Replying to @MathieuVStudio
It works on pre-rendered backgrounds β thay's for sure
Replying to @MathieuVStudio
I wonder how heavy would that be on performance to have 2 meshes calculating animations, which means that all characters in scene would have their bodies and animations doubled
Replying to @himenogames
Lord Marcus' foot got stuck between the enemy's ribs
Replying to @MathieuVStudio
Hey, that's an interesting thought, yesterday, my colleague and I were talking about BG Dark Alliance shadow maps that the characters are generating beneath them
Sorry for not being active on X lately, we've been extremely busy with bug fixing, polishing.
We've decided to add a playtesting build on Steam soon so that we can get some feedback from more players.
P.S.
Here's a screenshot from one of the first missions in development + some graphical changes
Replying to @signalspikedev
If they pump up the prices even more, we know GOG will always be there for us β₯οΈ
Replying to @signalspikedev
Its stronghold management and invasion system inspired me a lot. One of my top 100
Replying to @RyderGamingHun
Mana restored! My coleague was complaining about both execution and attack being on the same key, so I switched to RMB and added an indicator above the crosshair for when the enemy's HP is low & when I'm near. enough


