Iván Delgado (@toruzz) header
Iván Delgado (@toruzz) profile picture

Code writer and web designer. I hack old games and rarely play them. I like dem colors.

Spain
Joined January 2009
I've tweaked the intro screen, especially the ornaments. Hope you like it! And more importantly… I added hicolor mode! I'm using a lot of tricks in cutscenes with portraits to display as many colors as possible. (Don't watch the video if you want to go completely spoiler-free!)
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I ended up implementing a VWF for the jumbo text as well. I also tweaked the font to match the regular text, so everything feels much more consistent. Here's a before and after:
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And here's a before-and-after with the gameplay I showed previously. It's pretty wild seeing how much it's been polished since then.
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Here's an update on how the retranslation is looking! If you've played the game before, believe me when I say this is doing more to make it feel fresh than the colorization itself. It still needs a final editing pass, but I'm really happy with how it's coming together.
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Loving my Pocket Advance
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Replying to @shaomu0
日本語版にも名前を入れようかと考えてるけど、カタカナだと収めるのがかなり難しい!
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With the VWF allowing longer text without needing as many text boxes and many constraints removed, I think I should retranslate the game. The TL did great given its limitations, but character tone can change dramatically now. Here's an example for Jap speakers. What do you think?
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I finally have a build with everything: 12px height font, VWF, colored bubbles and labels🥲 Almost everything regarding text is finished!
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I guess it's time to learn FamiTracker... (ignore the temporary options menu)
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I'm considering adding a "modern" behavior option to Super Mario Land Advance, including scrolling back. What do you think? Should I make it the default?
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