Berih (@GSabiniok) header
Berih (@GSabiniok) profile picture

Solo indie dev from Poland. Currently working on turn-based, deck-building strategy roguelike. https://nitter.cf/t.co/ymswebex0K

Poland
Joined January 2020
Photo by Berih (@GSabiniok)Photo by Berih (@GSabiniok)Photo by Berih (@GSabiniok)Photo by Berih (@GSabiniok)Photo by Berih (@GSabiniok)Photo by Berih (@GSabiniok)Photo by Berih (@GSabiniok)Photo by Berih (@GSabiniok)Photo by Berih (@GSabiniok)Photo by Berih (@GSabiniok)
It's time. "Demiurges" is ready. My first game just landed on Steam. If you like Heroes of Might and Magic 3 it will be a perfect game for you. I mixed the great formula of HoMM with the card game. Because of it every game is different and exciting. #indiegame #indiedev \/ Links
14
23
4
169
28,159
The first try to make the map actually functional
6
11
332
4,941
Some of you complained that the wagon was empty
21
26
943
26,855
test
27
44
2
1,081
28,583
test
31
38
2
768
37,438
Hey, I have great news for you. Tomorrow at 14 CET, Demiurges will be available to buy on GOG. 🎆🎆🎆 I also want to share that I'm working on a mobile port for Android devices.
2
35
1,499
INDIE GAMES ARE ART 💀 INDIE GAMES ARE ART 💀 INDIE GAMES ARE ART 💀
INDIE GAMES ARE ART 🥀 INDIE GAMES ARE ART 🥀 INDIE GAMES ARE ART 🥀
5
4
2
195
5,587
As indie dev you work hard to make your game as best as you can and still sometimes gets negative review. Meanwhile Ubisoft when they sell game without executable files:
1
11
1,433
geniusze z ubisoftu zapomniały dodać plików do gry którą wydały na steamie, żadna inna firma nie jest zdolna do czegoś takiego xDDDD
138
1,851
120
41,655
1,470,752
test
21
31
4
809
23,108
I don't get how people could defend these loading screens. This is not a design choice, it has no benefits for the players. The only reason is that it's easier for developers to do this that way.
The Elder Scrolls 6 and Fallout 5 are confirmed to be running on the Creation Engine This means they will very likely both still require loading screens when entering Interiors. I think this is one of the biggest weaknesses of Bethesda games, it really does feel outdated…
8
1
11
1,982
tick tack
3
14
1
328
17,482
Today, YouTube just randomly shows me this amazing piece. The amount of sprites that developers need to do to make these smooth rotations is insane.
14
53
3
649
14,430
Making a game based on market analytics is horrible. Maybe it's commercially optimal but soulless. Of course, I want my games to be a commercial success, but I wouldn't change my vision because of market needs/trends.
One fact that almost made me consider never doing game dev commercially, is that the kind of game you make matters. The genre of a game is one of the earliest decisions you make and it's also one of the most important marketing-wise. Let me explain...
4
1
13
1,880