Bay Backner (@BayBackner) header
Bay Backner (@BayBackner) profile picture

Head of Studio Partnerships @decentraland - leading the Creator Success Program // Assistant Professor Emerging Tech @berkleevalencia

Joined May 2021
Photo by Bay Backner (@BayBackner)Photo by Bay Backner (@BayBackner)Photo by Bay Backner (@BayBackner)Photo by Bay Backner (@BayBackner)Photo by Bay Backner (@BayBackner)Photo by Bay Backner (@BayBackner)Photo by Bay Backner (@BayBackner)Photo by Bay Backner (@BayBackner)Photo by Bay Backner (@BayBackner)Photo by Bay Backner (@BayBackner)
A year ago, Tempus Impromptu was reimagined in 3D by a Juek studio and brought to life in @decentraland . Today, I decided to revisit it. 🖤 I genuinely thought it might no longer exist there, but to my surprise, the world was still standing. The video installation no longer seems to trigger, but I could still walk around inside a place that began years ago with nothing more than my hands, paper and imagination. Three separate physical drawings, now in different parts of the world, became a single interconnected composition. From there, the work travelled through digital animation, augmented reality and eventually into a three-dimensional environment you could actually explore. And somehow, a year later, part of that journey is still alive. Tempus Impromptu has never found a collector. I don't sell a lot of my work. That's something I've learned to live with, even if it sometimes weighs on me. But walking through that world again reminded me that an artwork's journey isn't necessarily measured by how many times it changes hands. Sometimes it's about the places it reaches, the forms it takes and the little traces it leaves behind. I won't pretend I'm not proud of that. Maybe it's a small legacy, but it's mine. 🖤 If you'd like to wander through this strange little world yourself, you can still find it in Decentraland: 📍 Coordinates: -133, -82 And if the video doesn't play, at least you can still get lost in the scenery. 😂🫂 thank you @BayBackner
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⚔️ 30 days of Dungeons of Antrom! Since Sept. 29 (Launch Date): 👥 36 players/day on average • 51 on Oct. 27 [Last CS Playtest] 🏰 338 dungeon runs • 210 clears 🔄 Returning players made up 72% of player-days 🔥 126 weekly / 278 monthly active players 45 min in-scene per player-day. Thank you to everyone exploring, battling, and coming back for another run! 🫡 #Decentraland #DungeonsOfAntrom #Web3Gaming
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My Monday morning = reviewing game designs submitted to @decentraland Creator Success. Lots of ambitious ideas, lots of cool test scenes. Like this one at leined.dcl.eth Some useful things I learned today. 🧵⬇️
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IYKYK 🤌
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“Creative privilege” is an interesting concept. If I understand it correctly, it’s the luxury of having the opportunity to learn through trial and error. To practice, build momentum, gain confidence, and try again. Eventually, you succeed. And that success gives you the confidence to do it again. But read it for yourself. 👇
I spoke this morning at VDS about AI in creative practice, and I said that AI does not, and will not, democratise creativity. Quite a few people in the audience talked with me after about this. So, it seems like a good time to start sharing! Links ⬇️🧵
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I spoke this morning at VDS about AI in creative practice, and I said that AI does not, and will not, democratise creativity. Quite a few people in the audience talked with me after about this. So, it seems like a good time to start sharing! Links ⬇️🧵
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Want to use @decentraland Creator Hub directly with your agent? The MCP config works like freaking magic. In Creator Hub, click on the top right DCL icon. Choose: Settings -> AI Then scroll to "Expose AI assistant MCP server" Paste the code into your agent. Done.
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He is... RoboCrab. He is... Ready. (Sound up 🔉)
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Thank you @metapaul531 🫡 That’s a huge compliment coming from a #Web3 #gaming legend! Shoutout to @BayBackner and @decentraland for supporting creators and helping make these experiences possible!
Huge thanks to @dcl_matt for consistently delivering top-tier builds and endless surprises! The thrilling real-time multiplayer co-op and action keep us hooked every single time. Absolute peak gaming! 🚀🔥🎮
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1/9 The past three months in #Decentraland have been some of the most fun I've had in five years. Today, October 15, marks the end of a personal three-month challenge: explore, build, participate, and discover what's possible. I'm excited about what comes next.
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The cat is out of the bag. @BayBackner just did something quite significant. She documented the actual tools and workflow she uses to build scenes in #Decentraland. I've been talking about these tools for months, and many of them are already listed on Swissverse. But I've never published my complete building process. Now Bay has put hers out there. And I think this changes things. For a brief moment, knowing how to use AI to build gave people a rather unusual advantage. Suddenly, people who had never written much code were creating entire worlds, games, and experiences. People wondered how they were doing it. Well, now there's a recipe. And the funny part is what happens next. If you've always wanted to build something in Decentraland but didn't know where to begin, you now have a process you can follow. The tools are accessible. The workflow is documented. The barrier to getting started has dropped dramatically. Which raises a rather awkward question for those of us who have enjoyed our little head start: What happens when everybody knows how to do it? I think we're about to find out.
Last Friday, the @decentraland @RegenesisLabs teams held an internal hackathon. Why? We’re building AI-assisted workflows to help you make games, and we wanted to stress-test them, rough edges and all. My entry: Senet Tomb 🏺 Here’s what I learned 🧵
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Last Friday, the @decentraland @RegenesisLabs teams held an internal hackathon. Why? We’re building AI-assisted workflows to help you make games, and we wanted to stress-test them, rough edges and all. My entry: Senet Tomb 🏺 Here’s what I learned 🧵
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1/4 One month into @decentraland Creator Success applications, and 25 excellent game ideas submitted. But here's what surprised me: I've had to ask more than half of the studios to go back and complete Step 1. The requirement? Play other people's games before building your own. Here's why it matters. 👇
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who will eventually be my cohost for @theWIPmeetup WHEEL OF FORTUNE🤔 TODAY 3PM ET🚀 @BayBackner in the house w/ some huge updates & then we all spin to win @decentraland wearables & it might break🚀 + @fabianospeziari @patriziabarnato nft gifts & wipcoin 4 all🎁 LINKS👇
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Something looks a little different in Genesis Plaza 🎃 Jump in if you dare
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So we did it @decentraland ! The Mataha team is back! Let's go @leomchesi @by_cosco !
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Saturdays are for dungeon crawling in @KnightsOfAntrom
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1/ *Weekly Recap: "Players do not read" Edition* 👀 Every week I run milestone playtests with small game studios in @decentraland's Creator Success program, and the same lessons keep coming up. Other studios might benefit from them too. Here's what I learned this week about onboarding, multiplayer design, mobile and knowing when to stop 👇
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Calling all boo-ilders and scream-ators 🎃 If you're planning to haunt your scene this halloween, we want it in the official Halloween lineup. Plz don't ghost us👇
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Hey fam, we weren't partying or dead, just grinding in the corner non-stop to finally bring something new to the community. It's official: Alienscrapyard is ready! Play and compete in this game in Decentraland. Weekly prizes are coming! /goto alienscrapyard.dcl.eth
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