Zinx (@thenameszinx) header
Zinx (@thenameszinx) profile picture

The name’s Zinx. Remember it. ⚔️ WoW addict | MMO enjoyer | Professional bad decision-maker

Joined September 2026
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Oh we about to get graphic cards with no cords 😭😭
JUST IN: Former Apple CEO Tim Cook is being considered as a replacement for Nvidia CEO Jensen Huang.
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Day 34 of asking the devs to fix dungeon XP. Blizzard says dungeon XP is now 60% of Classic. But the math from the original nerf doesn’t add up. 🤔🤔🤔 Community testing originally showed a ~75% nerf. Applying the 20% buff followed by the 50% buff would bring us to just 45% of Classic XP, not 60%. I appreciate the recent buffs, but can we get some clarity on the calculations? And even if 60% is correct, that’s STILL a 40% nerf. Why not meet in the middle at 85% of Classic XP? A 15% reduction seems like a reasonable compromise to keep questing competitive while making dungeons worth repeating. Meanwhile, finding tanks and healers already feels harder, and a small player-run census of ~6,000 characters found that 83% of recorded dungeon visits ended after a single clear. Yes, it’s a limited sample from before the latest buff, but shouldn’t that raise concerns about replayability? Less incentive to repeat dungeons = fewer groups = fewer opportunities for players to enjoy group content. We’re not asking to eliminate questing or make dungeon spam the fastest leveling method. We’re asking for BALANCE. Reward the time, teamwork, and social experience that make dungeons worth running. 🥹 @ClaytonStone @AggrendWoW @QuestTheLine
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Day 33 of asking the devs to fix dungeon XP. Imagine not even finishing your dungeon quests because finding a second group isn’t worth the effort. 💀😂 We’re already seeing dungeons like Wailing Caverns struggle with repeat runs. Some players aren’t even finishing their quests because they can’t justify going back. And can you blame them? Once you’ve completed most of your quests or gotten your gear, what’s the incentive to run a long dungeon like WC again? This is exactly what we’ve been warning about. When dungeon XP isn’t rewarding enough, fewer players return, groups become harder to form, and even players who WANT to finish their quests struggle. I appreciate the recent XP buffs, but dungeons need to be worth repeating, not just running once. Bring back meaningful dungeon XP. Keep group content alive. 😤😤 @ClaytonStone @AggrendWoW @QuestTheLine
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Zinx retweeted
Daily fix dungeon xp tweet. Day 4.
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WoW Classic Forever has a MASSIVE dungeon XP problem, and Blizzard needs to address it immediately. I just spent an ENTIRE HOUR running Blackfathom Deeps, and you want to know how much XP I walked away with? 7,000 XP. SEVEN THOUSAND. We're talking roughly 45 XP PER MOB. How is this acceptable? You spend an hour putting together a group, traveling to the dungeon, clearing trash, killing bosses, and you're rewarded with practically NOTHING. Dungeons are supposed to be one of the most rewarding parts of Classic WoW. They're supposed to encourage people to group up, socialize, and actually play together. Instead, Blizzard has made dungeon grinding feel like an absolute waste of time. RESTORE DUNGEON XP TO 100% OF CLASSIC ERA VALUES. Stop punishing players for grouping up. Stop making dungeons feel pointless. If Blizzard doesn't address this immediately, people are going to stop running dungeons altogether. This needs to be fixed NOW before it seriously damages the game.
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Day 32 of asking the devs to fix dungeon XP. A 50% XP buff sounds HUGE… until you realize how much XP was taken away to begin with. 💀😂 First off, I appreciate the devs listening and making adjustments. But we’re still far from where dungeon XP should be. Based on the original ~75% nerf, even after both buffs, dungeon mobs are still giving roughly 55% LESS XP than Classic Era. And we’re already seeing fewer players interested in repeating dungeons. The problem was never just about XP. It’s about REPLAYABILITY. Once dungeon quests are completed and players get their gear, what’s encouraging them to return? Fewer repeat runs mean fewer groups, fewer tanks and healers, and eventually dungeons becoming one-and-done content. We’re making progress, but we’re not there yet. Keep the adjustments coming. Let’s make dungeons worth repeating, not just completing once. @ClaytonStone @AggrendWoW @QuestTheLine
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Back to daily posts. Dungeon XP buff is still not enough.
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Here is the number breakdown from dungeon XP. Classic Baseline > 100XP Original Nerf (75% cut) = 25XP October Buff (20% Increase) = 30XP Today’s Buff (50% increase) = 45XP. So yes the buff is great. But sadly it’s not even half of the original XP from dungeon mobs. It’s a good start. But we need a bit more. @ClaytonStone @QuestTheLine @AggrendWoW
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Day 31 of asking the devs to fix dungeon XP. I FINALLY CAVED AND DECIDED TO TRY RESTEDXP… ONLY TO FIND A QUEUE JUST TO CREATE AN ACCOUNT. 💀😂 An 8-minute queue just to sign up for a leveling guide. You can’t make this stuff up. We’ve spent weeks hearing that dungeon XP needed to be nerfed because players shouldn’t rush to max level and should instead “explore the world.” Yet here we are, with players actively seeking guides designed to optimize their leveling efficiency. So optimizing solo questing is fine, but repeating dungeons with other players is considered a problem? 🤔 I have nothing against RestedXP or people wanting to level efficiently. I just find the irony hilarious. Is this really the leveling experience the devs wanted to encourage? Let questers quest and dungeon players dungeon. Bring back meaningful dungeon XP. Let us enjoy leveling OUR way. ⚔️ @ClaytonStone @AggrendWoW @QuestTheLine
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High Tide is looking for: - Marvel Rivals Players - World of Warcraft Players - COD Players - Fortnite Players - Overwatch Players - Apex Players - Streamers - Content Creators - Editors - Graphic Designers - Management RT + Reply with what you are!
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discovering they cut dungeon mob exp by 76% to encourage people to quest instead is partially killing wow forever for me tbh, i dont wanna quest thats the most boring part of the game by far
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Another horrible ass idea from the DEV team.
JokerdTV says level 60 quests give no gold, even though gold normally replaces XP at the cap. He asked a Blizzard dev if that was on purpose, and got a straight answer: "It is an intentional change". I'd rather have the gold than an empty quest reward 😬
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Having put in dozens of hours into WoW Forever at this point, I can confirm that these dungeon exp nerfs feel absolutely terrible. Bad because: - not having all the quests is frustrating, so you're essentially just looking up where each quest is as to not int yourself. - this is made worse most people not wanting to run a dungeon more than once, so you're reforming a party each time. Feels like a call of duty lobby. - any quest that requires multiple completions feels bad because again, the experience gains are very, very bad. - no one is re-clearing for items so again, you're forced to re-form a group over and over and over again, then wait for all of them to run across the world to the dungeon (if you want gear!) - and don't forget enormous healing shortages because leveling through dungeons isn't a thing anymore, so finding a healer takes ages :))) All of this was done in service of... not having people optionally dungeon grind. Was it worth it? The world already has so many new quests. Hot take: The system was completely fine. There are other ways to nerf mage boosting.
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Zinx retweeted
not being able to grind dungeons in wow forever is so stupid. im level 28 questing solo since the start as a warrior. Its so incredibly tiring fighting for every mob and item in open world vs people on your own faction. Wish I could play WoW instead of a waiting 50% of the time..
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Zinx retweeted
They nerfed dungeon xp so you can camp the same 4 spawns for a loot quest that no one wants to group up for
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Day 30 of asking the devs to fix dungeon XP. Imagine creating an entire dungeon that half the playerbase has almost ZERO incentive to experience. 💀😂 Take Deadmines, for example. I LOVE that dungeon, but I’m playing Horde. We have no dungeon quests for it, so why would I travel all the way there? For gear I’ll replace in the next dungeon? 🤔 That’s the problem with making dungeon quests the only meaningful source of XP. Once the quests are done, or if your faction doesn’t even have any, what’s the incentive to run the dungeon? We’re turning some of the most iconic content in WoW into one-and-done experiences, or worse, content players never bother experiencing at all. Dungeon XP should reward the EXPERIENCE itself, not just whether you have a quest to turn in. Bring back meaningful dungeon XP. Give players a reason to explore ALL of Azeroth. ⚔️ @ClaytonStone @AggrendWoW @QuestTheLine
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Keep fighting the good fight! Dungeons XP needs to be reverted !
A thread called Dungeons are dead has 254 replies on the Forever forums 💀 Blizzard halved the bonus XP from dungeon quests before launch to push players back outside. Dungeon players say two or three runs with friends are wasted time now, and that tanks and healers lose the only group content leveling offers. Questers answer that dungeons still pay quest XP and loot, and that twenty clears of one instance was never leveling. Our take: casual dungeon runs took the hit, while dungeon spam is still around. The players who level with friends paid for a race they were never in. Should dungeon XP go back to Classic levels, or stay cut?
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Fucking same.
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