Its only been 3,067 days between this and that 20 seconds of CGI hill footage we got, game should release any day now
“The scroll offered only a shimmer, a veil thinly lifted to my eyes. A future lost. A victory undone. Sands of time scattered by fate.”
Yazar, Moth Priest to High Queen Iradne of Hammerfell (4E 206)
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ulrykh retweeted
Hey I work on this game now
Gotta thank the Leading Lines twitter discourse from the 2010's that got us to this moment and thank @TafferKing451 & the team for the cool welcome. 🤠
ulrykh retweeted
My new game 'The Charity Shop' is out now on Steam!
An atmospheric and surreal first-person puzzle game where you use a digicam to capture the essence of a life lived.
Buy it now, link below ⏬
ulrykh retweeted
Replaying dao. The jargon?? The language used. The greetings and the swear words and the goodbyes. From blessed andraste! To andraste's tits. The maker watches over you. May the maker be with you. Maker's breath. Heck even his balls. The immersion bro.
ulrykh retweeted
You can reject, skip, exile or kill most of the cast in Dragon Age: Origins and miss all content relating to them as a result. It's part of why it's such a good RPG compared to Veilguard who forces all 7 of its unlikeable companions and their shitty dialog onto you.
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Being able to recruit Loghain to your party, the instigator villain who killed the king and your mentor and tens of thousands of others, is such a baller move no-one but old BioWare could have pulled it off.
If you tried this in a modern AAA studio you'd get drawn and quartered
We've been talking a lot about how brilliant Dragon Age Origins was because of the story and the gameplay and the characters, but another string to its brilliance-bow was how your decisions really mattered.
There were significant and sometime catastrophic consequences to your choices and actions (or lack thereof) including individual lives and leadership, up to the decimation of entire factions.
It was beautifully intricate and meaningful and really tested you as an individual.
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