Fox Frame Dev (@FoxFrameDev) header
Fox Frame Dev (@FoxFrameDev) profile picture

Animator / 3D Modeler / Game Dev Working on a game called Wrathbreaker My latest asset: https://nitter.cf/t.co/2F9W4u3brA

Joined December 2025
Photo by Fox Frame Dev (@FoxFrameDev)Photo by Fox Frame Dev (@FoxFrameDev)Photo by Fox Frame Dev (@FoxFrameDev)Photo by Fox Frame Dev (@FoxFrameDev)Photo by Fox Frame Dev (@FoxFrameDev)Photo by Fox Frame Dev (@FoxFrameDev)Photo by Fox Frame Dev (@FoxFrameDev)Photo by Fox Frame Dev (@FoxFrameDev)Photo by Fox Frame Dev (@FoxFrameDev)
We want to bring our aesthetics to the PS2 level. Inspired by the era when each game had a soul, something about it felt different - soundtracks, ambient SFX, environment, coloration and many other things... (For the project Wrathbreaker) #gamedev #games #indiegame #indiedev #lowpoly #retro
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Replying to @psergiomr
At least not 600 max like in my case πŸ˜…
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Replying to @MathieuVStudio
It works on pre-rendered backgrounds β€” thay's for sure
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Replying to @MathieuVStudio
hahahaha, thanks
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Replying to @MathieuVStudio
I wonder how heavy would that be on performance to have 2 meshes calculating animations, which means that all characters in scene would have their bodies and animations doubled
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Fireball turret test
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Replying to @himenogames
Lord Marcus' foot got stuck between the enemy's ribs
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Replying to @oldyzach
Hommlet πŸ–€
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Replying to @MathieuVStudio
Hey, that's an interesting thought, yesterday, my colleague and I were talking about BG Dark Alliance shadow maps that the characters are generating beneath them
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Sorry for not being active on X lately, we've been extremely busy with bug fixing, polishing. We've decided to add a playtesting build on Steam soon so that we can get some feedback from more players. P.S. Here's a screenshot from one of the first missions in development + some graphical changes
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Replying to @signalspikedev
If they pump up the prices even more, we know GOG will always be there for us β™₯️
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π’ͺ𝓃𝒸𝑒 π“Šπ“…π‘œπ“ƒ 𝒢 𝓉𝒾𝓂𝑒...
So - Love or Not? Dragon Age: Origins
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Replying to @xOcarin_
Lovely neat shaders Custom-made?
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Replying to @signalspikedev
Its stronghold management and invasion system inspired me a lot. One of my top 100
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Replying to @NostalgiaFolder
Bloatware evolution
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Replying to @RyderGamingHun
Mana restored! My coleague was complaining about both execution and attack being on the same key, so I switched to RMB and added an indicator above the crosshair for when the enemy's HP is low & when I'm near. enough
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To help players with controls, we've implemented a floating command symbol for executions (Right click or left trigger).
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