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▶️DOWNLOAD DAYBREAK HERE:
steamcommunity.com/sharedfil…
STANDBY, the revamped version of Five Spawn Room - Spooktober, is now available on the Steam Workshop!
steamcommunity.com/sharedfil…
Been quiet for a while...
Very soon, @destinydooby and I, with some help from @kunjora, will be releasing a big showcase video covering Five, Okinawa and more...
Join our new Discord server to receive updates first: discord.gg/rMed4UWyEY
View a showcase of the FX and download below
youtube.com/watch?v=J6UWEq2a…
🚨 Black Ops 3 custom map & mod makers 🚨
You can now download my custom muzzle flash FX to use in your project ⬇️
The Daybreak loading video was updated to 1440p with the recent map update.
Take a look for yourself below 👇
This is balanced so that you would have to kill around the same amount of zombies to reach round 1000 as a standard 255. And you can continue even further up to round 65535 (please don’t reach this, go outside)
With the recent update, the zombies per round cap was increased from round 35 to round 50, after this 249 zombies will spawn every round in solo. This will make it harder to reach 255 but you can now continue past that point.
However, the initial caps in place (both at round 35) made reaching the round cap a little too easy. The zombies per round were 134 in solo. This made rounds very fast and, since powerup drops reset every round, made you face almost no challenge in going for a high round.
A little more on uncapped rounds…
Daybreak is very easy to reach round 255 due to the zombie health and zombies per round cap. The reason these caps are in place are to make any weapon viable on a high round, even without AATs. But also to encourage players to go for them.
Replying to @yungrobit
Uncapped Rounds
To further encourage high rounds, the round cap has been increased to effectively remove the round limit. Now the only thing stopping you is your imagination... or the game crashing.
How high can you go?













