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60+ games launched, 500M+ installs, $450M+ revenue generated 🚀 User Acquisition 🎨 Marketing Creative 📈 Growth Analytics ♟️ Go-to-Market Strategy

Joined December 2021
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Top 10 grossing mobile games of the week (Sep 21-27) MONOPOLY GO! is #1 grossing for an 11th week in a row ($18.5M) Roblox holds #2 for a second week ($14.4M), with Royal Match (#3) and Gossip Harbor (#4) right behind Whiteout Survival up 21% to $6.0M, climbing to #8, the biggest gain in the top 10
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More than 70% of Roblox’s top 100 games by Robux spent ran sponsored ads. According to CEO David Baszucki’s Q3 shareholder letter: - Roblox has tilted its discovery algorithm toward long-term retention over short-term revenue generators - Over 20% of games using rewarded video earned more than 10% of their in-game earnings from ads - AI-built games are producing hits. Break and Steal an Egg and Huss Valley were both built almost entirely with AI The read for UA teams: when AI makes content cheap and the algorithm rewards retention, paid discovery becomes the cost of competing on Roblox. Source: mobilegamerbiz
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Why your marketing data never makes sense Ask a UA manager for this week's CAC and you’ll get five different answers depending on which tab they have open. Your performance marketing data is fractured across at least 5 places: 1. Your MMP 2. Ad network dashboards (Meta, Google, TikTok) 3. App Store Connect 4. Google Play Console 5. Your internal backend data None of them natively reconcile. Ad networks over-report, app stores lag, and internal data lacks top-of-funnel context. If your growth stack doesn't consolidate these 5 silos into a single source of truth, you aren't optimizing spend, you're guessing.
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Top 10 grossing mobile games of the week (Oct 19–25) - MONOPOLY GO! reclaimed #1 at $14.0M, just ahead of Roblox at $13.6M - Township had the biggest gain in the top 10, up 13% to climb from #9 to #7, and Royal Match moved back up to #4 - Gardenscapes broke into the top 10 at #10, edging out Whiteout Survival by $63K Markets: US, UK, DE, FR, CA, AU
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Why nobody actually knows what their ads cost: Your spend data is trapped across 12 different dashboards. By the time Finance asks why you’re over budget, it’s already too late.
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You can predict a new user's value within 24 hours of install. Most UA teams still wait 90 days to act on it. Forecast D7, D30 and D90 from early cohort data and ARPU curves, then scale or cut campaigns before payback. Quick breakdown:
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Advertisers don't care where they spend their money, they care about the returns they get from it. When you launch a new ad network, you're going head-to-head with Meta's massive ad engine. There's a high fail rate for companies trying to break into the ad space.
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Your designers didn’t go to art school to read pivot tables. They think in concepts. Your reporting should too. Track results by concept and the winners find you.
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Top 10 grossing mobile games of the week (Oct 12–18) - Roblox held #1 for a second week, but MONOPOLY GO! cut the gap from $419K to just $77K ($14.7M vs $14.6M) - Gossip Harbor is back at #3 for the first time since August, passing Royal Match - No new games broke into the top 10, and Candy Crush Saga moved up to #4
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Does MONOPOLY GO! reclaim #1 next week, or can Roblox make it three weeks in a row?
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Publishers keep trying to build their own ad networks. Voodoo is reportedly testing one. Tencent has the scale. But to grow, they plug right back into @AppLovin. @BleedKale (@upptic) explains why👇
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Are any publisher-owned networks actually going to break through as competitors, or are they all destined to become backend integrations? Drop your take below.
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These apps will drain your ad budget... speaking from experience.
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Why fight through Q4 ad traffic when you can just fly over it? 🚀 Growth marketing for studios playing to win. Let’s talk.
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Content creators from your own communities can be UGC powerhouses.
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The sneaky TikTok Ads money pit nobody notices.
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Upptic retweeted
This developer exposed how Block Blast intentionally makes players lose to optimise which ads they see. Is this even legal?
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Do you agree?
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This developer exposed how Block Blast intentionally makes players lose to optimise which ads they see. Is this even legal?
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Meta has banned ByteDance from advertising on Facebook and Instagram in seven countries, including the US, effective immediately. The ban covers ByteDance and any advertiser whose ads send users to TikTok or other ByteDance apps. Countries affected: US, Canada, Egypt, Indonesia, Japan, Thailand, and Vietnam. Source: thenextweb
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When the client asks for "authentic UGC" but provides a highly scripted corporate infomercial.
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