for live visual effects was a lot of fun and I'll continue to use it weekly for art and weird experiments.
Thank you again for all the stars on Github, contributions are always welcome :-)
Fun portal effect applied on the reconstructed environment mesh.
(written in GLSL, running on VisionPro)
Incredible!
FPSの大名作『Half-Life』が、「ニンテンドー64」に勝手移植!!
本作は全103マップを収録し、エンディングまでプレイ可能。しかもプレイヤーの物理演算にValve純正のSDKコードを採用しつつ、描画エンジンは新規開発している点が凄い。
また、マップの照明を頂点カラーに焼き込むなど、N64の限られたメモリーに合わせた工夫が施された結果、元々はCD-ROM 1枚分だったゲームデータを、約63MBのROMに収める事に成功している。
github.com/ToxyCola/Half-Lif…
なにより、拡張パックが必須ではあるが、実機でも動作するのは超絶凄い。
90年代後半、FPSを快適に遊ぶために自作PCをアップデートし続けた方や、夜な夜なインターネットに接続して「ハーフライフのオンラインマッチ」をしていた方は、必見の勝手移植作品だぞッッ!!
Still heads down finishing the VR horror game.
Pretty happy with the result so far, hope you guys will like it too 👻
Clem Boissiere retweeted
I'm embarrassed to say how many years it's been but @BlackboxPuzzles just got it's 82nd challenge :)
Oh and full iPhone Duo support in any pose, orientation, split, fold, you name it ✨ More to come and a lot sooner than last time…
apps.apple.com/us/app/blackb…
Clem Boissiere retweeted
过去一个月,我们围绕 Xcode 和 Apple 生态做了一次 AI 方向的调研。今天,分析报告正式公开!🎉
本次发布的是基于 100 位 Apple 生态领域专家反馈的专家组报告,大众组的数据仍在收集中。
希望这份报告能为大家提供有价值的参考,也欢迎交流讨论!
📊 完整报告:
research.swiftgg.team/xcode/
With the imminent launch of Xreal Aura, here's a fun day-in-the-life video of the legendary @nikkmitchell.
Fun fact, you can hear me in the background while we prototype a VR collaboration tool with 3D agents :D
youtube.com/watch?v=CNfdWmt9…
IntDev is a really special place with great people. You should absolutely stop by if you’re in the Seattle area!
Thank you again for having me :-)
The legendary Clem of @sxpstudio came through the office today to demo some awesome AR/VR. The builders are still alive. Lets gooooo
Clem Boissiere retweeted
After TEN LONG YEARS, Order of the Sinking Star is out Now! On Switch 2, PS5, and ... it's at the top of Popular New Releases on Steam, already!
Thank you everyone for your support during this long, long, long, long, long development!
Game development with agentic coding is kind of nuts...
In order to calibrate game design for my horror game, I generated 2000+ game simulations with different rules, environments and player personas / behaviors.
One of the key takeaways from this experiment was tweaking the enemy/collectible spawn algorithm.
For example:
- are we creating unfair scenarios where an enemy requires a reaction time that is too quick
- are the enemies spawning correctly in smaller spaces? - what are common ways to die?
- is the flow pacing consistent with tension build-up?
Obviously you cannot calibrate *everything* (notably fun which is a subjective experience).
Maybe the only way to avoid doomscrolling is to go back to a customized daily newspaper?
Connected my AI agent to a pen plotter to properly draw me a personalized newspaper
Using @grok bot
I also made a printable version so you can try 👇
More open source creation tools powered by bring-your-own AI subscription, this time for game dev! Exciting times :-)
Introducing Genex
The desktop app to build games with AI
→ Open source, MIT
→ Local models, or Claude Code / ChatGPT sub
→ Self-improving harness for game dev
→ Three.js + Blender, Meshy & other tools
→ Unity & Unreal plugins soon
genex.games/desktop
Clem Boissiere retweeted
XR veterans are hard to surprise. Videos can’t quite capture what Sphenomenon feels like. These reactions can. Without excited developers, there’s no thriving spatial computing ecosystem.
@finkd @sama @satyanadella @sundarpichai @elonmusk @boztank @DavidSHolz want to try what got them this excited? I’d love to give you a personal demo.
















