Brulle (@NotBrulle) header
Brulle (@NotBrulle) profile picture

πŸ‡ΈπŸ‡ͺ | UE Game Developer | Fortnite Remake in UE4 that has been in the works for 4+ years. πŸ€“ | He/Him πŸ§”πŸ»β€β™‚οΈ| Composer 🎡 | Forward Engineer

North Sentinel Island
Joined March 2023
Photo by Brulle (@NotBrulle)Photo by Brulle (@NotBrulle)Photo by Brulle (@NotBrulle)Photo by Brulle (@NotBrulle)Photo by Brulle (@NotBrulle)Photo by Brulle (@NotBrulle)Photo by Brulle (@NotBrulle)Photo by Brulle (@NotBrulle)Photo by Brulle (@NotBrulle)Photo by Brulle (@NotBrulle)
they are killing c++ and blueprints this engine will be absolute fucking trash
Epic's Unreal Fest Tokyo presentation gives a first look at the planned transition from UE5 to UE6. Epic plans to move away from UE5’s Actor system, Blueprints and C++ Gameplay Framework. >AI-assisted migration. >Removing the old gameplay framework. >Moving existing projects to the new systems. Early Access is targeted for 2027.
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Imported 1:1 Foliage with player interaction
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something i made for the winterfest update of fortress legacy
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Lil showcase πŸ‘€#FortniteArt #FortniteCreator
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A bit more testing with building actors
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spoiler of the new demo of fortress legacy THAT IS GOING TO GET RELEASED TOMORROW!!!
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PEAAK!! πŸ”₯πŸ™ EVERYONE PLEASE GO AND FOLLOW @VortexIsOffline , MY GUY IS 2 FOLLOWERS AWAY FROM πŸ’― FOLLOWERS!! LETS ALL SPREAD SOME LOVE AND REACH THIS MILESTONE FOR HIM! πŸ’— ✨
I am now able to import any pickaxe and skin I want πŸ‘€ Another big reveal soon
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I am now able to import any pickaxe and skin I want πŸ‘€ Another big reveal soon
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Fun Fact: T_hdrsky_test01 is used in this video made by @TechArtJon about Pivot Painter 2 Make sense this the level from the start is taken from the Fortnite Source Code
if anyone knows where i can find "DayHazeCumulus", "T_hdrsky_test01" and "T_hdrsky_test04" pls tell me. i already have "T_hdrsky_test03", "T_hdrsky_test02" and "Martinsky"
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Brulle retweeted
ever wondered why older private servers like rift broke fortnite so badly?
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Brulle retweeted
tree bark on a lot of trees and fallen logs lost its custom damage effect at some point 🧐 in C1 S1, the game used scalar parameters to show how damaged a prop is. (thanks to @NotBrulle for telling me) later, Fortnite switched to custom primitive data, but those materials kept using the old parameters, so the effect never played again πŸ˜‘ fixed it in Core by switching them over to primitive data πŸ™
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i been working on a ShaderByte importer to UE4 so far it works with 1.7.2 and 1.10 (big thanks to @NotBrulle for helping me with the CUE4parse thing for 1.7.2) 1. Safe zone from 1.7.2 2. Character Shader 1.10
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this is peak fortnite in editor
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almost done with texture data for building actor soon this will be filled up #FortniteArt #Fortnite #EpicGames
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Huuuuge congrats to my boy @Project164_pdb for 100 followers!!!πŸ₯³πŸŽ‰πŸ’― Felt like something that truly was just a matter of time before it happened, And now that time came. You truly earned it!πŸ’—πŸ˜ŠπŸ™
100 followers type shi thanks you so much people πŸ™πŸ₯Ή
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100 followers type shi thanks you so much people πŸ™πŸ₯Ή
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Weapons imported the shooting is a WIP so I won't show but I updated the animation code to be 100% more accurate #FortniteArt #Fortnite #EpicGames #FanGame #Season4 #OGFortnite
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Tem In fortnite model made by the amazing @NotBrulle for the (probably) public build ima release of thisπŸ₯ΉπŸ™
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EY MY BOY @Project164_pdb ALMOST GOT 100 FOLLOWERS! LETS REACH THE GOAL AND ALL FOLLOW HIM!!!πŸ’—πŸ“ˆπŸ’₯
Weapon testing showcase (half of them are broken or not 1:1 lol) this is still a WIP
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Weapon testing showcase (half of them are broken or not 1:1 lol) this is still a WIP
Weapons and Melee WIP
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