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So it turns that out that Lakitu's Spiny egg throwing routine in SMB1 was bugged this whole time..for ~30 years.
tcrf.net/Super_Mario_Bros.#U…
GoldS retweeted
github.com/mamedev/mame/comm… this MAME commit from smf finally brings Primal Rage 2 to working state in official MAME releases, so it will be working in the build at the end of this month. No more badly hacked up old ancient MAME versions needed.
GoldS retweeted
you guys know how crashing into a wall using the burning ability makes kirby bounce backwards in almost every game except KDL3 and K64? well, I was doing some debugging and turns out KDL3 has code that does this but it goes unused lol
Left: Enabled code | Right: Original game
GoldS retweeted
#ファイナルファイト 繋がりでもう1つ。
ハガー紹介後のプレイデモ(画像1)中に、2P側の上上下下左右左右、ボタン外側(ジャンプ)内側(攻撃)の順に入力で、使用キャラ回数やコイン数データ開示(画像2)。
広まった経緯は不明ですが、ストIIの頃に知られ始めて、他のカプコンゲームも試しましたね
#ファイナルファイト 繋がりで、幻の投げ抜けについて。通常は2ボタンですが、3つめのボタンを付ける(JAMMA 24から追加ボタンに配線する)。
こうして3ボタンにして、敵に掴まれている最中に3ボタン目を押すと、画像のようにダメージ必至の場面でも、ノーダメージで抜けられてしまう、基板の隠し設定
GoldS retweeted
Arkanoid has a (very broken) stage editor too, plus hidden credits and whatever this is. tcrf.net/Arkanoid_(Arcade)
GoldS retweeted
CODE R, the combination Adventure / Racing game, has a hidden 3D model viewer on its demo disc. Here's a video!
Blast Off came to Arcade Archives, so here's the only real piece of trivia I have on it:
On the title screen, holding 1P & 2P Start, 1P & 2P Button 1 + Button 2, and 1P & 2P Up will replace the copyright text with a secret message.
That's all I've got.
GoldS retweeted
Shienryuu, the arcade/Saturn shmup from Warashi, has a hidden "Test program" menu.
It's got various debug functions that don't all work, but the ones that do are cool. "Scroll test" shows how the stage backgrounds move. "Magic hand" is a controllable spring thing.
Catching up on Arcade Archives releases. Here's a fresh article on The Final Round / Hard Puncher with debug functions, 2 previously unknown codes, removed high score easter eggs, details on regional differences, and a look at a slightly earlier revision.
tcrf.net/The_Final_Round
GoldS retweeted
RINGS OF SATURN: The demo disc for *Goiken Muyou: Anarchy in the Nippon*, the goofy 3D fighter, has a full copy of the game hidden behind its restrictions.
The code is from a month before the final. I patched out the limits so this prototype build can be explored!
More below…
GoldS retweeted
RINGS OF SATURN: I found some new cheat codes for Taito's and Ving's *Gun Frontier*, 27 years later.
One made me laugh out loud: plug in a Virtua Gun and shoot the options screen. A stage select item appears!
Was it known that this game supported that peripheral? More below…!
GoldS retweeted
Due to a communication mix up Login magazine reviewed the prototype, unfinished (& not great) Metal Soldier Isaac PCB in December 1984 saying it was out nationwide🤦♂️
The final game was still 6 months away. Taito changed the name so people knew it was different & Login apologised
I don't even own the Egret & I'm still well hyped seeing this lot. And Aquajack, Space Invaders'95, Extermination & more🤯
11/10 line up. Hope they all come to ACA as well
#イーグレットツーミニ
#タイトー
The Ninja Kids is out on Arcade Archives, so HERE IS A GRAVEYARD OF un-YOU-sed content and debug stuff.
nitter.cf/GoldS_TCRF/status/1615…
Made an article on The Ninja Kids covering a few debug functions, a good amount of unused graphics, some unused tunes, and a bit of Satan erasin'.
tcrf.net/The_Ninja_Kids
GoldS retweeted
RINGS OF SATURN: The Saturn version of *Metal Black*, the Taitio/Ving shmup, has a hidden debug mode! I've made a patch to enable it.
It provides stage select, invincibility, frame advance, and more. Additional details below!
Hat Trick Hero / Football Champ came out on Arcade Archives this week, so here's the accompanying article. Most of this deals with the game's extensive debugging features, but the Kumagaya easter egg should still work!
tcrf.net/Hat_Trick_Hero
GoldS retweeted
Finally finished with the Dungeon Magic / Lightbringer article update. Unused maps, enemies, items, objects, NPCs, graphics, more graphics, debugging tools, floor types, dialogue, text, and a hidden dev message. And more?!? Please read it, why don't you?
tcrf.net/Dungeon_Magic
Finally finished with the Dungeon Magic / Lightbringer article update. Unused maps, enemies, items, objects, NPCs, graphics, more graphics, debugging tools, floor types, dialogue, text, and a hidden dev message. And more?!? Please read it, why don't you?
tcrf.net/Dungeon_Magic
























































