B* 20 days until GTAVI ๐ŸŒด (@userxtraa) header
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somewhere on the darkest side of the sunniest place in America

Vice City
Joined October 2026
Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)Photo by B* 20 days until GTAVI ๐ŸŒด (@userxtraa)
20 DAYS until the release of Grand Theft Auto VI!
21 days until the release of Grand Theft Auto VI!
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just realized how many fucking npcโ€™s there are in these 4 seconds
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B* 20 days until GTAVI ๐ŸŒด retweeted
Check out Edgeโ€™s Grand Theft Auto VI cover story from Issue 430, online and in-stores now. Available to read here: gamesradar.com/edge/gtavi-coโ€ฆ
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Replying to @justxavierisunc
Fella said it's like building a pyramid on everest, holy aura ๐Ÿ˜ญ
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red hair Jason Duval supremacy
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B* 20 days until GTAVI ๐ŸŒด retweeted
E11EVEN Miami has announced that it will transform its nightclub with branding inspired by GTA VI's parody nightclub NINE1NINE on Friday November 6. Flo Rida is also set to perform live during the event. Tickets are now out: 11miami.com/
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B* 20 days until GTAVI ๐ŸŒด retweeted
Today marks 24 years since Rockstar released GTA Vice City. Here are all references found in GTA 6: - Vice City cover girl poster in Jason and Luciaโ€™s house - Vice City release date (29.10.02) engraved on Luciaโ€™s revolver - Raul Bautista wearing the same outfit as Lance Vance - Reference to Phil Cassidy, who was an arms dealer in Vice City - Tommy Vercetti shirt pattern as a weapon skin included as a pre-order bonus - Love Fist reference in the Extended Look - V-Rock and Flash FM radio stations, which are returning
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B* 20 days until GTAVI ๐ŸŒด retweeted
Saving the day ๐Ÿซก
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The GTA VI stickers are back in stock (not sure how long) but if you havenโ€™t already got them, be sure to do so ASAP! ๐ŸŒด๐Ÿฉทโ˜€๏ธ๐ŸŠ
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B* 20 days until GTAVI ๐ŸŒด retweeted
That is what's coming in November.
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B* 20 days until GTAVI ๐ŸŒด retweeted
Grand Theft Auto VI: Original Score by Justice Learn more about this adaptive score, hear the new single โ€œPusherโ€ feat. Gesaffelstein, and more: rsg.ms/bf3b12a
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21 days until the release of Grand Theft Auto VI!
22 days until the release of Grand Theft Auto VI!
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B* 20 days until GTAVI ๐ŸŒด retweeted
Dica pra quem for jogar gta vi: criem uma live privada no console toda vez que forem jogar. Todas as horas de gameplay vรฃo ficar salvas no youtube e vc pode rever no futuro qnd quiser.
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B* 20 days until GTAVI ๐ŸŒด retweeted
Haven't seen anyone post it yet, but the first score OST for GTA VI has been uploaded to streaming platforms Hope there's another one that gets dropped today
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B* 20 days until GTAVI ๐ŸŒด retweeted
40 new GTA 6 details from Edge Magazineโ€™s hands-off preview at Rockstar North (no old information repeated): 1. They watched Rob Nelson play the game completely unscripted for 1.5 hours 2. Nelson says Jasonโ€™s actor took a long time to cast, as they were looking for the perfect fit for the role 3. The map size is nearly as large as GTA 4, GTA 5, and RDR2โ€™s playable map areas combined 4. Every random location is as densely detailed and interesting as the others 5. Aaron Garbut hasnโ€™t seen all locations despite spending years exploring the game, due to how dense the world is 6. You can enter random houses and find photographs sit on walls, possessions accumulate on tables, living rooms and kitchens acquire the disorder of the individuals who use them 7. Rockstar is introducing a new mechanic allowing Jason and Lucia to react to unpleasant smells with different facial expressions and varying degrees of disgust 8. During the playthrough, Nelson let Jason stare at an NPC who was walking his dog 9. The NPC decided that Jasonโ€™s stare constitutes a test so he unclips the leash from the dogโ€™s collar and the dog starts chasing him. A flock of pigeons bursts into the air. Finally, the dog loses interest and trots back to its owner 10. Like in previous titles, police vehicles will have a shotgun that you can pull out and carry. You can find it in the trunk and take it while theyโ€™re busy confronting an NPC 11. Clouds shape will change depending on the season, wind, humidity, fog, and time of day 12. The wind and storms will have a physical effect on trees, waves, the way boats move, and who a helicopter flies and it may even sustain light damage from a storm 13. NPCs react and seek shelter as weather deteriorates similar to GTA 4 14. The day-night cycle has been substantially extended after the team tested GTA 5โ€™s timings, where โ€œeverything felt too fastโ€ for a game with this level of fidelity 15. One of the studio heads, Phil Hooker says he spends much of his time waiting for buses and memorizing routes, checking that they arrive when expected, then riding them across Leonida and watching the world pass by. โ€œIโ€™m obsessed with making sure they always turn up," he says 16. The Criminal Profile system, which tracks Jason and Luciaโ€™s behavior can go from professional to irredeemable, which is beyond fixable depending on your actions and it will influence how the story unfolds 17. Jason and Lucia are bound together by an emotional history as well as a professional one, and their relationship status is measured on a 4-point scale 18. Nelson refused to confirm or deny whether the couple can marry 19. The story is deeper than just trying to amass wealth, cars, homes and status by any means necessary, Nelson says: โ€œWhat if these characters want something else?โ€ 20. The game starts with them wanting to be together, and wanting to give this relationship of theirs โ€œanother shotโ€ 21. Police can lay stinger strip across the road, and itโ€™s almost invisible when driving at speed at night, causing the tyre to blow and throwing you off a motorcycle 22. K-9 police dogs, including Alsatian are in the game and they can pin you to tue ground in pursuits 23. NPCs can randomly challenge you to a street race by winding down the window, taunting you until you accept or ignore them 24. NPCs can climb out of the vehicle window and perch on the door frame, screaming insults back into the wind 25. The game is designed to absorb interests and habits of millions of players and play the way they want: โ€œYou can have your life in the game,โ€ says Garbut 26. Some dev teams who mightโ€™ve made an entire game in the past are now assigned to individual parts of Leonida 27. Most senior devs have been working together for decades so they donโ€™t need a studio head to direct them 28. They individually have a strong idea of what they want to evolve 29. The development process consists of 6-to-8-week milestones on a specific area of the game before stabilizing a build and playing it intensively 30. A smaller group considers the game as a whole compared to that area, and they produce thousands of notes that get revised, discarded or sent back 31. The process is described as constant iteration and regrouping 32. They donโ€™t follow fixed early design documents that were previously written because they get dated quickly, stating that the game โ€œtells you what it needs.โ€ 33. Satire is the hardest thing to keep fresh so they let the humor grow out of the places they have built: โ€œIt develops somewhat naturally once weโ€™ve decided where weโ€™re roughly going to take you, and what elements of society or culture we want to satirise or have fun with.โ€ Nelson says 34. The fuel mechanic wonโ€™t be as bad as some people think, as vehicles can drive for a long distance before running low on fuel and refilling will be quick (10-second animation) 35. There are teams working solely on brands and billboards in the game and another group writes radio advertising 36. Rockstarโ€™s President Sam Houser remains involved in every aspect of the gameโ€™s creative development to shape its direction 37. Sam even plays the game with Nelson to identify issues and send feedback that covers everything from lighting, animation and audio to narrative, tone and game mechanics 38. A relentless cycle of scrutiny and revision helps maintain a consistent creative vision across the enormous project so that it feels coherent 39. Aaron Garbut says he feels better about this game than any project he has worked on before, stating that they havenโ€™t compromised on the scale, the detail, the interactivity, the story, or the open world: โ€œI feel like weโ€™ve built a pyramid on Everest,โ€ he says 40. Finally, Nelson says the game is now ready: โ€œIt ceases to become ours, and it becomes everybodyโ€™s,โ€ then he sets down the controller saying โ€œthereโ€™s a letting go.โ€ (via GamesRadar)
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this is about to be the greatest game of all time๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ
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B* 20 days until GTAVI ๐ŸŒด retweeted
Here are all 12 new GTA 6 screenshots Rockstar sent to Edge Magazine.
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