Thomas Finch (@td_finch) header
Thomas Finch (@td_finch) profile picture

Compilers, games, and realtime systems

San Francisco
Joined December 2013
Photo by Thomas Finch (@td_finch)Photo by Thomas Finch (@td_finch)Photo by Thomas Finch (@td_finch)Photo by Thomas Finch (@td_finch)Photo by Thomas Finch (@td_finch)Photo by Thomas Finch (@td_finch)Photo by Thomas Finch (@td_finch)Photo by Thomas Finch (@td_finch)
Thomas Finch retweeted
Coin labs is announcing our new decision model Flip-1. - Distilled down to 1 parameter - 50% on yes/no bench - Runs fully offline
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macOS but it's a GameCube controller
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O'Reilly animals sorted by orientation using PCA.
Image quilt of all @OReillyMedia book covers sorted by color.
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Thomas Finch retweeted
wanted to learn inverse kinematics so i made a bunch of characters that live on a resizable grid
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In my 6 years at Apple the Vision Pro was the first thing I worked on that actually shipped to customers. Needless to say I’ve had a ton of fun reading through all the Vision Pro content around the internet the last few days. A thread of some personal favorites 🧵
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Casey Neistat’s video was a fun watch but he definitely hits at least two placement bugs in the video that are my fault 😬 youtu.be/UvkgmyfMPks?si=EMi8…
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And finally, this Fortnite streamer
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I am proud to present you the pre-print of our paper on GWP-ASan. 5+ years of work by four companies, spanning Server, Desktop, and Mobile, running on billions of devices. Finding and fixing thousands of bugs and potential vulnerabilities. arxiv.org/abs/2311.09394
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Thomas Finch retweeted
DS emulation in Augmented Reality: Displays game as a holographic 3D model. - DS emulated with melonDS (iOS port from rileytestut's Delta) - 3D model extracted with scurest's amazing MelonRipper tool - rendered with iOS #RealityKit #AugmentedReality #AR github.com/zhuowei/DSReality
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Thomas Finch retweeted
Working on @unitygames PolySpatial has been an amazing experience. I'm so proud of @vvuk @jonoforbes @mtschoen and the whole team for what we are able to accomplish! Seeing this demo I worked on for Apple Vision Pro as a part of the Unity #WWDC talk was a very special moment! 😊
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Thomas Finch retweeted
Apple Vision Pro resolution was the best I've ever experienced. It definitely nailed the promise of immersion we have all believed would come someday. But the quality of the pass-through was next level. No latency, extremely high quality, and it will only get better.
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Thomas Finch retweeted
So, I tried Vision Pro, and no matter how good you think it is… it's better. Just astonishing immersion backed by mind-boggling audio fidelity, and the UI has been polished and polished until it's almost invisible. Zero friction; I was a confident user in minutes. #WWDC23
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I’ll be at Apple Park at the meet the teams event from 3-5pm. Stop by the augmented reality area and say hi!
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Incredibly proud of the work my team and I have put in to build visionOS and Vision Pro. Excited that this is finally public!
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