Why did Insomniac’s Wolverine cost so much, there is genuinely no reason it should’ve cost 300 MILLION.
Modern triple A games are tiresome.
Marvel Wolverine is the second most expensive game that Insomniac Games has ever developed
1. Marvel Spider-Man 2 - $315 million
2. Marvel Wolverine - $305 million
3. Marvel Spider-Man: Miles Morales - $156 million
4. Marvel Spider-Man - $90 million
5. Ratchet & Clank: Rift Apart - $81 million
What I struggle to understand is that Wolverine being a linear game would make you think that it results in a lower development cost compared to other games, however that doesn't seem to be the case here.
Marvel Wolverine was developed on Insomniac proprietary game engine so there’s a cost to R&D too, however I still feel like AAA gaming is becoming way too expensive, hence why we don’t see that many game studios take risks.
Sep 14, 2026 · 3:46 PM UTC























