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Vice City
Joined February 2013
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Hi everybody. A bit later than normal, but this week's episode is now live. On the show this week:
📰Exclusive access to EDGE magazine's GTA feature
🔎All 16 pages analyzed
🖼️The 18 most important facts discussed
Watch episode 147 right here: youtu.be/ittV01N1J_E
UK GTA 6 fans, you know where to go!
Or you can subscribe to @edgeonline and get the GTA 6 special edition as a back issue - while stocks last 👇
magazinesdirect.com/GTAPrevi…
ICYMI here’s our video breakdown of the @edgeonline 16-page cover feature and how it changes our understanding of GTA 6, from a ‘disgust’ system, to seasons
youtu.be/ittV01N1J_E?is=Rq1W…
"It's a dog taking a poop, and people can pick up the dog poop." Brand new GTA 6 gameplay footage revealed in the latest episode of South Park.
New GTA 6 info / quotes from the @edgeonline feature
- Edge watched an unscripted 90-minute play through from Rob Nelson at Rockstar North’s Edinburgh HQ
- Leonida’s map opens up relatively early, allowing players to head north and explore without having to follow the story. R* has accommodated those who prefer discovering places to ticking off missions.
- Jason, like Lucia, took “a long time” to cast
- Once in control of Jason (Rob Nelson was playing) Jason has a stamina-boosting cup of coffee and a health-buffing protein shake
- Aaron Garbut, Co-Studio Head, says that even after ‘literally years spent exploring increasingly dense versions of the game’ that he is still ‘encountering locations he had not seen previously’.
- Rockstar had originally created a character reaction to an unpleasant smell for a particular piece of explorable content. Recently, the developers decided to turn it into a broader system, allowing other locations to provoke varying degrees of disgust.
- In Edge’s play through, when Jason enters a house that has been fouled by a dog, he begins to grimace and recoil, despite no bespoke scene having been written for it
Source: @edgeonline
More @edgeonline feature highlights
- There was a moment where two police left their vehicles unattended while making an arrest. Jason walks up to the boot, pulls a shotgun out and walks away.
- In 2015 Nelson led a small group travelling to Miami to consider what a return to Vice City might look and feel like, identifying locations and aspects of Florida culture for larger research teams to explore later
- The brisk day-night cycle of the previous game has been extended substantially. Sunsets now linger and nights stretch out, providing a broader canvas for whatever you hope to accomplish under cover of darkness
- Cloud systems move independently in GTA 6, shaped by wind, humidity, fog, time of day and season - we can’t recall hearing that word used before 👀
- Jason and Lucia are bound together by an emotional history as well as a professional one. Their closeness is measured by a four-point scale.
- You can define the closeness and intimacy of Jason and Lucia’s relationship, perhaps even its legal status (Nelson refused to confirm or deny if the pair can marry)
- Cars can drive for a long distance before running low on fuel, and refuelling is a quick diversion, but it’s another system that requires a little thought and management
- Your entire arsenal is stashed in the boot of the car. So accessing weapons is a relatively quick process. Call Scooter Brothers and they’ll deliver your car to you before riding away on a scooter
More tidbits from @edgeonline cover feature
- On Jason and Lucia: “We start with them wanting to be together, and wanting to give this relationship of theirs another shot”, says Nelson.
- A group of youths in a customised 4x4 with purple under glow pulled alongside while driving. They wind down the window, taunting and challenging him (Nelson) to a race. He initially ignores them. They persist until, in effect, he is bullied into accepting. The 4x4 races off and its passenger climbs halfway out of the window and perches on the door frame screaming insults back into the wind.
- Phil Hooker, Head of Development, confirms the game has a ‘fully functioning bus and train system” and says he now spends much of his time waiting for buses: checking they arrive when expected, then riding them across Leonida.
- Rockstar works in roughly six-to-eight-week milestones, concentrating on discrete areas for stabilising a build and playing it intensively
- Players can carry two concealed handguns and smaller items but must retrieve larger weapons from their vehicle boots or ammu-nation lockers. The restriction lets players dress normally
- GTA VI’s story and themes might be moving on from the usual ‘rags to riches’ tale.
- “These games, maybe some people think, ‘Oh, they’re power fantasies’,” Nelson says. “Sure. But what if these characters want something else?”
- “The question is no longer simply how much you can take from the world, but what kind of life you are trying to build inside of it”, Edge notes.
- On reaching the end of GTA 6’s development: “I feel like we’ve built a pyramid on Everest.”, says Garbut.
- The 16-page feature ends on a philosophical note. “It’s ready,” he <Nelson> says. “It ceases to become ours, and it becomes everybody’s.”
- Subscribe now to get this @edgeonline issue: magazinesdirect.com/GTAPrevi…
- Read the full story online at gamesradar.com/edge
Today's GTA VI O'Clock show won't be dropping at its usual (GTA) 6pm GMT time slot, but shortly after:
Midnight GMT / 8pm EDT / 5pm PDT
All will become clear. It's not *that* (as much as we'd want it to be that), but it is cool. You'll see!
Sub to the channel for a reminder (link below) 👇
GTA VI O'Clock is the world's most in-depth - and longest-running (est. 2012) - GTA sleuthing show, with a new episode every Wednesday
youtube.com/user/CVG
A special print issue of EDGE magainze is going on sale October 29th featuring a double-sided gatefold cover and a 16-page report featuring exclusive interviews and screenshots from GTA VI.
Subscribe now to get this issue: magazinesdirect.com/GTAPrevi…
Read the full story online from October 29 at gamesradar.com/edge
Grand Theft Auto VI is the cover star of Edge #430
Inside: A 16-page report featuring exclusive @RockstarGames interviews and screenshots from the most ambitious game in the studio’s history.
This special print issue features a double-sided gatefold cover design showcasing GTAVI leads Jason and Lucia.
Subscribe now to get this issue: magazinesdirect.com/GTAPrevi…
Read the full story online from October 29 at gamesradar.com/edge
Devil Woman Restores Cliff's Edge
(Just one of many treats in today's GTA VI O'Clock newsletter, rounding up the week's best GTA 6 news and updates with added UK pop icons x dolphins)
Stop scrolling and get the week's best GTA 6 news and analysis sent direct to your inbox every week 👇🐬
gamesradar.com/newsletter/
Just three more episodes after this one until release, friends! On this week's show we're talking:
🎧 Justice confirmed as original score composers
🚔 14 missions identified and explained
🌴 Miami becomes Vice City
Catch up on episode 147 right here:
youtu.be/iq0bhsi54SE?is=ERo8…
Ads are appearing all around Miami including ones for a Vapid truck, Vice City FM - an all 80's radio station, VYB nightclub and the Vice City Manatees (via @OfficialJoelF )
Not inflatable though is it.
Macca has arrived ♥️🐊. Expect to see this on every @GTAVoclock show until launch. #GTAVI
We appreciate all the feedback on the show's weekly frequency and how going live on a Wednesday isn't ideal when R* keep dropping content on a Thursday!
We have a newsletter every Friday which (using words, not audio) covers the latest updates - but how else would you like to see us adapt?
More social posts, live shows, quick audio responses… let us know!
The GTA 6 launch trailer was captured entirely in-game from a PlayStation 5.
youtube.com/watch?v=rz1B4B2y…
GTAVIoclock retweeted
Buy guys....GUYS...maybe he's arrived. #gtavı @RockstarGames
We're live! Get the taco's out! On this week's show:
The leonida oceanirium
🎵 More music revealed
🗳️ Rockstar's ultimatum
Catch up on episode 145 right here
youtu.be/VCcJ-3ZNC5U?is=ODio…
We got a @RockstarGames package. ♥️🌴 Unboxing on tomorrow's show. 6pm UK.


























