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Finally, the DEEP SIX demo is live on Steam! You can finally try your hand at my PS2/PS3 era inspired stealth action game!
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#DeepSix
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#Steam
store.steampowered.com/app/5…
youtu.be/ODZSMx2pEmc?si=vDwW…
A DEEP SIX livestream uploaded to youtube by @oboeshoesgames! Fun and funny, but also invaluable info for me as a dev.
I sat with a notepad to jot down every bug and problem, and now have a laundry list of great patches to work on!
All these new players from #SteamNextFest has been great for improvements and bug fixes. Every few hours i push a new patch. Enemies AI has gotten smarter, weapons have more features, bugs are getting squashed. It's been great!
Thanks everybody who's played!
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#DeepSix
NextFest is live and the DEEP SIX demo has the corner on the market for WW1 Stealth games. Literally the only one by those filters!
store.steampowered.com/app/3…
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How about a DEEP SIX speedrun with the dev? Extra Ops 101, revolver only, S rank, Aviator Jacket for it's boost, 48 seconds.
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New demo update on Steam, and a change i think folks will enjoy. Blunt melee attacks (fists, hammers, etc) are now non-lethal, and can KO enemies quickly.
Bladed weapons though like the sword are lethal! So pick your loadouts carefully!
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Reminder: tonight is the DEEP SIX Livestream feature with the Imaginator.
youtube.com/post/Ugkxty5aq_G…
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As we amp up to the Steam NextFest demo release, DEEP SIX is getting some live stream airtime this Monday. Come check it out, i'll be creeping in the chat as well.
youtube.com/channel/UCPh_WQK…
Working on some new trench level sections. The difference between daytime & clear and nightime & stormy is crazy.
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New showcase teaser trailer showing the latest in gameplay, cinemas, and features of DEEP SIX. Everything that will be included in the Demo.
Prepared for both the Godot Showreel submission and the Steam NextFest October 19th 2026
youtu.be/Va14SZKRSrk?si=OKtc…
#GodotEngine #GameDev
Alright, let's show the new tranq crossbow mechanics.
A bolt to the head IS LETHAL. But a body shot will drain their psyche and KO over time (accelerated here for the video). So yes, tranq enemies, but plan for the extra time and attention.
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#DeepSix
#GodotEngine
Fun new weapon additions i hope to include in the coming demo. Prototype Big Joe and Little Joe crossbows. Both with tranquilizer laced darts, they're a silent and non-lethal addition to the arsenal.
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#GodotEngine
I've been so busy working with voice actors it's slipped my mid to share progress. I'm fleshing out radio conversation UI, and plugging in all the great voicework, and it's coming along great.
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More changes. Time of day options include: AM, PM, and NIGHT.
Weather options include: CALM, RAIN, and SNOW. Giving a 9 level varieties. Each combo affects enemy vision differently. Snow variations have me missing Shadow Moses...
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#DeepSix
A bunch of UI work today. The plan is, story missions have a locked time of day, and weather. But Extra ops are more sandboxed, allowing custom changes before deployment.
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Searchlights blocking your path and you don't have weapon? Look for the main breaker, and cut the power to them all at once.
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#DeepSix
#GameDev
Just got a ton of recordings back from my voice actors. They did so good, I can't wait to splice them up and get them in game.
Blocking out level cinemas, writing script and working with voice actors. This game is slowly coming together.
#GameDev #GodotEngine #DeepSix
Another sidelined feature got added back in today. The sonar-doppler won't detect enemies at first, it only pings the local relay station location. Once you active the local relay, then your ping can highlight enemy positions on screen.
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