oh boy
We made a game ... for FLIES 🪰!!
Astra hooked up a game to maximize dopaminurgic responses in fly brains using @SummerEngineCom
Killing minions trigger food responses, taking damage hurts the fly - its forced to actually get good at the game
Mathias Heide retweeted
We made a game ... for FLIES 🪰!!
Astra hooked up a game to maximize dopaminurgic responses in fly brains using @SummerEngineCom
Killing minions trigger food responses, taking damage hurts the fly - its forced to actually get good at the game
You should aim to do 10 years of work in 3 months to calibrate for what just became possible with the new models.
This is super cool. Looking forward to seeing video models being added to more games like this
As a kid, I always wished Pokémon battles in the games could play out like they do in the anime.
So I built a real-time Pokémon battle experience with @fal H3 Max.
choose a move, the game calculates the outcome, and AI generates the animation on the fly. Paralysis, fainting, and Pokémon is hurt are reflected on screen.
Project:github.com/xflare-bot/pokemo…
Tomorrow we're hosting a hackathon with Arduino in Copenhagen where you can make your own handheld game console.
Thinking of making another event in SF
We are running a lot of internal evals and benchmarks of models and tools for making games.
Curious what you would want to see.
Considering just posting our evals
New PS1 styles in the upcoming update for @SummerEngineCom
This was done with Terra in the MCP in 10 minutes
Your AI can now place assets in 3D space with physical reasoning. Fast and cheap.
Some evals on our upcoming starcasting tool in Summer Engine.
Coming soon!
I'm open sourcing our internal voice dictation app - VibeRead.
Just point your AI to the repo, and it will set up your app for you. BYOK and 100% local.
It also has some cool features like custom Cmd + E actions and read-aloud articles.
Cheers
github.com/mathias-heide/vib…