yiggs retweeted
Age is just a number.
Sodsm1980 VS Arslan1995
Thanks 3000 point ^^v
I LOVE YOU ❤️
PS : I think you need to practice a lot – at Nam-gu, Republic of Korea
yiggs retweeted
🆘️TRENDING: Hideo Kojima on a podcast in Japan thanks #XBOX for stepping in to save Physint after #PlayStation couldn't afford to pay because both Wolverine and Saros flopped. "My future with PlayStation is over, but I'll work with Xbox, PC and Nintendo for years to come."
yiggs retweeted
The End of Evangelion originally had a much longer live-action alternate reality.
It followed live-action versions of Asuka, Misato and Rei, played by their actual voice actresses, living ordinary lives in a world with no NERV, no Evangelions and no Shinji.
Parts were filmed, but Anno ultimately removed most of the sequence from the finished movie.
Someone actually ANIMATED the average Counter-Strike voice chat experience 😭😭
The screaming. The barking. The international insults.
This might be the most accurate representation of CS ever created. 💀
Absolutely incredible work by Zeeeko 🎬🔥
yiggs retweeted
Arkadyzja Public Beta is out!
- PS2 netplay (delay based, up to 8p- multitap games!)
- Linux support
- Replays, profiles, social features
- Perfect Tag1 rollback
Tekken 4,Tekken 5,Soul Calibur 3,Def Jam, NBA Street, Urban Reign...500 ps2 games supported
youtube.com/watch?v=wF_Gu3mk…
yiggs retweeted
A new tool called SCSKiller is trying to get rid of one of the most annoying problems in PC gaming: shader compilation stutter.
The tool pre-compiles shaders before you play, so games don’t have to stop and do the work during gameplay.
Wccftech tested it with Final Fantasy VII Rebirth and the results were pretty impressive. After using the tool, the shader-related stutters they encountered were basically gone.
The project also reports some big improvements in other games:
Final Fantasy VII Rebirth: 19 → 0 stutters
Hogwarts Legacy: 1,014 → 87
Star Wars Jedi: Survivor: 9,038 → 11
SCSKiller currently works with NVIDIA and AMD GPUs on DirectX 12, while Intel GPUs aren’t supported yet.
wccftech.com/new-scskiller-t…
SF4Enhanced 1.0.0 is out: rollback netcode for Ultra Street Fighter IV.
Public lobbies: browse and join anyone, no code needed.
Lightweight: unzip and play, no port forwarding.
Relay servers in Spain, Germany and now the USA. Free: github.com/fabeloper/sf4e/re…
yiggs retweeted
Miyamoto telling Sakurai how the Smash fanbase expected a Smash Bros game announcement on Switch 2 during the last Nintendo Direct 😂
yiggs retweeted
Some "firsts" in fighting games, or at least as many as I could fit. Some may not be what you expect.
Something was definitely in the water from 92-94 in particular. Devs were going nuts with new systems. Also crazy how much technology changed from 87-94.
(Pt. 2 later)