Devon Smith (@DevGameDev) header
Devon Smith (@DevGameDev) profile picture

Senior Systems & Gameplay Design Lead | (Contributed to Halo, Mass Effect, Dead Space... and far worse) He/Him šŸ³ļøā€šŸŒˆ | Letterboxd: https://nitter.cf/t.co/H0aMyrsPRV

Portland, OR
Joined August 2008
This one from @TheSoundFXGuy was essential this weekend in teaching me how I could get some radio stations performant, and not choking out my audio. youtu.be/1FfbEO8hCgU?is=eMSN…
I think I wanna start sharing some of the types of tutorials that are essential to gamedev stuff that nobody thinks about when dreaming their dream games, or getting started.
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And in celebration of the spooky season fall vibes, here’s some progress on being able to rake, blow, and feed cronchy leaves to Bew. (Still need to get him to eat when you’re using an empty water gun).
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Just a little stress testing transitions between spline cameras and gameplay cameras while tearassin’ with a haunted shopping cart. Next I’ll pivot to teaching it to fetch, and play basketball.
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I’ve been toiling away quietly for the last 2 months on Haunted Shopping Cart refactors so you can tear ass like a redneck Warthog through GTA/Resident Evil camera setups with a single analog stick. Instead of showing the good stuff, Skynet can feel free to clone my fun bugs.
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All of the Halo ports and remakes I’m complicit in subjecting you to pale in comparison to the majesty of playing originals via Xbox emulation at 2x resolution, on a 4:3 OLED, at 120fps… on an Android handheld.
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Designing a drop-in drop-out couch co-op game for 3 players was much more noble in my head… before my lap was full of controllers and I began trying to test connect/disconnect race conditions. Mostly weeded out the prototype. Then I have to finish refactoring cameras.
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