No pretraining. No baked animations.
Just a physics-driven hexapod choosing footholds, balancing, falling and recovering in real time - in the browser.
One single HTML file. @threejs 🤖
Replying to @CorevisionCS @CounterStrike
Forgot to say: FUUUCK YOU!!!!
Replying to @olafkswg @CounterStrike
I would say that this clearly reflects what is simply missing from Valve. Efficiency 😅
Replying to @cantryde
its not only the the "display", also keep care about the performance if you have such large lists😊
Replying to @KatoBuff
C/O = hey look at me, i want to be a important trader and i want get attention. Look look look
Replying to @TheWarOwl
I wonder how long it will take until the cs community realizes that it is pointless to continue developing VAC and stops crying because in the near future no one will be able to distinguish between human and AI players anyway.
And i'm 100% sure Valve knows that too!
Replying to @Lillykyu
Amazing! Maybe one idea to "improve" would be to "collect" the bumpmines and than use them anytime later with a key and not like now "instant". Maybe? 😅
Replying to @Mecke_Dev @skinflowgg
Heeee, i also dont beleave anymore 🤣
Replying to @ThourCS2
Hahahaha this is sooo stupid XD
imagine in 20 years some of us have 50+ of this stupid "number logo / icons" show up in our profile. VERY BEAUTIFUL!



