zetiq πŸ„β€β™‚οΈ (@zeetiq) header
zetiq πŸ„β€β™‚οΈ (@zeetiq) profile picture
Joined January 2014
Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)Photo by zetiq πŸ„β€β™‚οΈ (@zeetiq)
[JX] Cold War bucket list any% speedrun
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zetiq πŸ„β€β™‚οΈ retweeted
echoes of a forlorn land youtu.be/cmPwUfqcFWs?is=yH-9…
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do I drag and drop my best clips on iw4/iw5 and quit or do I give it into edit and quit?
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Hello everyone, HiNAtyu here! Over the past several days, I've been continuously improving and reverse-engineering my ZoneTools for MW2019, MWIII, and other CoD titles. And today, I've successfully implemented another major feature into my ZoneTool! 【 - World's First REAL BO7 ZoneTool Custom Map / Custom FastFile (Minimal Map Conversion PoC) - 】 ===== BO7 ZoneTool Custom Map Dev-Progress Part 1 ===== As I demonstrated in my previous posts, I had already begun successfully converting Static Models and improving graphical rendering in MWIII. Following that progress, I started developing a ZoneTool for BO7. Of course, getting to this point wasn't easy. I encountered numerous issues, crashes, and bugs along the way, requiring countless rounds of trial and error, fixes, and testing. But now, I've finally reached a point where I feel the first PoC is ready to be showcased, so I'd like to share my latest progress with everyone! β—† Bringing Custom Fastfiles to BO7 Starting with MWIII, the engine introduced further changes to fastfile structures and internal logic. Even with all the crash fixes and improvements I had already implemented for MWIII, BO7 introduced additional challenges that required even more investigation and testing. Getting custom fastfiles to load successfully in BO7 was extremely difficult. However, as you can see in the video, the BspSurfaces generated using IW8 Radiant, with the familiar `case 1024` texture from CoD4 applied to them, are now rendering in BO7 with exactly the same visuals! You can also see that the Skybox's Hemi-Octahedral texture is being converted and rendered accurately, preserving its original appearance. What this video demonstrates is that, no matter how new the game engine is, custom maps can still be made playable as long as we continue reverse-engineering its structures and researching the necessary conversion logic. β—† BO7 ZoneTool β€” Initial PoC Features The first PoC version of BO7 ZoneTool currently supports the following features: - Accurate conversion of Skybox textures, preserving their original brightness and colors. - Accurate conversion of BspSurfaces, including their geometry, dimensions, and thickness. - Accurate conversion of textures assigned to BspSurfaces, preserving their original colors. - Conversion of floor Havok collision geometry that precisely matches the shape of each BspSurface. - Conversion of the various map data required for players to spawn and play within custom maps. - Conversion of basic map lighting configurations. - NavMesh conversion (experimental). ...etc. β—† Current Status and Future Development Of course, this is still just a PoC. It's currently at a stage similar to the very first PoCs I previously showcased for MWIII and MW2019. Moving forward, I plan to continue building upon the conversion logic I've already developed for MWIII, while further improving the quality and functionality of both the MWIII and BO7 ZoneTools. In this video, NavMesh conversion for zombies is still incomplete, so improving NavMesh generation and conversion will be one of my priorities for the next PoC. I'm also planning to invite some friends to join me next time, so hopefully I'll be able to showcase even more features and possibilities! Stay tuned for the next JUP/SAT custom map development update! #ZoneTool #x64zt #ModTools #Radiant #CustomMap #Mod #Modding #FastFile #Havok #Collision #Collider #NavMesh #CoD #CallOfDuty #ModernWarfare #BlackOps #IW3 #T4 #IW8 #JUP #SAT #CoD4 #WaW #CoDMW #MW19 #MW2019 #ModernWarfareIII #CoDMWIII #MW3 #MWIII #BO7 #BlackOps7 #BO7CustomZombies #Zombies #BO7CustomMap #BO7Radiant #BO7ModTools
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zetiq πŸ„β€β™‚οΈ retweeted
apparently offscreen flicking is cheating
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zetiq πŸ„β€β™‚οΈ retweeted
is it many hours late? yes should i have posted this later today instead? yes but here it is anyways, this weeks updates for IW8MVM! i missed some features in the video but as always can get more information in my discord
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zetiq πŸ„β€β™‚οΈ retweeted
Leading @SurfKlub
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zetiq πŸ„β€β™‚οΈ retweeted
Modern Warfare 3 with dlss5
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zetiq πŸ„β€β™‚οΈ retweeted
Replying to @notanzr
@notanzr X MO Tomorrow (s/o amin for the dragndrop)
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zetiq πŸ„β€β™‚οΈ retweeted
Today cΜΆlΜΆaΜΆuΜΆdΜΆeΜΆ...I made iw4x have more slots.
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zetiq πŸ„β€β™‚οΈ retweeted
can someone explain?
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zetiq πŸ„β€β™‚οΈ retweeted
While decompiling the old MW2, we tasked the agents with evaluating the security of the code and documenting security vulnerabilities they find along the way. They found 21 vulnerabilities so far. Please be careful when playing it.
Activision says they have fixed all exploits for Call of Duty: Modern Warfare 2 (2009) on Steam "An update released this week addressed all known vulnerabilities in Modern Warfare 2. The team continues to support our legacy titles, with additional updates coming soon." [via @JezCorden]
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zetiq πŸ„β€β™‚οΈ retweeted
Dual with @psychosispc on void soon
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does it also ship it with RCE's is the question
Fable 5.1 - FPS - Remake a call of duty demo from a screenshot One shot, 30 hours.
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zetiq πŸ„β€β™‚οΈ retweeted
Our FastDL server for IW4x has been taken down. We received a request from a member of the IW4x project asking us to cease hosting it for DLC map delivery, and we've complied. hgmserve.rs/changelog/update…
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zetiq πŸ„β€β™‚οΈ retweeted
We made some changes! IW4x & T6ZM Demos now appear on hgmserve.rs/demos We now support DLC FastDL on IW4x & Changes to our Map Vote Script. See our changelogs hgmserve.rs/changelog/fastdl… hgmserve.rs/changelog/iw4x--…
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update for @HGMServers live now across all IW4x servers MapVote updated: - to list map + all gamemodes per server - to keep a recent map history - to work again when there is only one map to vote from nuke script changes to mirror IW5's M.O.A.B IW4 base DLC download upon vote
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feel free to DM me or @HGMPlays if you find any bugs
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