I've tweaked the intro screen, especially the ornaments. Hope you like it!
And more importantly… I added hicolor mode! I'm using a lot of tricks in cutscenes with portraits to display as many colors as possible. (Don't watch the video if you want to go completely spoiler-free!)
I ended up implementing a VWF for the jumbo text as well. I also tweaked the font to match the regular text, so everything feels much more consistent.
Here's a before and after:
And here's a before-and-after with the gameplay I showed previously.
It's pretty wild seeing how much it's been polished since then.
Here's an update on how the retranslation is looking!
If you've played the game before, believe me when I say this is doing more to make it feel fresh than the colorization itself.
It still needs a final editing pass, but I'm really happy with how it's coming together.
With the VWF allowing longer text without needing as many text boxes and many constraints removed, I think I should retranslate the game. The TL did great given its limitations, but character tone can change dramatically now.
Here's an example for Jap speakers.
What do you think?
I finally have a build with everything: 12px height font, VWF, colored bubbles and labels🥲
Almost everything regarding text is finished!





