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What happens when the company who supplies your magic start over-charging you?
How did Jess end up snared by a black hole?
Are sheep aware of being domesticated, and do they even care?
Find out the answer to these questions and more in Small Packages
amazon.com/dp/B079YYGN7N
When should you show off your writing? I attempt to answer.
youtu.be/3atOslEg-x4
The intent: skim through my wip and break up dialogue with action.
The reality: rework my opening scene (again) and add extra dialogue.
T.H. Willoughby retweeted
The Invisible Woman, 4/27/20.
Ah editing, what an absolute joy it is.
I spent a solid 3 hours writing time today and only added 200 words.
I guess I should be thankful. When I get around to line edits I'll be lucky to add just 200 characters in 3 hours.
Arg. I think I need to ruin a perfectly good book scene just because of a little thing like the laws of physics.
I think I might be able to scrape out 90k words total, but definitely not the 100k I was aiming for. No worries, even if I lose 10% in edits I should still be within the expected sci-fi wordcount.
After leaving their broom-closet sized cell on a space ship, my protagonists get to experience an oubliette, prison, and max sec. Past Tom did not leave me with much leeway for expanding the plot for the second half of this wip.
I think I'm basically done with new scenes for the third quarter of my wip. Turns out there's not a whole lot of room for plot development when the three main characters are all trapped in a cell the size of a broom closet.
Re-reading through my wip, I noticed that at one point I referred to there being "1.21 billion" fragments of code in a computer program.
I couldn't help but giggle at the reference.
Me: writes 2,000 words
Me: shuts everything down and goes to bed
My brain: okay, so you definitely need to do a scene where these two characters meet and here's all the dialogue for it.
T.H. Willoughby retweeted
I'm available for game writing jobs! I've got a handful of indie gigs under my belt with well over 100k words written between dialogue, decision trees, combat enocounters, lore, and narrative in both video games and TTRPGs.
DM me for a portfolio and references.
So close! I wanted 80k words in the bag by last Thursday but had a less than thrilling writing week.
My plan to use the long weekend to catch up got me within 500 words, and the rest will just have to be rolled up into the next stage.
I had a few hours free and a whole lot of words to write. Sat at computer, door shut, headphones on, phone muted.
Suddenly hit by extreme hay fever symptoms. Except it's raining and all the windows are shut, so either I'm actually falling ill or my brain is trying to trick me.
Hrm. I have a couple of scenes that rely on gravity and momentum but I've just realised that I used the wrong reference frame so the character will be moving very fast instead of being stationary.
Whelp, that's a problem for Future Tom*
* aka me, tomorrow, once I'm more awake.
Remapped a couple of my @ScrivenerApp shortcut kets to match vscode. This is going to make me so much more productive whdn I just need to look something up!






