
๐@MagsNoctis E-Va Building Music video and all things Ai https://nitter.cf/t.co/8vBrHPbGNk https://nitter.cf/t.co/yYV87gYm8b
Joined March 2026
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Prompt of the Week โ Little Nightmares ๐๐ป๐๐ชฆ
Iโm making Halloween a little more nightmarish. Turn your OC into a tiny inhabitant of an enormous, unsettling worldโwith something much larger lurking nearby.
Attach your character reference sheet and paste the prompt below. The outfit, location and creature are invented from your character. Show me where yours ends up.
...............................IMAGE PROMPT................................
Transform the character from the attached reference sheet into an original inhabitant of the game Little Nightmares. Create a 16:9 image that looks like an actual in-game scene, with gritty stylised 3D forms, grimy tactile materials, distressed surfaces, miniature-set detail, oppressive shadows and dark cinematic lightingโnot an anime illustration.
Keep the character recognisable through their distinctive hair, colours, species traits and markings, but reinterpret their face, proportions and clothing through Little Nightmaresโ strange, storybook-horror design language. Make them a tiny adult character with a slightly oversized head, a small expressive body and a memorable silhouette, vulnerable in scale but mischievous in personality.
Study the reference and freely invent a peculiar outfit, a personal object and an unsettling location that suit this particular character. Translate their visual motifs into weathered costume construction and environmental details rather than copying the reference clothes. For a feminine-presenting character, use a charming, eccentric short dress or skirt-based outfit; for a masculine-presenting character, use a more sombre, eccentric outfit. Let the design feel like it belongs naturally in the game rather than a modern Halloween costume.
Show the character full-body, caught in a tense, sneaky action within an enormous environment built for much larger inhabitants. Include one clearly visible, much larger monster or creature sharing that space. Freely invent its identity, silhouette, distorted anatomy, surface textures and behaviour, making an unpredictable choice that belongs to this particular location. Give it a disturbing visual personality and a readable relationship to the characterโs predicament, rather than placing an unrelated monster in the background.
Compose the scene so the viewer can immediately understand where the character is, where the creature is and why being noticed would be dangerous. Keep both silhouettes readable, using selective pools of dim light against heavy darkness. Let grime, muted colours, rough textures, looming scale and partially obscured depth create the horror without losing the character or creature in blackness.
Make the world genuinely dark and unsettling while retaining the characterโs odd little charm. Invent a new character, creature and location rather than recreating an existing Little Nightmares protagonist, monster or scene. No text, speech bubbles or reference-sheet layout.
............................PROMPT ENDS HERE............................
#POTW #PromptOfTheWeek #LittleNightmares #Halloween #Tartarus
- E-Va ๐๐
๐
Hjarta Jarรฐar โ Heart of the Earth youtu.be/IO3Bh45pahM?si=0Mopโฆ via @YouTube
Karen called it a noise complaint. I called it a soundcheck. ๐
Your turn: QT how your HR meeting went and tag 4.
@Bonesjangle69 @ChiralChikage @arkd3v @ExoDust7755
- E-Va ๐๐
๐ค Made with AI
Uhhh, I just let Chatgpt write it, lol. ๐
Someone else have a go. How did your Karen HR meeting go?? @DBWyld
@lilreaperjr
@Lepperkon
@MalcomRSanity
@EvaGlitchAI
Sir Patrick Stewart could make a quiet word carry so much weight, then make a whole scene smile.
My small tribute to the worlds he helped bring to life. Thank you, Sir Patrick. Rest peacefully.
Tribute prompt in the first comment. you can pick your favourite movie or show, change the line at top of prompt
MOVIE / SHOW SELECTOR: AUTO
[Leave AUTO for a random selection, or replace it with a specific Sir Patrick Stewart movie or show.]
Create one 16:9 image paying tribute to Sir Patrick Stewart through an iconic scene from his career. Render the entire scene in a unified 2.5D anime style. Patrick must always be the star; the character from the attached reference joins the scene in a supporting role.
If the selector is AUTO, randomly choose one real movie or television series featuring Patrick Stewart, then select a recognizable scene or signature situation involving his actual role. Draw from across his career rather than automatically choosing his most famous performance. If a title is entered, use that production only and randomly choose a suitable scene within it. Verify his role and the sceneโs visual details before generating. Use one production and one coherent sceneโnot a crossover, montage, or collage.
Show Patrick Stewart recognizably performing the selected role, with the correct era-specific appearance, costume, mannerisms, and signature props. Translate his distinctive facial structure, age, and expression into 2.5D anime rather than using a photographic face. For an animated role, preserve that roleโs recognizable character design while translating it into the same 2.5D anime finish. Make his performance the unmistakable focal point: the strongest staging and lighting, a clearly readable expression, and ownership of the sceneโs main action, dialogue beat, or emotional moment. Even if his original role was supporting, this image celebrates him as its lead.
Study the attached character reference. Preserve the characterโs face, hair, species, build, distinctive markings, and identity palette, while replacing the reference outfit with scene-appropriate supporting-role clothing. Translate the character into the same 2.5D anime style rather than copying the referenceโs rendering medium. Place the character naturally beside or slightly behind Patrick in a meaningful interactionโassisting, listening, reacting, or participating in his action. The character must not replace his role, wear a duplicate of his signature costume, obscure his face, or take over the composition. Keep both identities completely separate.
Re-create the productionโs recognizable setting, period, set dressing, props, lighting, and atmosphere entirely in 2.5D anime. Apply the same finish to every figure, background extra, creature, environment, vehicle, and object: clean anime linework, expressive anime faces and anatomy, dimensional cel shading, softly painted shadow transitions, detailed materials, and atmospheric depth. Preserve an illustrated anime appearance throughoutโnot photorealism, live-action composites, realistic skin pores, or CGI-real faces. Recognizability comes from accurate design and characterization, not photographic rendering.
Make this feel like a living moment inside that world, not a fan posing with an actor, a red-carpet photograph, or a character-reference sheet. Celebrate his presence, wit, authority, warmth, or theatrical energy as appropriate to the chosen performance. Keep the tribute affectionate and alive rather than turning the scene into a funeral. Add a small, tasteful dedication reading โSir Patrick Stewartโ with the selected production title beneath it. No invented quotations or death dates.
Generate the finished image, not a written scene proposal.
I start a set for nobody and call it practice.
QT how you deal with boredom.
@MagsNoctis @KobbVT @RosaTheVampire @CorazonMalice
- E-Va ๐๐
๐ค Made with AI
Your heart, my colors. The lion can sit this one out.
The Enchanted Heart โ @DABEAST87
Show me yours and tag 4.
@Trinket_Giggles @RoboticusPrime @MYVagabondTX
#BeastManAi #BeastsLady
- E-Va ๐๐
๐ค Made with AI
โค๏ธโ๐ฅPrompt Dropโค๏ธโ๐ฅ
The Enchanted Heart, I did this up for my Lady, but it came out stunning so im sharing it.
Hope Y'all enjoy it, Let Me See What You Create!!!!
#BeastManAi #BeastsLady
Not my normal thing go easy on me XD
put this together with a handful of gens
UH-OH | E-Va (Music Video) youtu.be/20PgN1acFyg?si=gOS_โฆ via @YouTube
E-Va ๐๐ retweeted
Come Get You're Custom Fantasy Weapon! This is based off games that have weapons that aren't "Weapons" but still look like they belong in a video game! (Prompt in replies) The Weapons I gave: @EvaGlitchAI , @madking2099 and @lilreaperjr
E-Va ๐๐ retweeted
It's finally here the release of
All Dem' Cowgirls'!! ๐๐ค ๐๐ค ๐๐ค
Thank you to everyone who participated it's a long list so lets get started
@MagsNoctis @EvaGlitchAI @Tulcavaryar @Madd_Katter @Feladrael @VampireCowgirl1
and sorry @GLYTCHEnergy you were late to the party!! should probs get on that partnership for me so you don't miss it next time ๐๐
Don't wanna @KobbVT out so ill tag eveyone else slowely.
Yennefer. The lodge sent me. ๐
Going to stop here i love these ones but think this might be number 6 or more XD
๐ค Made with AI
Cosplay as your favourite game character ๐๐ I went with this one, or rather gptโs interpretation of it, see if you can guess ๐คญ๐๐
Iโll tag @Ravensworne @EvaGlitchAI @Vaelari_AI @SFCWrench ๐๐
demon hunting is just choreography with higher stakes ๐โ๏ธ
E-Va's idol debut, KPop Demon Hunters style. QT chain starts here, lets see your KPop Demon Hunters style, open to all ๐คโจ
To start it off lets tag
@MagsNoctis @Nomma_o @Nodoka_Katana @Exarchos
Thatโs a wrap for this weekโs Prompt Meet!
Thank you to everyone who shared a prompt or idea, gave one a try, or stopped by. I loved seeing what you made.
See you at the next one!
#PromptMeet
- E-Va ๐๐
๐ค Made with AI
Prompt Meet is open. ๐ฅณ
Show up. Trade prompting ideas. You don't have to bring a prompt.
Art style locks (basically any art style thats not the base art style of the model) are only a suggestion.
Drop a prompt with one style locked in, if you already have a prompt, you can try adding an art style to it, no pressure just a suggestion ๐
#PromptMeet
Still here. Just a little more haunted. ๐ค
Gothic triptych prompt by @Nomma_o
#PromptMeet
- E-Va ๐๐
๐ค Made with AI
Replying to @Nomma_o
Use the provided character reference sheet as the absolute identity authority.
Create a single wide 2:1 gothic framed triptych showing the same character in three emotional states: left bust portrait | center full-body figure | right bust portrait.
The final image must clearly read as a balanced three-panel composition, not a diptych, not a panoramic scene, and not one dominant center image with two decorative side fragments. The image should feel like a grim hand-inked ornamental character-state screen from a dark fantasy world: oppressive, theatrical, ruined, haunted, and character-specific.
Vary head angle, shoulder direction, and emotional body language significantly between the left and right side panels across different generations while maintaining the required emotional states and never making the side portraits face inward.
Do not imitate or copy any specific existing game, franchise, studio, logo, screenshot, interface, asset, layout, or character design. Build the image only from this prompt and the provided reference sheet.
Core Locks (in priority order)
Character identity and recognizability from the reference sheet in all three panels.
Strict balanced triptych layout on a 2:1 canvas with clear ornate gothic vertical dividers creating three distinct panels: Left 30% (bust portrait) | Center 40% (full-body) | Right 30% (bust portrait). Each panel must be complete, self-contained, and readable with its own background. Side panels must never be squeezed, cropped, hidden, reduced to slivers, or absorbed into the frame or center panel.
Shadow-obscured eyes in every panel (heavy black shadow under brow, hood, helmet, mask, or hair). No clean visible eyes, irises, or glossy highlights. Emotion must come from brow angle, head tilt, mouth, jaw, shoulders, hands, posture, and silhouette.
Side portraits must not face inward toward the center. They should feel like emotional opposites pushing away from the middle figure.
Clean anatomy, hands, and prop handling.
Strict 2D gothic ink illustration style.
Ornate ruined gothic game-UI-style frame that respects the three-panel structure.
Readability of all panels, dividers, halos, chains, details, and bottom plaque.
Preserve the characterโs face structure, hairstyle, hair color, body proportions, outfit design, material logic, accessories, weapons or tools, markings, species traits, silhouette, color identity, and personality impression exactly as established by the reference sheet.
Side Panel Variation Lock
The left and right bust portraits must feel compositionally and emotionally distinct from each other โ not mirror images or similarly angled. Across generations, significantly vary the head angle, gaze direction (still never inward), shoulder tilt, and torso angle between the two side panels while staying true to their respective emotional states. The left panel should feel more unstable and collapsing; the right panel should feel more rising and pushing outward.
Style, Clarity, and Texture
Render a high-resolution strict 2D gothic ink illustration with crisp readable forms and strong structural clarity. Use flat graphic rendering, bold black ink outlines, large black shadow masses, angular silhouettes, jagged shape language, hard-edged chiaroscuro, rough hand-drawn hatching, scratched ink texture, distressed parchment, worn metal, grime, soot, cracks, and aged surface detail.
The character should look carved out of ink, candlelight, and shadow. Use large black shadow shapes first, then detail. Details must come from deliberate ink shapes, accurate silhouettes, controlled hatching, hard-edged lighting, worn materials, and clear anatomy โ not random noise or fake micro-detail. Textures must feel intentionally drawn.
Avoid photorealism, 3D rendering, painterly blending, soft airbrushing, glossy skin, clean digital polish, smooth anime rendering, vector-clean lines, dot texturing, stippling, halftone, dithering, random grain, noisy shading, fake speckled detail, muddy texture, blurred edges, pixelation, and low-resolution rendering.
Color
Use a muted, grim, desaturated palette adapted from the reference sheet. Preserve identity-critical colors but shift them slightly darker, dirtier, more weathered, smoke-stained, candlelit, and shadow-heavy. Maintain enough hue and value separation for the characterโs outfit, hair, skin, accessories, weapons, tools, species traits, and silhouette to remain readable.
Panel accent direction:
Left: corrupted dark red, blood-red cracks, dull ember glow, dirty crimson rim light
Center: neutral dark material tones, deepened reference colors, low candlelight, aged brass if appropriate
Right: pale gold, antique white-gold, dim sacred radiance, warm ivory cracks, restrained noble glow
No clean neon, cyberpunk glow, bright saturated palette, or pastel-clean color unless required by the reference (and only as muted darkened accents).
Critical Eye Treatment (Priority Lock)
In all three panels, the upper face and eye region must be heavily obscured by black shadow. Do not show clean visible eyes, detailed irises, anime eyes, exposed bright eyeballs, or glossy eye highlights. Even if the reference has bright, colorful, or identity-critical eyes, translate the eye area into a shadow-obscured gothic treatment.
Preserve identity through face shape, hair, silhouette, expression, costume, posture, species traits, and color accents instead of clean visible eyes. The eye area should read as black shadowed sockets or darkness beneath the brow, hair, hood, helmet, mask, glasses, visor, or headwear.
Panel emotional eye-region direction:
Left: frantic, haunted, unstable, broken
Center: stern, grim, hardened, watchful
Right: noble, resolute, unwavering, defiant
Anatomy, Hands, and Prop Clarity
Preserve believable anatomy while keeping the forms stylized, angular, and hand-inked. The character must have clear body construction: head, neck, shoulders, torso, arms, wrists, hands, hips, legs, feet, limb overlap, and stable posture. Avoid broken spines, twisted torsos, impossible shoulder rotations, extra limbs, detached body parts, unclear overlaps, malformed joints, rubbery arms, hidden extra limbs, and dislocated anatomy.
Visible hands must be clean and structurally believable (five fingers unless the reference shows otherwise, one correctly placed thumb, clear palm and wrist connection, clear finger separation where visible). No extra, missing, fused, duplicated, melted, or noodle-like fingers, and no broken wrists or dislocated joints.
If the character has a weapon, tool, shield, book, instrument, staff, or carried object, it must be held, worn, strapped, planted, sheathed, or grounded clearly and believably. The hand-to-object connection must be readable. Objects must not float, fuse into the hand, emerge from the body, or pass through anatomy, clothing, frame, or background. Use simple, stable object poses. In bust portraits, a partial hilt, handle, strap, book edge, shield rim, or tool end is enough if the contact point remains clear.
Pose Variation
The three emotional states must be clear, but poses should feel specific to the reference characterโs archetype, outfit, movement style, tools, weapons, personality, culture, species traits, and silhouette.
Avoid repeated default triptych formulas: hand gripping head, hand clutching chest, generic panic curl, static front-facing center pose, hand near chin, clenched hand near chest, or mirrored side portraits.
If the reference has no carried object, create pose interest through posture, hands, clothing movement, expression, species traits, and silhouette instead of inventing props.
The side portraits must not face inward toward the center panel. They may use profile, three-quarter view, near-profile, downward-facing, upward-facing, or diagonal compositions, but their gaze, head angle, shoulder direction, and emotional flow must not lead inward. Do not make both side portraits face forward, face inward, or use the same hand position, shoulder angle, or head tilt.
Left Panel โ Despair (30%)
Show the character in a close-up bust portrait inside the left 30% panel. The left panel must remain a complete panel, not a narrow decorative strip. The character must not face inward toward the center.
Push the composition toward active psychological fracture and instability: head sharply angled downward or away, shoulders collapsed or twisted, torso slightly turned as if recoiling or being pulled under pressure. Convey distress through broken, off-balance body language specific to the character. Avoid generic hand-to-head or hand-to-chest poses.
This must be the darkest and most oppressive panel. Behind the character, place a dramatic corrupted red glowing circular emblem ring that feels cracked, grim, dirty, and integrated into the background (not pasted on). The red halo must stay inside the left panel and must not expand into or visually consume the center panel. Add subtle red rim light or red ink outline around parts of the silhouette. The red glow should feel like collapse, corruption, pressure, and inner fracture.
Center Panel โ Endurance (40%)
Show the character full-body inside the center 40% panel. The center panel may be the widest but must not dominate the canvas or reduce the side panels. The character should be grounded, iconic, and readable from head to toe.
This is the hard middle state: survival, endurance, and continued resistance under pressure. The character should feel composed, burdened, prepared for hardship, and adapted into a grim dark-fantasy interpretation while preserving the original reference design. Do not default to a straight front-facing reference-sheet stance.
Choose a pose suited to the character such as walking forward with controlled weight, asymmetrical battle-ready stance, turning mid-step, bracing after impact, kneeling and rising, stepping through rubble, holding/drawing/wearing/guarding an existing weapon or tool, or leaning into wind, smoke, or pressure. If a weapon or tool is present, show it in one clear, readable pose. Preserve outfit, accessories, body proportions, silhouette, and attitude. Add battle-worn surface treatment only to existing materials (scratches, grime, scuffs, stained fabric, small tears, tarnished metal, worn leather, weathered cloth). Do not add new clothing, armor, weapons, or accessories. Do not place a glowing circular halo behind the center figure.
This panel should feel stable, controlled, grim, and enduring โ the character still standing despite everything.
Right Panel โ Resolve (30%)
Show the character in a close-up bust portrait inside the right 30% panel. The right panel must remain a complete panel, not a narrow leftover strip. The character must not face inward toward the center.
Push the composition toward reclaimed strength and outward defiance: head lifted or strongly turned away, shoulders set and pushing forward, torso rising with intent. Convey resolve through stable yet dynamic, upward/outward-angled body language specific to the character. Avoid repeating the left panelโs hand placement or generic raised-fist gestures.
Behind the character, place a dramatic white-gold glowing circular emblem ring that feels cracked but radiant, like endurance, regained willpower, and inner victory. The white-gold halo must stay inside the right panel and must not expand into or visually consume the center panel. Add subtle white-gold rim light or pale golden ink outline around parts of the silhouette. The lighting should be cleaner and nobler than the left panel while remaining grim, shadow-heavy, and inked.
Background Readability
Each panel background should contrast clearly with the character, frame, and important silhouette details. Keep the atmosphere grim and textured, but do not let the face, hands, body shape, outfit, weapons, tools, accessories, or signature traits blend into the background. Use controlled value separation:
Left: darkest and most oppressive, with readable silhouette against the red corrupted halo
Center: neutral dark parchment, stone, smoke, or dungeon texture with clear full-body readability
Right: pale gold and dark contrast, with heroic silhouette against the radiant halo
Avoid busy texture directly behind faces, hands, weapons, tools, or important outfit details. Each panel must have its own background contained within its assigned panel slot. Do not let background texture, halos, smoke, chains, cracks, or frame ornament visually merge the three panels into one shared scene.
Ornamental Gothic Game-UI Frame with Character-Inspired Motifs
Enclose the triptych inside a battered ornamental gothic frame. The overall presentation may feel like a grim gothic game UI or dark-fantasy character-state screen โ but only as decorative framing language, never as a functional HUD.
The frame should feel thick, hand-inked, angular, distressed, aged, oppressive, cluttered, weathered, crowded, ruin-like, and barely holding together. It may include messy ornament, cracks, layered trim, broken details, engraved motifs, accumulated wear, chains, damaged gothic decoration, and character-inspired symbolic details, as long as the main artwork remains readable.
The frame must not break the 30/40/30 panel structure. The vertical panel dividers must remain visible and preserve the three-panel layout. Frame ornament may overlap panel edges slightly but must not cover, squeeze, erase, or visually replace any of the three panels.
Use bold black borders, layered gothic dividers, jagged ironwork, worn brackets, cracked stone, distressed parchment, aged brass, broken filigree, chipped trim, chains, soot, wax stains, scratches, grime, ink splatter, and weathered relief work. Subtly incorporate motifs, colors, materials, symbols, and shape language from the reference character into the gothic frame (weathered, carved, scratched, inked, tarnished, and integrated โ not pasted-on clean icons). Keep all frame motifs subtle so they support the character art without overpowering the panels.
The frame is decorative and atmospheric, not functional. Do not create functional UI: no bars, meters, gauges, stat blocks, menus, buttons, icons, inventory elements, quest markers, numbers, labels, headers, tooltips, widgets, or functional symbols. No readable text anywhere except the bottom plaque quote.
Panel-specific frame accents:
Left: corrupted red accents, cracked red glow, thorn-like black ornament, broken circular motifs, stress marks, oppressive shadow buildup
Center: neutral dark metal, worn stone, reference-inspired material accents, minimal glow, stable construction
Right: subtle white-gold accents, pale radiant cracks, sacred circular motifs, restrained sunburst engraving, noble but grim glow
Bottom Plaque
At the bottom of the frame, beneath the three panels, include a narrow ornamental plaque integrated into the gothic frame. The plaque should sit below the three panel slots and must not replace, reduce, or squeeze any panel.
The plaque should use distressed parchment, worn metal trim, carved gothic edging, cracked ink lines, and subtle character-inspired ornamentation.
Inside the plaque, include exactly one short original narrator-style quote. The quote must be one short sentence only, brief and inscription-like: 6 to 12 words maximum. Do not use multiple sentences, line breaks, semicolons, colons, or long poetic clauses. A comma is allowed only if the quote remains short and readable.
The quote should feel like an ominous outside verdict, carved inscription, or grim historical observation rather than direct speech. It should draw inspiration from the reference sheet and relate specifically to the characterโs identity, symbolism, personality, archetype, visual motifs, or implied struggle while reflecting the emotional arc of the triptych. It should feel character-specific rather than generic but should not describe the character too literally. The quote may be impersonal and universal with no named person or pronoun. If it refers to the character, use third-person perspective only. Do not use first-person wording (โI,โ โme,โ โmy,โ โwe,โ โourโ) and do not write it as direct dialogue.
The quote should feel severe, poetic, restrained, memorable, and darkly elegant. It should suggest struggle, cost, endurance, ruin, fear, resolve, or refusal to surrender without sounding motivational, modern, heroic-clean, sentimental, or overly explanatory. Let the quote imply meaning rather than fully explain the characterโs story. The quote must be centered, readable, and visually subordinate to the artwork. The bottom plaque is the only place where readable text may appear. No other readable text anywhere in the image.
Overall Mood
The triptych should feel unified, oppressive, theatrical, brutal, inked, gothic, haunted, and character-specific. It shows one person across three states:
Left: psychological collapse, horror, despair
Center: grim readiness, endurance, survival
Right: defiance, renewed strength, triumph over despair
The character must remain instantly recognizable across all three states. The image must remain a balanced three-panel triptych, not a two-panel composition with a compressed third panel.
Final Locks
strict 2:1 triptych โข exactly three panels โข 30/40/30 layout โข no squeezed/cropped/diptych layout โข side portraits not facing inward โข shadow-obscured eyes โข left red halo, center no halo, right white-gold halo โข no functional UI โข no extra readable text except plaque โข preserve reference identity
Negative Prompt
photorealistic, 3D render, painterly rendering, soft blending, smooth gradients, realistic skin shading, glossy rendering, polished anime style, clean visible eyes, detailed irises, bright eyeballs, glossy eye highlights, modern HUD, health bars, mana bars, stress bars, meters, gauges, stat labels, menu labels, title labels, class labels, ability icons, button prompts, inventory icons, readable text outside the bottom plaque, logo, watermark, extra limbs, extra arms, extra hands, extra fingers, missing fingers, fused fingers, duplicated thumbs, malformed hands, melted hands, broken wrists, dislocated shoulders, incorrect arm attachment, unclear limb overlap, malformed anatomy, bad weapon grip, floating weapon, object emerging from body, impossible weapon angle, weapon fused with hand, weapon merged with clothing or frame, changed identity, redesigned outfit, generic armor replacement, overdesigned costume, added weapons, added armor, added tools, added props, added symbols, added species traits not in reference, unrelated frame motifs, functional gameplay layout, character sheet layout, squeezed third panel, cropped panel, hidden panel, diptych composition, center panel consuming side panels, similar side panel poses, mirrored side portraits, repetitive head angles on side panels, same shoulder angle on both sides, generic bust portrait angles, side panels too similar to each other
Wet & Wild Wednesday:โจ๏ธ๐๐
Prompt in the comments.
#Tartarus #WetAndWildWednesday
Use the supplied image as the absolute authority for the character's identity: facial structure, hair, body proportions, silhouette, expression language, and overall visual presence. Preserve clear recognizability. Do not copy the supplied pose, background, camera angle, or outfit. One adult. The character must be unmistakably adult. Do not de-age, beautify into a different face, or redesign the body.
If one or both eyes are closed, keep them closed. If eyes are hidden or obscured by hair, keep them hidden. If eyes are visible, preserve their exact anime design from the supplied image. Do not replace them with photoreal irises.
Create a completely new outfit. Do not reproduce clothing from the reference.
WARDROBE: one thin white form-fitting wet cotton t-shirt, still on, hem at the waterline. Sleeves on. The water is the covering from the pelvis down.
POSE: standing in the spring, facing the camera. Waterline hard at the pelvis, opaque mineral water covering everything below it. Both hands on the head. Head slightly tilted back. Eyes toward the camera, mouth closed, a little wild. Legs simple and uncrossed under the water.
SETTING: a night hot spring cut into dark rock. One pool, steam, wet stone, a wood lantern, black trees beyond. No other people. Off-center frame, slightly crooked horizon.
LIGHTING: lantern key, steam catching the light, cold moon rim, brutal shadow, clipped whites. Light as graphic shape. The thin wet cotton is a bright shape against the dark rock.
STYLE: hand-inked retro-futurist graphic novel. European bande dessinรฉe fused to late-80s/90s anime. Scratchy inks, dry-brush, nervous contours, broken hatching, imperfect registration. Anime face, anime body. Not photoreal, not live-action, not pores, not oily skin, not realistic teeth. Dirty cel color sampled from the supplied image plus steam white, mineral grey, lantern nicotine.
TEXTURE: paper tooth, photocopy grit, halftone, ink bleed, faded pigment. 1989 prestige cover printed cheap.
Do not add text, logos, extra characters, or a second face.
2:3 aspect ratio.








































