Why did Insomniac’s Wolverine cost so much, there is genuinely no reason it should’ve cost 300 MILLION. Modern triple A games are tiresome.
Marvel Wolverine is the second most expensive game that Insomniac Games has ever developed 1. Marvel Spider-Man 2 - $315 million 2. Marvel Wolverine - $305 million 3. Marvel Spider-Man: Miles Morales - $156 million 4. Marvel Spider-Man - $90 million 5. Ratchet & Clank: Rift Apart - $81 million What I struggle to understand is that Wolverine being a linear game would make you think that it results in a lower development cost compared to other games, however that doesn't seem to be the case here. Marvel Wolverine was developed on Insomniac proprietary game engine so there’s a cost to R&D too, however I still feel like AAA gaming is becoming way too expensive, hence why we don’t see that many game studios take risks.
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Word is they were working on huge sections of the game where you were playable Jean Grey. They wanted this to be half the game and it got canned. Thats why the game is so short.

Sep 14, 2026 · 8:55 PM UTC

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