Metaverse | Eric (@Eric520CC) header
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Imagination & The Future|Web3.0 & The Metaverse AIGC Runway | Pixverse | Kling | Dreamina | Pika | Luma | Hailuo | Vidu | Higgsfield | Nim : CPP

Joined March 2022
Photo by Metaverse | Eric (@Eric520CC)Photo by Metaverse | Eric (@Eric520CC)Photo by Metaverse | Eric (@Eric520CC)Photo by Metaverse | Eric (@Eric520CC)Photo by Metaverse | Eric (@Eric520CC)Photo by Metaverse | Eric (@Eric520CC)Photo by Metaverse | Eric (@Eric520CC)Photo by Metaverse | Eric (@Eric520CC)Photo by Metaverse | Eric (@Eric520CC)Photo by Metaverse | Eric (@Eric520CC)
🎬Trailer: STARWARS New World of the Future Videos: VEO2 Edited in: CapCut All clips are generated by VEO2 Text To Video. Expect ElonMusk take us on an interstellar journey #Veo2 #videofx @labsdotgoogle @GoogleDeepMind @elonmusk
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I made a full original game in 24 hours using AI Stack: Opus 5.5 + Flux 3 Max + GPT Image + Tripo + Blender + Three.js Anyone can make games now. Full workflow thread and prompt below: (1/7)
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ChatGPT and Codex are helping engineers build for the physical world. We’re sharing our progress across mechanical design, electrical engineering, and simulation—from helping our hardware teams iterate faster to testing new workflows with industry collaborators.
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Introducing Inside View. A new series exploring the impact of AI, from the people who are shaping it. Episode one features Anthony Maggio, Chief Product Officer at Runway, discussing what the electrification of factories teaches us about the adoption of AI.
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Presenting: Planet Hell. This one is pretty insane. Finally expanding on my AI Trailer made a few years ago with Veo 3.1, this is the first episode in a new series finally bringing that vision to life. Planet Hell: One Bullet was created with Seedance 2.5, GPT Image 2 and 2.5, Nano Banana and Midjourney, (and more) and produced on OpenArt. As always, I'll have a full production breakdown in a few days. In the meantime, I hope your enjoy your trip to Planet Hell!
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If your AI characters sound fake, the fix is almost always in how you write and DIRECT the dialogue in your prompt. I recently started on the dialogue-heavy scenes for my AI feature film about Beethoven, and too many of the lines kept coming out wrong. They’d sound too theatrical, too monotone, or too much like a practice read-through between actors. (all this despite the fact that Seedance 2.5 is fantastic when it comes to realism.) So through a whole lot of trial and error, I've found that these 5 things made the biggest impact on the quality of the dialogue delivery in my generations: 1. Paying close attention to the written punctuation used. 2. Breaking long lines into shorter ones, with intentional pauses. 3. Using bodily actions as punctuation (this one gave the biggest improvement BY FAR! In the attached clip, note the sniffles in between Beethoven's lines. That alone made the delivery feel much more natural.) 4. Using "anchor gestures" (he lifts his finger as if to say "one sec") 5. Just split your generations in two (stupid simple, but it really makes a difference.) So if your characters keep sounding like they're reading from a teleprompter, give this a try!
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What would you make if nothing stood in the way? "Catch Me" was created by a single creative in just a couple of days, using Runway.
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Hypercar drift in Shibuya. #drifting
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I have this great idea for a drug called Regretamine. One dose and all your regrets are gone! Including, obviously, having taken Regretamine in the first place.
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Smooth Operator (remake)
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Kimi Antonelli tomorrow morning. 🐐
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It's Sunday so that means more time for O'Neill cylinder explorations:
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I am building an interactive 3D book with Opus 5.5 on GCSE Physics Electricity. Here’s a glimpse of its lesson on mains and the plug.
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Happy Halloween🎃🐈‍⬛️
🤖 Made with AI
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The Statistical Graces
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🚨BREAKING🚨: Scientist says the sun may be conscious, intelligent plasma clouds may transmit semantic information across outer space, and ball lightning seems to behave intelligently, mimicking biological life. Rupert Sheldrake, a biologist known for constructing morphic field theory, which involves inherited learning across generations of species beyond genetics and epigenetics, says organized plasma might support a mind without a brain. He points to magnetic plasma filaments stretching between galaxies and describes a theory from independent researcher Robert Temple: a cloud at the L5 Lagrange point between the Earth and Moon might be intelligent enough to return radio signals seconds after transmission (explaining the “Long Delay Echo” phenomenon in the early 20th century at the advent of the radio). Sheldrake’s other investigations into morphic fields, consciousness outside the body and “the sense of being stared at” have drawn attention from British intelligence. He has long documented the idea of “scopeasthesia” (the sense of being stared at) by subjects in controlled experimental conditions. He says a visitor from MI5, Britain's domestic intelligence agency, asked whether terrorists could learn to sense security cameras. His theory of morphic resonance goes further, proposing that nature inherits patterns of behavior across time and distance. Sheldrake cites rat water-maze studies in which rats at Edinburgh and Melbourne began at the level reached by Harvard rats after generations of “training” to follow the correct route in a maze. He interprets this as possible evidence of shared memory. To illustrate how invisible fields can influence chance, he uses magnets to change the distribution of steel balls falling through a Galton board. Sheldrake wants practical tests of these unusual abilities. He proposes a global app collecting reports of strange animal behavior before earthquakes, and is surveying firefighters who say they wake moments before unpredictable alarms. He believes he can construct a workable model for presentiment that may become practical for specific use cases. Full conversation live now. youtu.be/uvRzhb2Pef4
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Next MusicVideo Teaser🎵
🤖 Made with AI
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Metaverse | Eric retweeted
This will happen again
The dinosaurs probably died much faster -- and much more horribly -- than we thought.
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html-in-canvas
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Englishman in New York
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my portfolio is now live! it finally reflects the kind of work i want to make. available for 3D web projects 👇 bricelab.dev
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