Built SuperMemoryNPC for the Supermemory Local Hackathon.
NPCs forget you the second a conversation ends. New session, blank slate. No names, no quests, no history.
A UE5 plugin and Godot 4 addon that gives every NPC its own persistent memory using Supermemory Local.
For the @zoodotdev #zoomakeathon i worked on ZOO-Bot Assist, a small desktop robot focused on assistive interaction
It includes tactile task tokens, modular add-ons, a simple mechanical arm, and visible internal components like the battery and pcb
zoo.dev/aquarium/48ec781d-c2…
Submitting my 3D world for the capybara simulator game jam.
Built a fully procedural Minecraft-style world using Blender.
$CAPYSIM @_summer_plays_
This app is heavily inspired by Dan Koe’s “How to Fix Your Entire Life in 1 Day". Same ideas around identity, vision. Most tools focus on second-order change: tasks, habits, and discipline. Recode focuses on first-order change: who you are becoming.
built with @caffeineai
Tasfia ⋆.˚⋆ retweeted
Stop the "invisible spending" leak with a real-time AI companion. ☕️
Predictive nudges and spending DNA visualized via the Penny Graph.
Demo: tempo-deployment-548bdece-f6…
Built on Tempo by Tashifa (@tasfuu19)
app 05 -
an interactive card where messages are hidden inside gift boxes.
friends tap around, uncover notes, and slowly discover what you made for them.
every card stays saved in your gallery
Tasfia ⋆.˚⋆ retweeted
In case you missed it:
These were our top 5 submissions for the Tempo Challenge Hackathon 🏆
From text-to-architecture to AI financial coaching
If you can dream it, you can ship it on Tempo
Here’s my submission for the @Tempo_Labs x @contra hackathon
I built Penny, a real-time spending companion that learns your habits, predicts upcoming purchases, and sends timely nudges to help users make smarter financial choices.






