Lightyears from Home (@LightyearsGame) header
Lightyears from Home (@LightyearsGame) profile picture

Story-based survival metroidvania about an engineer following clues to an unknown galaxy in search of someone who had long gone missing. #LightyearsFromHome

Glacier IV
Joined November 2018
Here's out finalized spaceship with living interior that will serve the player as a home base. The landing on Glacier IV was a little rough, so the player will need to make the ship capable of flying again. Kudos to Vattalus, our hard surface artist! #screenshotsaturday #UE5
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Two character shots of Monty, using a temporary body and facial rig. He's not ready for animation yet, but we're slowly getting there! #screenshotsaturday #ue5 #madewithunreal
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Here's a first look at our custom temperature system! Right now the system is based on time of day and location and will later be connected to the weather as well, once implemented. #screenshotsaturday #UE5 #madewithunreal #LightyearsFromHome
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An early look at some of the interactive elements within Sam's ship! Kudos to Norbert, our hard surface artist! artstation.com/vattalusasset… #screenshotsaturday #gamedev #indiegame #lightyearsfromhome
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An early look at Sam's spaceship, which will serve him and Monty as a home base. Some early interior shots coming up this Saturday. Shout out to our new hard surface artist for coming up with the design! artstation.com/vattalusasset…
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It took a while to catch up, but Lightyears is now fully converted to UE5. Next to the addition of Lumen and Nanite there's also new local volumetric effects that are mainly used in the forest areas! #screenshotsaturday #UE5 #madewithunreal
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Some older concept art featuring Sam and Monty.
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Some older WIP material on Monty, including the first x-gen groom, base material colors and size proportions. #UE4
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Since the request keeps coming up, here are a couple of UE5 shots with Lumen of the plateau area, as well as some of the reworked forest areas. We haven't fully switched to UE5 yet, but are planning to do so once it's production ready! #UE5 #screenshotsaturday
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Here's a first look at Monty, the game's sidekick/emotional support cat/furrybait character who will function as the player's mechanic and offer them upgrades in exchange for materials and minerals throughout the game.
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An early look at Sam's fully upgraded armor and wrist-mounted mining tool, done by @WallStaringCat! Materials to come later!
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Meet Sam J. Maxwell, the main protagonist of Lightyears from Home! We also want to use this opportunity to welcome our character artist @WallStaringCat, who did Sam's concept art and brought him into Unreal. He's currently working on his armor, which we'll show at a later date!
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Here's Polaris, a new ambient track that plays during the night, first introduced in the first devlog. There's a few ingame shots included here that didn't make it into the recent video as well! #UE4 #indiedev #IndieGameDev youtube.com/watch?v=ynR07TTv…
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Environment showcase from the first Lightyears from Home devlog, fresh out of Unreal Engine 4. #screenshotsaturday #UE4 #indiedev #indiegame #gamedev Watch the first devlog here: youtube.com/watch?v=VrTeMewu…
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Tune in later today for the first devlog of Lightyears from Home, which showcases the game's first environment, visuals, and music! #screenshotsaturday #UE4 youtube.com/watch?v=VrTeMewu…
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Here's roughly 1 minute of snowy in-engine footage, accompanied by a new piece of music for the game! #screenshotsaturday #UE4 youtube.com/watch?v=Q-sbENab…
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Thanks so much for the overwhelming feedback on the recent post! Here's the short scene in 4K for those interested! youtube.com/watch?v=rQ8fRXb0…
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