Roblox please create an official API to check what platform a player is on.
Developers have been resorting to hacky alternatives for years. We shouldn't have to build a utility helper method for each project we work on...
#Roblox #RobloxDevs
Noma retweeted
WE were SCAMMED out of 25K USD on a game sale, By VIOLET Studio. More info below 👇
#Roblox #RobloxDev
With @PizziDev. Lots of work to do, always great to see strong algorithm results. Any feedback is much appreciated 🙏
Also shout out to @iamartist_mia for the UI visuals. Could not recommend more!
#Roblox #RobloxDevs
roblox.com/games/97825525293…
Noma retweeted
last night i lost everything.
i got hacked and they stole everything i ever worked on (my game with over 5k ccu, my ugc group with 5k+ usd worth of robux) they stole everything.
i lost EVERYTHIG i worked on in the span of 2 hours
couldn't agree more
No one owes you players.
The Roblox algorithm doesn’t care about your effort. Your “great idea” means nothing if your game is too difficult for players to pick up quickly.
User acquisition is getting more competitive than ever. The front page rotates faster than ever.
And here’s the hardest part:
If your game blows up and then dies quickly, it’s not “bad luck” or “players prefer Brainrot games.” You just didn’t build a game with good retention and replayability.
But the flip side?
If you truly understand retention loops, monetization strategy, and live ops you can win disproportionately.
Look at some of the top games that released in the past couple of years; Rivals, Dress to Impress, Forsaken, Dandy’s World.
Building a long-lasting IP is still achievable even if people on Twitter try to convince you that all of Roblox is only Brainrot now.
Roblox is still one of the greatest leverage platforms in gaming.
Build accordingly.
Fantastic update. Should have been implemented a long time ago.
Developers will need to either verify with ID or have made a purchase on Roblox within 2025 before December 17th to publish or update any public experience.
You can check your eligibility here 👇
create.roblox.com/settings/e…
First year of RDC in the books, had tons of fun but most importantly meet some wonderful new people along the way. Thank you to everyone for making my first time amazing! Until next time 😎
#RDC25 #RobloxDev #Roblox
Noma retweeted
2D Thumb & Icon I made for "Slap RNG" on Roblox - NO AI
Commission Art for Client - DO NOT USE
Link to the game: roblox.com/games/11560361127…
2D game artist, contact for work:
• Mail: [email protected]
• Discord: anhminh.bui
#Roblox #RobloxDev #RobloxArt
Released my first action game about 2 weeks ago (Slap RNG) and we're already #1 trending in the genre. Still a smaller game but shoutout to @sc_ttrblx and the others who also worked on this project.
#Roblox #RobloxDev
Looking for a low / mid poly modeler for a very simple commission (I’m estimating that this job can be completed in 8-12 hours from an experienced modeler)
Pay:
$360 USD
5% Revenue split
DM Noma_Dev on discord with past work if interested!
#Roblox #RobloxDevs
First year I got invited! Blessed to be in a position where I can actually go. #Roblox #RobloxDevs
Anyone interested in helping me take this game to the next level? Strong playtime and d1 retention stats but low d7 retention and revenue. I can handle all programming and UI looking for marketing and possibly a modeler also.
#Roblox #RobloxDevs
thoughts on the new tooltips on the experience stats pages?
#Roblox #RobloxDevs




















