Jonas Kaerlev (@MekuCube) header
Jonas Kaerlev (@MekuCube) profile picture

Founder of @GearsBreakfast, Creator of @HatinTime. Brain is 90% No More Heroes

Copenhagen, Denmark
Joined April 2010
Photo by Jonas Kaerlev (@MekuCube)Photo by Jonas Kaerlev (@MekuCube)Photo by Jonas Kaerlev (@MekuCube)Photo by Jonas Kaerlev (@MekuCube)Photo by Jonas Kaerlev (@MekuCube)Photo by Jonas Kaerlev (@MekuCube)Photo by Jonas Kaerlev (@MekuCube)Photo by Jonas Kaerlev (@MekuCube)Photo by Jonas Kaerlev (@MekuCube)Photo by Jonas Kaerlev (@MekuCube)
Jonas Kaerlev retweeted
🦭🎣 Announcement! 🎣🦭 We’re partnering with @playismJP to bring Sea Sniffers to the world! Today we’re revealing our brand-new trailer, launching our revamped Steam page, and sharing what we’ve been working on!
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Jonas Kaerlev retweeted
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Jonas Kaerlev retweeted
happy 23rd anniversary WarioWare!!
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Jonas Kaerlev retweeted
・・・ーーー・・・
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Jonas Kaerlev retweeted
明けましておめでとうございます! 今年もグレゴリーホラーショーをよろしくお願いします! Happy New Year! Thank you for your continued support of Gregory Horror Show this year as well!
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RiJたぶん1時間後くらい! のつぎだよー!みてねー!
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Completed Gregory Horror Show for PS2, it’s peak
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After nearly 14 years, today was my last day at Starbreeze. PAYDAY, OVERKILL, Starbreeze has been my heartbeat and my identity for my entire adult life. But somewhere along the way, I started holding onto it all too tightly. The game, the name, the PAYDAY producer identity.
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I still wish someone could explain this to me. Why is it that an account with 5~6k followers can get 10k likes on a post about my game - while when *I* post about it, I am lucky to get 300 likes? And I have 50k+ followers. Are all my followers dead? This same thing happened during the entire time we were trying to drum up public support for "Alice: Asylum" - all that art, design, and other effort was essentially lost to the void. Why it frustrates me: In terms of the sort of response a publisher would want to see as a measure of the IP's potential, there was practically nothing. But to this day when a random X/Insta account posts up a video montage - it blows the doors off. What gives? PS: No shade toward those who pull these kind of numbers. More power to you. But I do wish some of that power could have been shown in response to the effort we made trying to get a 3rd game made 🤷
alice: madness returns
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Jonas Kaerlev retweeted
outline shader but make it wobbly
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Jonas Kaerlev retweeted
Favorite colors ain’t shit, what’s your favorite GRADIENT I’ll start
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Jonas Kaerlev retweeted
Lil treat
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Hat Kid drawing after a while
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Apotos conceptual art - Sonic Unleashed
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Jonas Kaerlev retweeted
you can love a character and still admit when they're wrong. we love Shadow but we can acknowledge his flaws (he has none) and we can hold him accountable for his wrongdoings (he has never done anything wrong in his life) and call him out on his actions (which are always correct)
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Jonas Kaerlev retweeted
a cheeky rodent
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Jonas Kaerlev retweeted
⛰️🚩
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It's about time: HAT KID IS JOINING FRAYMAKERS! 🎉🎉🎉 🎩 Dive around the stage and overwhelm opponents with hat swaps and umbrella attacks 👻 Enter Subcon Forest to face The Snatcher's onslaught ⏳ Call Mustache Girl to stop time for your foes 🗓️ All this & more coming Sept 18!
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Jonas Kaerlev retweeted
That's right, Hat Kid is joining the Fray and bringing some of her ̶g̶r̶e̶a̶t̶e̶s̶t̶ ̶e̶n̶e̶m̶i̶e̶s̶ BFFs with her!! A massive thank you to Team Fray for bringing the fun of A Hat in Time to @FraymakersGame !! Can't wait for Hat Kid show off the power of hats and umbrellas!
It's about time: HAT KID IS JOINING FRAYMAKERS! 🎉🎉🎉 🎩 Dive around the stage and overwhelm opponents with hat swaps and umbrella attacks 👻 Enter Subcon Forest to face The Snatcher's onslaught ⏳ Call Mustache Girl to stop time for your foes 🗓️ All this & more coming Sept 18!
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Jonas Kaerlev retweeted
Big thanks to everyone who's tried MAXIMUM METAL since its release! It's been a blast watching everyone play and share their experience with it! Look forward to a few updates; bug fixes and content!
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